r-77-1 has no limitation in targeting angles irl, fairly sure mica also has this. at least for mica-ir it was confirmed that it could hit a target behind the plane using datalink + iog, I don’t see why mica-em which is very similar wouldn’t have similar ability
Interestingly the IRST of the Rafale is supposed to have a gimbal limit of 116 degrees on each side.
Not once did he mention catapult compatability, the gear are still reinforced by nature of being designed for a naval aircraft, and look far more robust than say the front gear of a mirage 2000, it’s also not helpful that you are comparing a superhornet with 2 legacy hornets.
In Finland, we have been heavily practising road landings (with Baana exercise) and I can tell you now, the lack of catapult compatability has not hindered the capability of hornets while road-landing
The Rafale is a powerful vehicle in the game. My victories against it have been very few with my favorite fighter (when the Rafale was in BR 14), but I don’t know if you’ve talked about this before. Does it have all the historical characteristics? Because I understand there are F4 and naval versions, but is the Rafale F3’s power in the game complete and realistic?
I think the unrealistic (but plausible) part of the Rafale C F3-R is the fact is amalgamation of Indian Rafale (for the 8 missiles) and French Rafale.
But anyway, Mirage 2000-5 also suffers from this, Idk why Gaijin use this precedent for top tier French Aircraft.
Its 2 fold problem
-
The Rafale has access to kit denied to other nations at the moment, like AESA radar and HOBS missiles. Let alone the fact that there dozens of bug reports outstanding for its direct equal. The Typhoon (actually the current count is like 120 outstanding bug reports iirc) and most nations dont actually have their direct equivalents yet like the Gripen E. This means that the Rafale is just operating in a Vacuum and can win most fights with ease. Being the only 14.7/15.0 aircraft in game will naturally do that
-
The Rafale strictly speaking is straight overperforming compared to its actual IRL counterpart. Not only are some of the buffs… dubious… but it has equipment that was only tested and never actually in service. Strictly speaking the Rafale F3 in game right now is more representitive of the Rafale F4 in French service.
Such as?
Play GB TT and play vs french/ raf roughly once in 50.games.
Game changer, some nights you dont even see 1 OP french jet.
Very peaceful.
I wish they had just left it without HMD and only 6 missiles like it was on the dev.
The current Rafale really is a disease at top tier.
That’s exactly what I was referring to. I understand that, for example, the Typhoon handles the first Tranche, it’s a good plane, but the Rafale has very powerful capabilities for being the first version produced. I’m not saying that it shouldn’t be like that (its real power is undeniable), but is the first Rafale really historic compared to the version in the game?
High altitude energy retention
It wasn’t the first version, but rather could be called the third version, the version before the most modern one.
Uhm now it makes more sense, yes it was a small pass by Gaijin but this one is the king of the air while they add EF Tranche 3, Gripen E, F16 Viper, Su 35, F-15 EX, etc.
That is the problem, Gaijin rarely fully takes things away so now most of the new top tier additions are DOA until we get to the new top additions. All of this because of 1 plane.
complete “no” Rafale F.3R in-game doesn’t have:
Meteor
Mica-IR (replacing the Magic’s that were kept only for Mirage 2000C S5 after the integration of F.2 standards)
aswell as several other Air-To-Ground or Air-To-Surface weapons
but:
the French F.3R never used the 2 missiles slots that gives 8 AAM to the in-game Rafale.
and the HMS was only tested by French F.3R, but incorporated on Indian ones (EH/DH variants), aswell as F.4 standard.
8x MICA instead of 6.
It has HMD
Its acceleration is too high
its TWR is too high
Its probably overperforming in STR as well as its drag is too low
Also, AASM cant track a moving target like they can in game. Its more like terminal guidance correction rather than moving target tracking like is modeled
The Typhoon we have is technically the second version, but after T1 it becomes totally irrelevant and all T2s can get any upgrades.
Though at the moment we are just trying to get it up to a historically accurate state for the Prototype Typhoons in the 1990s. Let alone more modern equivalents
We are awaiting on:
- CAPTOR-E
- Cockpit fixes
- HOBS (ASRAAM and IRIS-T)
- Aim-120B/C5 fixes
- Brimstone 2 / 3, Spear-3, Spear-Glide / Spice-250 and about a dozen missing GBU options
- (Striker II?)
- BOL overhaul
- MAWS fixes
- Flight model buffs (STR, ITR, Supercruise, weight reduction/TWR increase, etc etc)
- Meteor missiles
First I’m hearing of this, what makes you say that?