Radar Box Glitches When Using HMD in VR

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I am having an issue with the radar lock box when using HMD in VR. Whenever I look at/or near the box, it glitches out and moves in the opposite direction of my head movement. HMD used to work properly, but after a random update it started doing this. It is not just limited to the radar, it also glitches out the IR seeker diamond. The diamond follows the HMD but as soon as it locks, the diamond shoots to the other side of my view. I have not found anyone else having this issue, so i am curious as to if I changed something that caused this.

Headset: Valve Index
GPU: RTX3060Ti
CPU: Ryzen 5 5600X
RAM: 64G
Platform: Steam

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I can confirn this inversion. I noticed it today in the German MiG-29A. While the circular hmd reticle in the MiG moves according to head movement, the actual movemnet of the missile seeker is inverted in both axes. You won’t notice in cockpit view because the seeker itself does not show until missile is started but in the virtual cockpit without the cockpit interior and is very disorientating.

I don’t remember it being like this directly after the big update so I guess it’s one of the recent bug fix updates or some controls got recently overwritten? But I can’t find the control responsible yet.

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It seems I found the issue. If you look under controls → commons → view controls

you will find a tick box for “invert y-axis in spectator mode”.

This was on. I don’t know how, why or when but it seems to be part of the problem HMD is modelled.

Please somebody verify this.

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I went and tried it, but it didn’t work. The suggested option and any like it had no effect. Thanks for trying to help though. Ive been through about every control I can find, even the ones in the options section. So unless its something obscure hiding in the tanks or naval sections, then its on Gaijin’s end. HMD worked fine when I used my HP Reverb G2 back in the day. But i didn’t keep track as to if it worked until the moment i switched over. I looked through the Steam VR settings, but aside from using SteamVR(OpenVR) instead of the runtime the G2 uses(OpenXR I think), idk what it could be.