So the rest of the assets are here and functional. I wonder if anyone can help understand what auxunit does and what its needed for. The tooltip confuses me.
Power
Oh I see now, is there a new generator asset that I missed? Because I tried a “military generator” in objectgroups and it crashed my game. Yet to try the “light generator”
Is this action new? I have not found its description.
Is it possible to make S-75 launcher to attack planes?
At the moment I am only locked by mpq46 radar at long distances (S-75 radar locks only at 1km), but no launch.
Btw, how did you know about this trigger and new assets?
I constantly make missions for team sim so I just browse triggers and assets every so often. I combined this action with another trigger that when enemy is close (I set it to 10km) I set the tracker and radar as the objects that check and attack. Make sure you set the units in the proper spots. So the radar as the detector, tracking dish as the tracker and the launchers as the fire units. Can also add another unit or structure as a aux unit which when destroyed or disabled will shut down the entire sam site
Does S-75 launch the missile?
Can you share the mission with this scenario?
I cannot believe it works! First, I thought it works only in missions by URL, but turned out it works in single missions as well.
Looks like the effective distances are very long.
I checked your file carefully. It appears you did not enable the “Use_Search_Radar” option for both the detector and tracker. In this case, missiles are launched from approximately 21 km, and your RWR remains silent until that moment.
"use_search_radar" Option
If you enable this option, missiles will start launching from around 36 km, and your RWR will remain active continuously. Lock-on occurs at much longer distances than 36km.
I am thinking on a scenario of SEAD mission.