as my title say, i want to question about the render line, but what is the render line that im talking about? ill use one screenshot about a bug that i had, its not about that bug (that i already solved by resetting game shaders cache), but about the line that is very visible bc of the bug:
Spoiler
if you can see in the image above, exist a very delimiter about when the black ground start and finishes:
Spoiler
and that is the render line that im talking about, it always exists (with or without that bug) and its a bit annoying.
bc of this line, that follow that tank btw, every time it passes some rocks, terrain deformation, even grass and flower, it changes to something else entirely: rocks became nothing, grass became flowers, terrain deformation popup out of nowhere… look like that the world inside and outside the lines delimiter is entire different…
Now my questions:
its possible to increase the distance that this render line start to act? bc, as i said early, it VERY annoying once you start noticing it… increasing the distance would very much mitigate this problem by a great margin.
if it is not possible to increase the distance, there is a way to at least fix to the render actually render what i was seem in the first place? Or this will always mismatch?