Is there any new Info about an indirect fire feature since PZH 2000 made its way into the game? PZH is the most capable Artillery in the world to date. Finding out that it is set to BR 7.7, missing most of its armament and still no indirect fire mode in the game made me sad. Would be nice to utilize Indirect Fire on chunk points, player requests and light vehicle visual observation or by drone. there is a competitor game on the net that utilizes indirect fire pretty well.
Since this game is lacking authenticity and modern era tanks drive amongst ww2 bricks we need some new additions in the game. And at least indirect fire for now that ignores minimum Fire distance. Since Warthunder release nothing really new has been added. World War mode has gone missing and was never fully developed to its full potential. We need somehting new. Something that makes additional fun and is more authentic with maps that are worth Tank and ground attack plane/chopper gameplay:
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A new game mode that utilizes best of both worlds from RB and SB. 3rd person with SB optics (no more aiming through gun visior hiding behind glewed on bushes)
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Imagine a map 4x the size of Karelia, multiple objectives, time limit of 30/60 Minutes. Where you can buy in for silver lions similar to SB. Where you can decide to spawn with your tank or back at the airport / heliport.
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Anti Air with fixed armament statistics and settings utilizing its full potential and adding the SAM sites you can spawn as and build where you please. Imagine spawning as a Patiot Truck(US) or SA-5 (Russia) driving up a hill and setting up SAM camp to protect allies pushing for first objective in your location. Laser guided weapons get a new meaning and not to mention laser guided artillery munitions and cluster rounds.
Regards.
P.S.: PZH2000 Facts:
The maximum range of the gun with standard issue DM92 propellant charges is 30 km with the standard DM121 boattail round, 40 km with base bleed rounds, and 54 km with M2005 V-LAP rocket-assisted projectile. With Rheinmetall’s ERC (Extender Range Charge, previously known as the Top Charge) high pressure unitary charge, the range is 36 km with DM121 BT round, 47 km with M0121 BB round and 67 km with the M2005 V-LAP RAP. The gun can also fire the SMArt 155 artillery round used by Germany and Greece.
BB Rounds (Base Bleed): Base bleed or base burn is a system used on some artillery shells to increase range, typically by about 20%–35%. It expels gas into the low-pressure area behind the shell to reduce base drag (but does not produce thrust, unlike rocket-assisted projectiles. Being percentage-based, the range extension is more useful on longer-range artillery where an increase of approximately 5–15 kilometres (3.1–9.3 mi) can be achieved, and it also was found that the reduced turbulence gave the projectiles a more consistent trajectory, resulting in tighter grouping, and efficient shelling more than 40 kilometres (25 mi) away.
M2005 V-LAP Rounds: A rocket-assisted projectile (RAP ) is a cannon howitzer, mortar, or recoilless rifle round incorporating a rocket motor for independent propulsion. This gives the projectile greater speed and range than a non-assisted ballistic shell, which is propelled only by the gun’s exploding charge. Some forms of rocket-assisted projectiles can be outfitted with a laser guide for greater accuracy.
SMArt 155 Rounds: The SMArt 155 is a German 155 mm guided artillery round designed for a long-range, indirect fire top-attack role against armoured vehicles. The projectile was developed in 1989 by Diehl BGT Defence in Überlingen, Germany, with Rheinmetall and started full-rate production for the German Army in 1998. It consists of a 47-kilogram (104 lb) heavy artillery projectile containing two autonomous, sensor-fused, “fire-and-forget” submunitions. Due to the submunitions, it has been considered by some to be a cluster munition. As of 2008, representatives of the German defense ministry have referred to it as not being classified as submunition weapons, which were prohibited by the 2008 Convention on Cluster Munitions
PZH2000 Firing Capability:
Magazine: 60 Rounds autoloaded. It can fire one round every 3-5 Seconds.
Burst Fire: It can fire 3 rounds in 8 seconds with a max of 10 rounds in 1 minute. 20 rounds in 2 minutes or 8 shots per minute for a duration of 3 minutes. The PZH 2000 is Limited to 3 shots pre minute due to thermal limitations of the barrel to keep highest precision.
It is also capable of doing the MRSI-Procedure (Multiple Rounds Simultaneous Impact).
Additional due to its digital battlespace capabilities with its fellow howitzers (wingmans), 3 or more PZH 2000 can simultaeneous engange enemy target position with laser guided or indirect precision including the options of MRSI-Procedure.
The Minimum attack range of indirect fire is considered to be between 5-10km (3.1-6.2mi).
The PZH 2000 is also capable to defend its self by direct fire but it can not compete with regular tanks due to its inability to fire while moving.