Just booted the game for the first time in a few days, and I’m having trouble accessing replays (either client-side or server-side). The replays are at a fixed, very slow speed, and are completely unresponsive to any sort of speed up/slow down option. Am I the only one experiencing the issue? I’m trying to understand if it’s something on my end, or the game’s.
I wondered whether the April fools update had broken the replays, but that doesn’t make sense, because they don’t show as unsupported, so…
A better description of the problem:
Any replays taken after the release of major update Alpha Strike, but prior to the April’s Fools Mad Thunder event, are affected by a time dilation issue. For every replay, both client-side and server-side, the first few seconds of the replay play out normally. Then, before the “connecting” phase is over and the first units start spawning - about 20 seconds in - time dilation occurs and playback becomes very slow, prohibitively so. I would say playback speed drops to something like 1/10th of a second per second of real-time. This is not affected by the regular time dilation modifiers: no matter if I try to speed it up or slow it down, the replay still proceeds in this super slow motion.
The problem appeared yesterday after the Mad Thunder update. all replays recorded earlier do not work, and those saved after the update are ok. I hope they will do something about it and everything will return to normal.
This REALLY sucks for me, because I organized a gig with a few friends on march 31st right before the update dropped. We were doing a skit in a custom match for a movie i’m making as my final semester project for school. It wasn’t until today that I had the time to go review the replay and actually record the footage, only to find out the replays are unusable. my project is due on Sunday and I NEED to record those replays!!!