Pre-selectable Cruise Altitude for In-game Cruise Missiles (AGM-130, Kh-59ME, KD-88, etc.)?

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Summary

This suggestion proposes the addition of a pre-selectable cruise altitude feature for cruise missiles currently in War Thunder, including but not limited to the AGM-130, Kh-59ME, and KD-88.

Background

In real-world operations, cruise missiles and standoff weapons are not simply fired in a straight line toward the target. Operators can program or pre-select the missile’s cruise altitude before launch, enabling it to fly at low altitude (terrain-hugging / nap-of-the-earth profile) to evade radar detection, or at high altitude to maximize range and kinetic energy upon terminal approach.

For example:

  • The AGM-130 (USA) supports operator-selectable flight profiles via a datalink pod.
  • The Kh-59ME (USSR/Russia) features a programmable mid-course flight path with altitude control.
  • The KD-88(A) (China) similarly supports pre-programmed cruise altitude profiles.

This feature would not affect the missile’s terminal guidance or seeker behavior — only the cruise phase altitude.

Why This Matters

Currently in-game, cruise missiles fly at a fixed, predictable altitude, making them trivially interceptable by any SPAA with radar tracking. This significantly undermines the historical effectiveness and tactical role of these weapons, and is a large part of why weapons like the AGM-130 and Kh-59ME see so little use in actual matches — players simply find them too easy to counter relative to other ordnance options. Giving pilots a meaningful way to manage the cruise profile would go a long way toward making these weapons viable and relevant again.

Adding pre-selectable cruise altitude would:

  1. Improve historical accuracy of these weapons’ behaviour.
  2. Add tactical depth — players must choose between survivability (low altitude) and range (high altitude).
  3. Create meaningful counterplay — SPAA players must adapt to variable threat profiles.
  4. Address the current low usage rate of weapons like the AGM-130 and Kh-59ME, which are largely passed over in favour of more reliable alternatives due to their predictable and easily-defeated flight path.

Synergy with the Upcoming Man-in-the-Loop Feature

This feature would pair exceptionally well with the man-in-the-loop (MITL) guidance mechanic introduced in the upcoming update. With MITL, the player directly steers the missile during its cruise phase via a seeker or datalink view. Pre-selectable cruise altitude would complement this perfectly: the player could first set a low-altitude profile to defeat radar-guided SPAA during the cruise phase, then transition to manual terminal guidance to precisely engage the target. Together, these two mechanics would faithfully recreate the real-world employment doctrine of modern standoff weapons, where cruise altitude management and terminal precision guidance are used in combination — rather than treating them as isolated features.

1 Like

You mean KH-59M? Also is AGM-130 even a cruise missile when it uses a rocket motor?

You’re right that the Kh-59ME is the export variant — the suggestion covers both. The core point applies to the entire Kh-59 family regardless of designation.
The AGM-130 uses a rocket motor, but it is still classified as a powered standoff weapon with a programmable mid-course flight profile — which is the relevant characteristic here. The suggestion is not limited to turbojet-powered cruise missiles; it covers any in-game standoff weapon capable of a sustained, altitude-controllable cruise phase, including rocket-powered glide bombs with extended powered flight. The AGM-130 fits this profile.

this Thread will likely get closed due to not being in the right section of the forum

you will have to remake this thread in this section of the forum:

also suggestions are checked by suggestion moderators before ppl can see them so it wont be instantly visible

yes
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That is in fact, not AGM-130

it was moreso to show that you dont need a jet engine so that something classifies as a cruise missile