and since the major update also a worse seeker
It’s way faster.
Don’t get me wrong i didn’t have any problem with them when grinding France with MF.1 , which doesn’t have a superb RWR or something , but yes there are damn fast. If you don’t react fast enough and think you have time you are dead.
The problem is people don’t try to find how to play around it… ex. Notch and keep going the direction they picked, they don’t 3d move , they don’t terrain masked (but i multipathed… meanwhile the missile comes from above , doesn’t give a Buck what you do) , no chaffing …
And yes they asspull-buffed the seeker i think. And the IOG.
Am i correct to what i read?
Also, they can’t do a crap about the BR if they don’t get the premium Su-30s to 13.7.
And they can’t do crap about the IRIAF because people keep die to skillcheck F90s. They could give it Fatter with IRCCM (practically a 9P-5) , still worse than 9M but way better than 9P. Or even R-73 which it tested successfully.
Problem is they do BS anyway…
Even though it has less g overload it’s still fast enough to get kills and has a better kill probability than aim54c also the reason it sits higher than the f14D
Which is BS cause they’ve given plenty production planes weapoks they didn’t use
What does the Su-30 have anything to do with a post about the F-14D?
It has.
You can’t have both at 13,3 at the current state.
You quoted me comparing another F-14… to another F-14? The F-14D is better than the IRIAF.
They reduced the explosive mass because there was a bug report for it, and the sources in the report seem accurate. Still the inertia alone from a direct impact should have obliterated the su-30mkk
Because the main counter for a bvr kill right now isn’t manoeuvrability but being able to notch and chaff before the missile hits you, and given the same conditions the Fakour 90 will give you less time to do that. The aim-54 can be effective from more angles, but that requires more skill and planning.
Which is 13.3 like the premium Su-30s.
The Aim-54 needs to be fired from a very long distance and can only take down inattentive enemies or when fired from above, making multipath less effective. However, Fakour has a two-stage burn; the first stage has thrust nearly six times that of the Aim-54, and the second stage also has a very long burn time, making it much more effective at both close and long ranges than the AIM-54.
Although the Aim54 has a better G-turn, its heavy weight and insufficient thrust have led to the enemy easily evading. It is too slow at close range. At long range, if the distance calculation is incorrect or the enemy changes course, it will definitely miss.
The behaviour of 54 is wrong currently. I searched a bit and it’s probably due to the game not modelling accurately the air density/drag for missiles above 12km alt. or something. The density of the air doesn’t drop in a linear way after a point , it drops massively.
That can affect more a missile with higher drag profile like AIM-54 , that uses sustained thrust, than a 120 that has way lower drag profile and way better power to weight ratio even with way less burn time , OR in the example of F90 the missile just overpowers the drag and breaks through mach numbers faster , losing to drag progressively but from a higher mach number .
For example , for a launch at 15km altitude AIM-54s CxK should be around 0,35 or 0,4 (assuming the missile has angles and doesn’t beeline anyway - beelining will be way lower but unrealistic as a behaviour).
When i changed this value and CyK to 1,2 in statshark it started producing more realistic results.
However those numbers are somewhat correct for the altitude i mentioned, if you drop the altitude at 5km with the same numbers , you’ll hit at 100km away targets with 2 mach+ the speed on impact. Totally unrealistic , because the value is wrong for 5km.
Well, what i would do in that scenario that i couldn’t use variable air density and drag etc. and had to hardcode it?
I’d make 3 or 4 different values depend on altitude and i tried to code the missile to have variable drag to mimic as possible the variable air density i can’t have.
However i’m not a programmer and i can’t really help with that.
Reading the patch notes gave me the wrong impression regarding the improvements to engine performance and the rudders.
Still, the missile is powerful.
Man hasn’t stopped playing it since it released I guess

But yeah that missile + radar combo is outright diabolical
F14D is perfect counter to SU33/SU27 at same br now sadly they made it premium ofc cause greed
until they move the SU33 or SU27 up it should stay 13.0
Little bit

mate they just dont notch lol
It still needs AIM 7Ps
that will still behave like a aim-7m


