there is not a guarantee that a laser guided bomb will kill a target. Plenty of GBU16s and 24s or LJDAMs have failed to kill even on direct impact or when landing next to a vehicle.
even in that case you are wrong. A fire and forget missile or bomb has the advantage of not requiring any further input from player. This means that you can fire all of your missiles or bombs at once and leave to rearm while they guide in towards the target.
In comparison to that a laser guided bomb can at most go up to 2 bombs that are guided at the same time with a delay between their release AND it requires that the designated targets are close to one another. It is inferior in every way to standoff munitions.
Apart from the fact that i specifically said overshoot or underthrow which quite literally points to either user error on release of the ordinance or the target moving away from the drop point, there has been a long time bug with laser guided bombs where they ignore the designation point. As far as i remember it has only been fixed recently.
CCRP is not very useful with laser guided weaponry or JDAMs as you can release them even before being in optimal distance.
You cant lob them in a similar way you would regular dumb fall bombs by holding spacebar until CCRP allows release.
yes, and were again getting to why laser guided bombs are not good. Because they will act as regular Mk82-84 until a laser designation point is seen by the seeker head your CCIP cross has to be near where the target is.
LJDAMs having the GNSS guidance before laser designation point is seen by seeker head allow for a much better and more accurate release.
Both are still worse than just firing of a standoff muntion via pointlock or obviously track lock.
no, it requires Line of Sight. That is the big problem. You need to be visible to threats that will appear at unexpected point in time and so putting yourself in more danger than by just using fire and forget.
Its cool that youre talking from Air Sim perspective, maybe next time you should start with that, however for GRB or even Ground sim staying around and lasing targets is more dangerous and much worse than throwing out 6 missiles or glide bombs and leaving.
This while useful with things like brimstones on typhoon is not important at all when youre throwing 2000 pound bomb at a tank.
uh huh.
Yes that’s true, That also goes with all munitions though not just Lgbu’s or ljdams
The Issue with FnF is that they’re easily susceptible (to my understanding) to vehicles popping smoke, moving next to a dead vehicle, as things like mavericks will lock onto the corpse rather than the tank. in which case is mostly dependent on the player not being aware that there is a munition coming for/at him or his area. With Laser guidance you if you lose the lock you can manually guide the laser to the target without needing a lock. That’s personally a benefit that i prefer over the convenience if I’m not dealing with AA
Even if you get a stable lock, there’s a fair chance it the fnf munition might still relock onto something else as previously mentioned
I mean you can use heli as a example before they had fnf to when they did got fnf missiles. laser guidance takes much more effort you have to put compared to fnf
yea, i’m not claiming that it takes less effort
so is laser guided bombs. Everything is susceptible to smoke. Whats the important part is when the smoke has been popped as many bombs, missiles and such have IOG which will prevent the bomb in falling short should the designation or lock be lost.
Paveways apart from EGBU24, GBU49 and the Paveway 4s dont have it and so as soon as a smoke is popped they will lose tracking completely and fall short like a dumb fall bomb.
LJDAMs, Spice 250s, kh38s, etc. have IOG and so if the smoke has been popped late they can still score direct impact.
This is not unique to laser bombs nor fnf missiles/bombs.
if youre using lock on via TGP for paveways for example it can switch the lock too and youll have to manually change it.
The only benefit is that you “can” change it but the previously mentioned negatives still persist.
And ive not had that many lock changes with FnF weaponry for a very long while, most of the time when its an actual problem is if the vehicle stands next to a burning wreck WHEN you are firing off the FnF.
its a convenience that is not worth the inconvenience when you eventually will have to face SPAAs.
The relock issue isn’t much of an issue when you can manually do so, I don’t see how that would remain a negative if it can be corrected via user input. and The laser guidance doesn’t just stop guiding, it still goes to the laser, you just lose the auto tracking on the moving target
Because you dont have all the time in the world to fumble around with a lock. You are going from the perspective of “oh when there are no SPAAs around ill just drop my bombs and donezo” however especially in GRB at higher BRs this is not the reality.
You will have to be fast because theres always a big possibility that a new SPAA will spawn directly under you or the person youve just bombed will respawn in SPAA to get revenge.
Again in Air Sim where youre bombing bots, you can use whatever you want, even less than good options. But against actual people that are thinking atleast once maybe twice per day if lucky you cant just afford to stay above them dropping bombs as eventually they will try to counter you.
I clarified that i use this in ground sim, not air sim, and i only really play top tier. if done properly you aren’t spending an insane amount of time in the air, it should only take a couple of seconds to find a target, bomb it, then drop back to the deck so you arent getting smoked. if your flying that high then thats a user error in deployment
I never claimed you did I was just stating the fact even if you lose accuracy fnf missiles still hold a better advantage
alright, then that makes it again worse
im not gonna repeat myself.
You saying laser guided bombs are better is simply just wrong.
Be it from the perspective of “precision” or efficiency (how much ordinance can be dropped at a time).
In both contested and uncontested airspace standoff munitions are simply better than LOS SAL ones. Hell even the game knows it as the cost of IR FnF munitions is the highest while SAL are the cheapest.
Im getting tired of this turning in circle.
You think laser guided bombs are better? feel free to continue using them, but they are objectively worse compared to FnF options.
oh also about the clip you sent, gaijin made it so that if you land the bomb on the target it doesnt kill the target, it is for whatever reason required to be on the ground next to it
this was an old video, as you can see the tornado is still using GBU16s instead of LJDAMs.
I am aware, it was however a point to illustrate that even the aforementioned “precision” is not accurate. Also in the clip the bomb delay is set to 0.5s so it doesnt explode on top of the tank.
Again, illustrating the point
you dont need to repeat yourself, and we dont have to agree, i will continue to do me, you continue to do you. The efficiency is what really pushed the FnF munitions to being more expensive, since you could take out like 8 targets with one pass
? maybe im missing something, it still hit the target the laser was pointed at no? do you mind pointing out where in the video to look as all i saw was that laser was left on the top of the tank, bomb hit and didnt explode until after it hit the ground?
it accurately hit the spot it was supposed to, just didnt take out the tank as it was put in a bad spot
Even if it did get the kill(witch it should’ve have) the other plane with fnf missiles is already heading back to reload while your barely gonna start heading back especially if the majority of the fnf missiles gets kills it’s obviously gonna do better
well yea, overall i would say that FnF munitions have more benefits than laser guidence and such ofc they are a better overall munition, but i just prefer the accuracy of the laser guidance, and since it’s cheaper i can bring a few ljdams, a couple of fnf’s, a2a, etc
for a while i typically ran a settup as follows on the A block 15 ADF and C block 50 F-16s, 2xAIM-120s stations 1 and 9 (wingtips), 2xAIM-9Ls stations 2 and 8 (under wingtips), and AIM-7s on stations 3 and 7, rest is gas, had the most fun in the matches were i ran it, hell recently got a ACE with the ADF with that settup
These days I run full AIM-120A loadout on the ADF but it had its time with mixed stuff like you described too.