Relatively recently, Gaijin added new MLRS and tactical missile launcher units for the “Nuclear Escalation” event. These MLRS units can not only fire, but Gaijin also gave them the ability to directly attack a target. Previously, to make an MLRS bot fire, you had to place a target (a zone, for example) in the sky, thereby controlling the direction and angle of attack. Naturally, accurate targeting was out of the question (although it was technically possible, it would take a lot of time to adjust everything this way). Now, however, you can directly designate a ground target, and the MLRS will attack that target. The same applies to artillery, by the way.
I also found a “PlayerSeesUnit” condition in the triggers. This means that if the player is looking at a target, even through a targeting pod, the trigger recognizes it. By adjusting the parameters (such as the target observation angle), you can provide target designation to an MLRS unit so that it attacks a specific target.
Moreover, it can further be improved in the following way:
In user-created missions, the “playerShortcutPressed ” condition also works for activating a trigger.
This means you can do the following:
- Aim at a target and keep it in your sights.
- Press “1” — the MLRS fires; press “2” — artillery fires; press “3” — a tactical missile is launched; press “4” — close air support is dispatched. You could even send in ground forces, for example.
All that remains is to figure out how to create a universal trigger that can work with multiple targets, and then we can start thinking about a mission where you have an entire arsenal of support assets at your disposal, which you can use depending on the situation and the objectives.
It’s a shame, of course, that all of this currently works only in single missions.
Below is the example of such a mission to test this mechanics