It will be really bad. People WILL do this; a kill every ten seconds is not bad at all. They already effectively have zero counters as is.
You may want to consider checking your homes carbon monoxide detector.
It will be really bad. People WILL do this; a kill every ten seconds is not bad at all. They already effectively have zero counters as is.
You may want to consider checking your homes carbon monoxide detector.
That’s for a SINGULAR spaa from a SINGULAR nation, not to mention if you want 96 interceptor missiles, you wouldn’t have any to kill jets and helicopters with
that’s the problem, that’s literally everyone’s problem with the Pantsir specifically; ONLY IT can carry 48 ready missiles with another 48 to be replenished, NO OTHER COUNTRY HAS SUCH A CAPABLE POINT DEFENSE. people saying “good, let CAS suffer” aren’t getting the point; it’s every nation’s CAS that’s suffering except Russia, which for one already had the best CAS, and now has insane new SPAA to go with it. in the new update without changed maps or systems for CAS, everyone will be doomed except Russia, since only they can think of stopping the absolute hail of ARMs and MTIL spam
Did you ignore what I said just to push hysterics? 1 missile manual guidance is absolutely laughable, especially at top tier.
You have a limited amount of missiles on your SPAA, I can sit behind cover and spam as much stuff as I like. This has always been an issue with SPAAs like the ELDE, where you get a whopping 12 missiles total.
Meanwhile the hyperdeadly spaa of ultradeath and megadestruction Pantsir SMSV can potentially shoot 96 missiles.
“Spam” 1 missile you have to manually update, the average top tier game doesn’t even last that long to pop a missile that just gets intercepted until a top tier SPAA eventually runs out of missiles assuming another doesn’t spawn or you get reamed by a Jet. I don’t see any Mi-28NM bothering with this and not just do what they’re currently doing. The only heli that might benefit is the Spike ER Tigers and they’d still be bad.
The close helipad is like 4 clicks away, just shoot, MITL lock and shoot the next, that takes not even 5 seconds.
And that’s still too long vs top SPAA that isn’t afk.
ever heard of reading comprehension, In what part of discussing MITL 1 missile “spam” on Helicopters did I start talking about Datalink on a Panstir?
Jesus this thread is full of people who either can’t read or don’t play the game
I may have misread your argument however its still irrelevant, sure its only 1 missile at a time, but then how about a question then? if this mi28NM is sitting behind a hill, with its DIRCM and completely non existent rotor blade radar return making it invulnerable to all but the Pantsir and other SACLOS SAMS, and its firing one missile at a time at teammates, what is the average SPAA going to do? its obviously not gonna intercept one stray missile, it will just sit there and conserve ammo because there’s no advantage for the SPAA to intercept it, now you literally have a heli that can do what ever it wants from the safety of its hill and not be countered by anything other than aircraft, which also cant do anything to it because they’d risk the high likelihood of getting intercepted before reaching the ranges that its possible to kill it at due to its rotor blades radar return not existing.
if this mi28NM is sitting behind a hill, with its DIRCM and completely non existent rotor blade radar return making it invulnerable to all but the Pantsir and other SACLOS SAMS, and its firing one missile at a time at teammates, what is the average SPAA going to do? its obviously not gonna intercept one stray missile, it will just sit there and conserve ammo because there’s no advantage for the SPAA to intercept
“An SPAA that can’t do anything isn’t going to do the one thing it can”
I’m done.
“An SPAA that can’t do anything isn’t going to do the one thing it can”
I’m done.
talk about reading comprehension, perhaps read the punchline of the thread you are commenting on?
why are we rewarded so little for intercepting munitions?
why would it intercept one missile if its rewarded nothing for it and its gotta defend itself?
I bet the majority of players just wont intercept them, and what if that SPAA cant even intercept munitions? also some cant like vertical launch spaas such as the type 03…
I havent played top tier ground ever since last october or so and i do not miss it one bit lol, and that was just due to LDIRCM helis.
With ARMs, top tier might as well be dead to me.
Yeah arm is a stupid addition. The only thing that needed countering with the arm is the new pantsir, and the arms that will be used to counter it neither have the speed or quantity to do so. Already with kh38 on my su30mkm I shit on every spaa in the game. The only thing i ever have to worry about is other planes and the pantsir sm.
You don’t have to nurse missile all the way home, just launch it into the sky pointing towards expected target location, missile start lofting as part of “terrain following” logic. When you get visual on target, click on it, leave missile view, launch another missile. Rinse and repeat until you run out of missiles.
IR seeker for air to ground ordnance has about 10-11km lock range for tank sized objects, large SAMs can be locked from further away, probably angular size is at play. Outside of that range, missile/bomb will still fly under POINT lock, aimed at the ground and will switch to TRACK when target becomes detectable
I may have misread your argument however its still irrelevant, sure its only 1 missile at a time, but then how about a question then? if this mi28NM is sitting behind a hill, with its DIRCM and completely non existent rotor blade radar return making it invulnerable to all but the Pantsir and other SACLOS SAMS, and its firing one missile at a time at teammates, what is the average SPAA going to do? its obviously not gonna intercept one stray missile, it will just sit there and conserve ammo because there’s no advantage for the SPAA to intercept it, now you literally have a heli that can do what ever it wants from the safety of its hill and not be countered by anything other than aircraft, which also cant do anything to it because they’d risk the high likelihood of getting intercepted before reaching the ranges that its possible to kill it at due to its rotor blades radar return not existing.
The thing is, you cant really “conserve” ammo. With MITL now existing, you have to assume that the stray missile flying into orbit is actually being guided in. WIth MITL, I can sit behind a hill, check for the SPAA I am facing and then slowly (like 1 missile every 5 second) deplete the FINITE amount of SAMs the system has. With most systems having access to only 20ish missiles, that is 3-4 reloads of spamming before the SAM either has to J out or drive into a cap; which is something you can’t really with systems the size of a 4 story building.
The issue is that the helicopter can spam an infinite amount of missiles from 100% safety without having to worry about ammo, while the SPAA is forced to act.
This was meant for the scenario that the LMUR appears to be going for a teammate, but yeah ammo count is the problem as i said.
I’m not sure what the plan going forward for gaijin is then. CAS mains will not be happy if SPAA get infinite ammo; There is premium CAS, and no premium SPAA, so gaijin has no monetary incentive to cater to SPAA players. Beyond this, SPAA already struggles, especially on small maps, to even survive without getting rushed, or to position the radar in a spot where it can provide adequate battlefield FOV for shorter vehicles. This feels like a nail in the coffin for SPAA.
In my opinion, the easiest thing would just be to keep MITL to aircraft, as they have much longer intervals between firing from safe distances, and have to micromanage an aircraft and missile 20+km apart. Helicopters were annoying as is, they in no way needed a buff. The LMUR nerf itself was great, but as gaijin loves to do: 1 step forward, 2 steps back.
Honestly though, this is the issue with trying to add realistic mechanics without replicating a realistic battlefield, where SPAA are not strapped for ammo, are able to position themselves further back, and have better radar oversight than sitting in your typical cas-tub (cas-prone bathtub map design).