After the bmpt spam tanks with spike missiles still useless i gonna talk about some tanks that use spikes wat i think about them and wat should be changed about these tanks, and how the spikes perform in Warthunder in the end.
CRV Block 2 the worst ifv in the game.
nothing special about this one but its a event light recon tank for the British tech tree that was added in the last weeks for the winter games event and the only good thing about this tank is he’s aps system that cam destroy incoming atgms but isn’t strong like a iron fist our a arena-m but still atleast useful against some slow atgms but this tanks comes with a major flaw his turret that is surrounded with 30mm ammo wat makes this thing that already has less than 20mm of armor in his turret able to be 1 shot froom . 50 Cal’s every single match i played with this tank was the same result i got 1 shot in the turret and my ammo explodes and for event tank that people froom console and some others that just want a nice tank to play and takes ages to get this is simple the worst event tank ever added to warthunder not only because his major flaw but also because the spike missile is not good in any aspect.
Changes to it down below-
+Add more Spike-LR to it atleast 10 max
+Change the amount of chance for it to be killed in 1 shot in his ammo
Namer 30 the armored one.
I wont talk about the namer tsrikhon because it only change i simple thing the other namer it has a aps system.
The namer RCWS-30 is a 11.3 ifv for the Israel tech tree and its the best ifv in the game for now not because of the spikes obviously, the namer has a powerful 30mm bushmaster mk44 cannon that cam kill anything in his br bracket and it is almost better armored than the bmpt all because its based on the merkava mk4 chassi wat makes his armor on the front be better than any ifv in game but comes with a major flaw that makes this be a hard tank to play with as CRV Block 2 the namer exposes his ammo on a place without any armor but at least he cant be overpressure by it but only problem that his ammo cooks off froom his tank soo ezly that makes he’s a ez target for any tank close to it and also his ammo cam be cooked by small caliber guns like 762 our 556 wat makes his even more ez to deal with because you cam just cook his ammo and simple run our kill him.
Changes to it down below-
+Add 8 Spike-LR max
+And add atleast 10mm+ more armor for his turret ammo pack
- Move to 11.7 br
Freccia the 2 worst spike user that actually works more more than any other one.
Freeccia is a 10.7 ifv for the Italian tech tree the Freccia is one of the worst ifvs in the game but atleast it has something that make him work the amount of spikes it has is 10 he’s the only one ho cam carry a good amount of spikes but comes with 2 major down sides his armor is only 35mm to 20mm tick wat make his the most unarmored one and yhe second down side is the cannon the 25mm Oerlikon KBA BO2 that has a max of 90mm of pen with apfsds
Atleast it comes with faster fire rate than any other other nato based cannon but has worst pen compared to any other of them wat makes the Freccia the most difficult tank to balance.
Changes to it down below-
Add more 15mm+ of armor in his front
Now in the end i wanna talk about the spike lr and how its performing in today warthunder.
The spike-lr 2 is the high tier nato atgm for light tanks and comes with simple things that makes him hard to deal with but also makes he’s the worst missile in Warthunder even worst than the type 64 MAT only because this missile manages to miss his target a lot our just go for a part of tank that has nothing in it not a single match that i used one of the spikes and they manage to lost track because the player that i launched at passed by a tree and blocked the spike side of view our it dint pen a low armored plate that it should have pen when it hits, the spikes back in the day when it was added it was the best atgm in Warthunder not only because it cant be dodged in open fields but also because it had a amazing track against helis and since it doesn’t come with a lazer guidance its invisible for lws system and also he cant be disrupted by dircm systems but today warthunder the spikes are literally missing target that are in a complete stop our just by simple movement you cam dodge them pretty ez because the spike is one of the slowest atgms in the game with just 180m/s.
Changes to it down below-
+Change his pen to 1000mm in 0° change his pen in 30° to 800mm and decrease his pen in 60° to 400mm
+Add more speed to it atleast 20 to 30 m/s
+Make him more ez to lock on targets


