Possible german vehicles for future uptades

there are many vehicles that would be interesting to see for german tech tree for future uptades im gonna make a list of the ones that are missing in the game

Sd.Kfz 124 Wespe SPG (Main gun: 105mm leFH 18M l/26 or L/28 & Secondary gun: 7,92mm mg-34, BR: 2.7)

Panzer II Luchs (Main gun: 1x 20mm KwK 38 L/65 & 7,92mm MG-34, BR 2.0)
panzer 2 luchs

Sd.Kfz 231 6rad (Main gun: 1x 20 mm KwK 30 L/55 & 1x MG 13 BR: 1.7)
sdkfz 231 6rad

Wuhrframen 40 “Stuka zu Fuss” (Main gun: 280/300/320mm 6x rockets & 2x MG-34 BR: 4.7)
Bundesarchiv_Bild_101I-216-0417-09,_Russland,_schwerer_Wurfrahmen_an_Schützenpanzer

Sdkfz 122 Flamingo (Main gun: Flammenwerfer-Anlagen 320 liters ~84 galons~ & 1x MG-34 BR 2.7)
sdkfz 122 flamingo

Sd.Kfz 250/7 (Main gun: 66x 80mm Gr.W & MG 34 BR 2.7~3.0)

Kfz 1 Volkswagen Kubelwagen type 823 (Main gun: 1x MG-?? 7,92 mm BR 1.0)
volkswagen kubelwagen

Sd.Kfz 302 Ladungsträger Goliath (Main gun: 1x 60KG Explosive BR: ?)

Sd. Kfz 304 Ladungsträger Springer (Main gun: 1x 300kg Explosive BR: ?)
ladungstrager springer

Fenek (40mm H&K grenade launcher, can also be equipped with Stinger missiles instead BR 7.3~7.7)
fennek1

as honorable mention there’s also the 600mm Karl Gerat which is terribly slow for both movement and firing rate, i didnt include this vehicle because its very overpowered as it would wipe out the entire capture point and has a huge crew capacity so knocking it with tanks would be quite difficult unless you manage to hit the ammo or bombard it with planes which would likely become #1 priority if this thing spawns in a game, also having many people playing it would be hard to balance, still would be fun to have it but way more tedious to reload than Sturmtiger…

for the tracked mines i dont know, seems to me like having these as playable choice would be more of a waste at least for arcade due to 3 vehicle use limit for maybe a single kill which is very unlikely for it’s weak armor, its easier to balance in realistic battle due to how vehicle spawn works in exchange for points… the 300kg explosive however seems like it would be cool as one fine ambush would take more than one tank and make it worth, if not mistaken these vehicles had a very short range in it’s time and they used a cable so a way to rebalance them could be making them avaible as it happens with launching drone and making it only able to spawn next to player and a limit of something like 250~500 meters maximum distance so it becomes more of a scout or maybe a very useful tool for those moments where enemy is entrenched and both players know where each other is

thats it, any opinions or possible missing vehicles would be amazing to talk about

Why did you make a new topic, if there is already one about such for german?
Also there is no L/26 barrel for the LeFH 18, all were L/28.
The 2 cm KwK 30 had at the beginning an L/50 not L/55 barrel, which was pre war discontinued in production and only remaining stock used up befor it too switches to L/65.
The Kübelwagen is a training vehicle, the “turret” cant even turn to my knowlege.
And the Ladungsträger dont work as a primary vehicle, the small one was in an Sturmtiger event as a deployable drone, beyond that they arent even usable/usefull.
The Flamingo doesnt have any main armament.
The 8 cm Grw.34 also doesnt really work at 2.7-3.0 if it doesnt have W.Gr.40 and then even quite weak.
That particular 250 with Wurframen is also not usable as there is a minimum range of some 600m or more (i made suggestions about other vehicles with the rockets).

Indeed the Kübelwagen Typ 82/3 “Panzerattrape” is possibly even unarmed and thats not a turret. The whole thing is a mockup.



Munga, several versions. Two would be useful in WT. The one with recoilless rifle (would be nasty ratting vehicle with lotsa potential). The one with guided AT missiles would be difficult to play (derp vehicle).

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2020-09-26_11-43-32 - Munga

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