As I’m sure some of you have seen, there are a bunch of new graphics and object physics changes in the Dev Server (and they look absolutely beautiful so far). One of the changes that I saw they made is that now when trees are knocked over in tanks, they simply kind of poof into a foliage cloud and fall into the ground immediately.
Now, I don’t do it too often, but I do occasionally shoot down trees when I’m passing through a more open forest or have a damaged tank to make some quick and easy cover for myself, which this change would generally inhibit the ability to do. However, I do entirely see the reasons for the new changes, as driving through dense forests in tanks previously could be incredibly difficult due to having your entire field of view filled with falling trees.
So, as I’ve always been told to not complain about something until I have an alternative solution, I’ll give you my thoughts on how this could be implemented to allow for both.
My recommendation is that trees still are able to fall down in the old way where they stick around as cover for a little while, but only when destroyed with a player-controlled weapon (Main cannon, MGs, rockets, etc.). However, when run over by a tank or destroyed in any other way, they could fall down in the new and more visually unintrusive manner.
I believe that this would still allow players to have the strategic cover (as it’s just a really neat tactic to be able to use), but only when they choose. The other part of the time when they’re just trying to drive around and not use the trees for tactical purposes, the trees wouldn’t be a hinderance or mess up your situational awareness.
If anyone has any recommendations for improving this suggestion or if I missed something and this is already how they’re planning to implement the feature, feel free to correct me.
A poll has been requested, and as such a poll shall be granted.
- Keep old tree physics
- Gain a hybrid system as denoted by the original post
- Implement new tree physics as currently exists on the Dev Server