If a vehicle was built, it will come to the game.
To do otherwise is, again, leaving money on the table.
However, the M55 is much less exciting in terms of “brand recognition” than the Hummel or the Sexton. So, it’s no huge loss to just copypaste it to everyone. Then, maybe (judging by some of the visual material they’ve released) in 2026 we get the Hummel. And maybe the Sexton is scheduled for, I don’t know, summer 2028. And so on.
Again: drip feed content industry. By doing this, you have milked as much interest potential out of each of these vehicles because they get to hold the spotlight for one update.
You don’t get it. This isn’t a single player game, where you can adjust difficulty settings in myriad ways. When it comes to PVP, you are not just trying to achieve competitive balance, you are also dealing with people’s behaviour.
The moment one side is favoured (real or perceived!) over the other, everyone will start queueing on one side.
World War Mode in 2022 ended up exactly like this. The Germans could only have one Jagdtiger per operation. However, there were x10 people queueing on the German side than there were on the American side. And if they saw the Jagdtiger was not available, they left the match, and tried again, because they wanted to use the big fancy weapon to stomp the Shermans.
Asymmetrical balance is much more difficult to achieve and even if you get there on paper, people will screw up the matchmaker based on their preferences. Hell, even with performance-based matchmaking, Germany at the WW2 BRs has so many players that you often get an entire team of only Germans playing against everyone else!
Since this is a competitive game, the best and easiest way to ensure balance is to go by vehicle performance. That’s all.
It makes sense competitively. If your problem is that it breaks historical immersion, I would ask what exactly is historically immersive about playing tank battles in urban environments without infantry. Or any environment, really.
Why? They can kill you. You can kill them. It’s a competition. Have fun. If you’d rather play a milsim, there are other titles available.
On the other hand, WWII planes in real life didn’t get the benefit of third person view and mouse aiming, and were generally - you know - afraid to die. Planes in WT are free of those limitations, so they are stronger than they were IRL, so they face stronger opposition than they faced IRL. It’s that simple.
It was tried many times. It never worked, for the reasons described above.
I don’t know, maybe one of the most long-lived and successful MMOs in the history of videogames does not need to fundamentally rethink its entire approach, what do you think? Lol.




