In-game it depends a bit on the versions. The finish F-18C is a decent ratefighter since it has the C engines with the A weight.
Now since this is a mig-29 topic, the F/A-18A or C early FM is more relevant for comparison. They are not bad ratefighters, and when paired with good 1C performance they make good dogfighters.
But speaking strictly of ratefighting, the mig-29 does 21.5 deg/s and the f-18a does 20.5 deg/s. Having said that, it seems to me that the f-18a is the better dogfighter by a small margin, considering the performance outside of optimal ratefighting.
But since the mig-29 can disengage at will, its not an issue in a real match, and in a 1v1 the mig-29 will always start in an advantageous position because of the R-27ER which will force the F-18 to either be notching or scrapping the ground before merging while the mig-29 can just dive on it and lag pursuit
The values I gave are from actual in-game testing earlier today. No statshark here and I don’t trust it much.
Statshark overestimates and underestimates on the mig29 FM, the curves are all wrong. It underestimates max sustained rates, says 20.5deg/s instead of 21.5 for ±700kph turn rate, and overestimates lower speed rates.
It also underestimates every F-18 max sustained rate by 0.5 or 1deg/s can’t remember exactly.
I get what you are saying in a way.
But if the game went full flight sim with real G limits etc it would die in no time
But lines have to be drawn for gameplay,
1 min of usable fuel for eg is the worst thing iv ever seen in a game… in the name of balancing, realism or any other nonsense.
Iv tried. 15 deaths - shot once, rest crash. 1 kill- pilot snipe as guns, to add salt in the wound are 100% broken- pretty vital for a shooting game but just lol.
IRL “Its intended role was to intercept B-29 heavy bomber”
In game its fighting mig21 and f104. Buy yh its realistic 🤣
Rocket planes are the victims of game design. They are either completely broken so you have to put them at obscenely high br, or completely useless (irrc, you can’t control throttle smoothly on Me 163)
if you put them at their “historical battle rating” they will absolutely annihilate every single lobby. You want to make entire 6.0-8.0 bracket unplayable for the sake of a single aircraft?
From what i understand some guy worked out that the ki200 engine was too fuel efficient= gajin make it useless for realism.
I read it did actually have 8 mins of fuel IRL. Approx 2 used at takeoff. Was actually designed to spray at bomber and then kamikazi lol. Not sure how much is true.
Did anyone really care other than this nerd?
They could of give it a advanced air spawn to balance. Fixing dud guns would also help. Or just ignored the fuel “issue” all together for balancing/ fun value.