Please remove bots from Squads

Ok, don’t play.

very shrimple.

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Surely Senrai Maiden X Infantry collab would fix that

Surely things will change, Gaijin is well known for listening to the player base))))))))))

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Questionable profile icons and decals are the only thing holding this game together frfr

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Given they played also RB and said there will be no bots in RB,yet they had em. idk

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Btw how does infantry go with PG13 or does “no blood” make it okay? Infantry just goes to sleep after a headshot

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Thats cause no one else was playing besides other DEVS

I understand that as there will be AI controlling full squads in AB and only player "Commander"s in RB? Maybe other stream elaborated on it

I mean the bot squad with you. The guy still had the 5 man squad of bots with him.

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Yeah and it did make fighting in the concept we saw better it’s clear some issues need to be worked out

same as the hellcat commander when he eats a fifty

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I don’t agree making the game look like another bland main stream shooter. I’m content with the way it is.

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I genuinely don’t mind the bots, what I’m disappointed by it sounding like infantry will be kept very separate from tank RB. Personally, I’d love infantry RB to have large maps where you can use IFV’s like the warrior, Bradley, or BTR 80 to transport troops around the battlefield, hell, let use use transport helis like the Huey or the Wessex to move troops around the battlefield!

If they at least made it so that the CDK could put troop spawns in any map then that’d be something at least.

remember this is CBT so small testing map is a good idea at the moment

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It feels like more of a CQB test, than a practical Infantry Mode test. Looking at the map vehicles have no “real” purpose yet, also they haven’t shown us if tanks are able to destroy terrain

well everything is in testing I’m sure once they see feedback it will get better

Well they did remove “digging mode” on a T90-A that was on the stream, so it looks like there is a major hurdle in that way, also english streamer (Major, dont really know him) avoided shooting the walls \ using rpgs too much, other than “point blank” shots. Foil hat on so it looks to me that there is some game engine limitations on terrain destruction that they are either avoiding to solve, or is graphically too intensive

or not put in yet

I mean have you seen how ground battles CBT started or its trailers, there were some very beautify done animations to how building were being destroyed, that were cut, presumably due to computation costs.

I get your point, but also remember what was shown may not be the CBT we get

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