I’d like to have a nice list of “tips and tricks” that new players and veterans alike can refer to. I play a ton of naval, and I’m still learning new things.
Here are a few of mine:
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Use smoke. I don’t see it a lot, and it really can help. What I see most is people smoking behind them while travelling broadside to a target. This doesn’t do anything but hurt your own teammates. it does nothing to cover you.
Use smoke when you have substantially completed a turn away from whomever is shooting you. Once you’ve placed smoke between you and your attacker, continue to maneuver to port and starboard to throw off shots until you break target lock. Note that if you have radar, you can still see your target and shoot at them, but the same applies to them. It works best against ships without radar. -
Maneuver. You can substantially increase your survivability by changing course and speed. If you are unpredictable, it makes you harder to hit. At the same time, since you know what movements you are making, you can adjust your fire accordingly. It will decrease your DPS, but substantially less than being dead.
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Wait to spawn. Waiting between 30 seconds and 2 minutes to spawn, you will vastly increase your survivability. Players tend to fixate on targets and target the closest enemy. This is especially true if you are taking out a ship that would normally be a priority target like a Shimakaze, Scharnhorst, Des Moines, etc. Only experienced players are going to be looking for those ships after the initial spawn period and targeting them.
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Aim substantially short of your target at longer ranges. I see this often at the beginning of the matches when no one can hit anything. It often leads me to getting the first hits and sometimes “first strike.”
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Angle. So many people just line up broadside and slug it out with another ship. Angle as much as you can. Sometimes it’s even worth it have some batteries out of firing angle if you can survive longer and stay in the fight. There are some rare exceptions, but most ships do much better angling to one degree or another. If you ship turns well, you can always turn to get your batteries in firing position, fire, and re-angle.
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Get in the cap. A lot of the maps have an obvious giant cap circle. Don’t be one of those players who sits just outside the cap circle. It doesn’t help you or your team.
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Don’t immediately start turning the spawn unless it’s clear. Look around. No one likes a traffic jam in the spawn, and turning immediately is the best way to cause one. Also, don’t just stop in the spawn. It’s annoying and unhelpful to the team. If you do get caught up with someone, pay attention to the fastest way to get untangled. It’s ok to reverse, turn, accelerate, or whatever you need to do. Watch what they are trying to do and complement their maneuver.
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Pay attention to shell selection. Remember that SAP acts like HE if it doesn’t pen. Remember that AP can overpen lightly armored ships. Sometimes spamming HE against ships with lots of AA and secondary mounts that aren’t well armored is a better way to kill the ship than trying to pen a small area and going for a magazine detonation. Know the weak points of your opponent and use the shells that best exploit them.
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Triage your repairs. Fires can wait if it isn’t near the ammunition. Sometimes you might want to get flooding under control first. If you are close to reloading, it sometimes makes sense to wait for the reload, fire, and then repair. This is especially true the longer your reload is. Remember that flooding repairs have two components, sealing the breach and pumping out water. If you are desperate, you can stop the repair after you seal the breach, and pump out the water after putting out a fire or firing some rounds.
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Make anything killing your AI ships a priority target. If an aircraft or PT boat can sneak into the area, they can single-handedly win the game. Pay attention to the map, and if you see anything there, communicate it to the team or go take care of it yourself. Sometimes, it’s worth it to leave your ship and spawn a fighter to take out a bomber that’s devastating your team.
Please feel free to add what you think is important. Good hunting.