Please for the Love of God Fix the FV4005

I don’t agree with it, i was encouraging either of you to do your own math to see what you 2 can come up with.

seeing as the active filler takes up around 65-70% of the shell I’d assume there’s about 19-20kg of plastic explosive in the 183mm giving it about 24.3-25.6kg of TNT equivalent

my rough workings
(its been several years since I was in school so my maths isn’t as good as it was)
for simplicity, I haven’t calculated the loss of area from the cone at the top of the cylindrical shape meaning the shell has a total volume of 20L
65% of 20L is 13L
the average weight of most plastic explosives is 1.46g per cm^3 according to Google
1.46x 13000cm3 gives us almost 19kg

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I think you have to be a good amount on the sober side to accurately aim for the mg port

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No sober person would aim for the mg port with hesh though so that problem is self fixing.

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FV4005 - AVRE - Do they work as good as they would IRL? Nah. Are they still super fun and competitive in the right hands? Yeah. A fix would be fine, but I love taking FV4005 and M109A1 at 6.3. Great combo.

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Literally everyone; so where’s the explosive fillers gaijin?
Gaijin: ¯_(ツ)_/¯

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i was sober while playing, was drinking during match though

its the literal major weakspot on the jumbo to the point of me killing a jumbo with the fox through it

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I think the problem is twofold, first theres few enough HESH slingers around gaijin doesn’t necessarily see the need to dedicate resources to it and secondly I’m not sure we really want realistic HESH

I have the trial results of the Malkara missile which features a 8" HESH warhead with even more filler than the 183
Gonna put the 11 hit results in spoilers to not make a wall of images

Spoiler











11 hits with a massive HESH warhead resulted in 4 dead crew along with one shot cooking off ammo destroying the tank.
Over half the hits resulted in the conq still having the ability to fire with full effectiveness with several other hits giving it limited ability to still fight back.
ear injuries are ever present but overpressure killing the entire crew doesn’t really happen

HESH is good at damaging optics, jamming drives and gearboxes, shattering gauges, ripping external components off and the like, in real life these types of strikes would kill a tank as it can’t be repaired in the field by the crew inside but in WT that type of damage is a 20-30 second repair and back in action.

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Why would hitting the machine gun port have an effect on a 183mm HESH shell lol

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I can’t remember but did this missile have the induced spin to help the hesh spread? Also what’s with everyone saying the guys a bad player for aiming for the machine gun port with a 183mm hesh round? The round is big enough to cause hulls to crack open in the case of a round hitting a king tigers turret and it simply shattering (although this is late war German steel so I understand the lower quality metal). In game you can shoot a bmp from the front and all it would do is take outs it’s driver and engine, the problem is hesh either acts as an he shell or hesh shell but never both at the same time, this can cause light tanks to survive when they realistically shouldn’t. Someone else has posted this however I’m not sure if he’s made a suggestion so maybe we try and get this acknowledged first as it should help a lot more than trying to get gaijin to acknowledge he shells hitting a turret would cause the turret ring to buckle at the very minimum.

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considering the amount of explosive irl it should kill it regardless. It’s like shooting a bomb at something. the machine gun port wouldn’t do anything other than set it off a split second sooner

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I understand where you’re coming from. HESH wasn’t intended to obliterate the crew but to disable the tank. A reintroduction of the hull break mechanic to ground would help make War Thunders HESH work more realistically while also keeping the arcade-esque design needed to have weaponry like it to fit in the game

a small issue with your source is that this is a report from a test with the Malkara missile system, the HESH warhead wasn’t spinning and was a lot slower so the spread of plastic explosives was reduced in comparison to canon-based HESH. i also very much doubt a crew with burst eardrums and a driver missing a leg would be able to operate a tank, plus the report of bruised heads for the test dummies indicates they could be knocked unconscious
photos attached are from tests with FV4005 with some report documents, even by some miracle the crew was uninjured the targets are total write offs and most components would be unsalvagable
image


image

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There’s actually partial video of the tests on YouTube
It’s on rail so no spin.
That might have been the third shot as you can see 3 impacts when it does the driving test.

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it’s really cool that the footage from the test is online. A youtube channel called SY simulations has done some very good in depth simulations of what FV4005 could have done to tanks, id say it gives a better insight into the destructive capabilities of hesh

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Yeah I get what you are saying.

It’s why I’ve been so mixed on what should actually be done, you’ve got the tiger II tests which (iirc) was a early varient without the latelate war poor quality steel that got absolutely eviscerated by hesh with some insanely large and heavy scabs, some tests where tanks got crippled beyond ability to retreat or fight and other tests where the tank was in fighting shape (I recall one hit against a test range conq where the scab generated by the hit got captured and contained by a armored conduit sleeve on the inside of the hull where the impact happened) after the hit.

In regards to crew injuries I’m kinda in a wait and see approach to see what gaijin does with the roadmap proposed crew stunning mechanic they were testing as that sounds like it’d mesh well with hesh as yeah that’d at the minimum stun the crew to some degree.

I’ve occasionally considered a permanent damage mechanic where components get permanently broken after sustaining a catastrophic amount of damage but that feels like it’ll buff CAS more than hesh slingers and I’m not sure how receptive the playerbase would be to becoming a pillbox when half the suspension gets ripped off permanently

if damage mechanics were contained to specific ammunition types it wouldn’t buff CAS, I would very much like to see a catastrophic mechanic too (hull break but more detailed) there’s been many many cases where I’ve been tracked and lost my gun but survived 30+ hits from HE slingers which really should have chiselled away at my tank until it disintegrated, yes it would make those situations which feel great to survive rarer but wouldn’t be a frustrating way to die

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Its the opposite of a weakspot to a fv4005. You’re not driving a fox. Don’t aim on the worst part of your armor that you see because the armor is the thing that creates the spalling. How hard can that be?

I’m not quite sure your getting the point, yes due to gaijins fuckery and all that it probably was a bad idea to aim for that spot. However irl that would have blown the additional armour clean of the tank and concussing the entire crew unlucky enough to be in the big echo chamber. And most likely dented or collaps the relatively thing armour of the up front plate of the jumbo. The point being this round is not as good as it realistically should be, in both balance wise and realism wise.

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Regardless the issue is very small if you can blow up the sherman by hitting it easily in the center of mass instead of 4 pixels. There is not much importance to fix an issue that can be fixed by user aiming at almost anywhere but the 4 pixels. It can’t be that hard.