Please for the Love of God Fix the FV4005

The FV4005 HESH shell is comedically underpowered it won’t even kill a Sherman jumbo with a hit on the machine gun port consistently. The gun ripped a conqueror hull in half for goodness sake where did you get the tiny TNT filler amount and anaemic damage from? I don’t know why I try to use it as the hesh rework made it less consistent

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Why would you aim on the machine gun port?

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Please use the search bar… There is already an exact thread like this open.

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muscle memory from when i was getting apds on the 17pdr tanks

i know, i was active in it, I’m just getting fed up at ultimately lightly armoured tanks surviving the hardest hitting explosive shell ever fired from a tank

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Then youre using HESH wrong.

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Did you submit a bug report with supporting information to get it fixed? Or is this one of those “cry big gun do bad” without taking steps to actually get it fixed?

I’m with @simbadumba here too, you have a massive sloped armor plate that HESH would excel at destroying, but don’t fire at it.

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ill admit it was not the wisest of places to hit, aiming center is better but it should have have the same effect, not just killing the machine gunner and nothing else

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“Guys, help me, when I treat my 183mm HESH like a 76mm APDS it doesn’t work!!1!”

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unfortunately, my research into the 183mm hesh hasn’t found anything on it so my assumptions on the shell capabilities are more from scaling up smaller HESH shells, the only evidence easily available are photographs of the leftovers of the centurion and Conqueror they tested the shells on. I am planning on contacting the Bovingdon Tank Museum to see if they have any more information on the shell itself though I doubt I will get a reply, once I do I will make a report with the evidence in the hopes that gaijin takes note

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I get what you mean but a shell heavier than the average teenage child should get a pass on less optimal hit placement on lighter armoured targets

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So what exactly is the problem in Warthunder? I know it doesn’t “rip a conqueror hull in half” because that isn’t possible in this game as of right now. So what is the actual issue with it other than it doesn’t nuke everything it touches?

From me messing around with it, it seems like it overpressures when it meets the requirements for overpressure to happen, and when it hits a thick plate (Tiger 2H) it does massive shrapnel damage. What more should you expect from a HESH shell? It does react like a HESH shell should in terms of penning armor and does overpressure similarly when compared to HE shells near (of course not matching) it’s caliber. So where exactly does the problem lie with it?

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my problem is that HESH didnt work like traditional HE shells which its based off of in WT at the moment, it used a shockwave to disable electronics, knock turrets off their traversal rings and mainly break off huge chunks of armour plating inside the target to turn the crew into a red paint job for the tank, the “scab” spall isn’t existent in the damage model nor is the shockwave which would damage and disable many components not directly hit and (like the old WT mechanic) break the hull making the tank unusable and unsalvagable

edits are spelling, I’m slightly drunk at the moment so my replies may not be the most precise

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Electronics aren’t modeled in Warthunder, so knocking out electronics with it is out. Knocking turrets loose from their rings also can’t happen in Warthunder so that is out. The “scab” type of spalling isn’t modeled in game, I can’t speak on if it CAN be modeled. The shockwave damage is present in overpressure damage though.

I get that it is frustrating that HESH doesn’t work like it does in real life, but only so much can be done within the confines of Warthunder. Right now, I could see the 4005 killing anything as long as you hit any side of the turret or front/side of a tank that it can penetrate. Larger tanks like the Tiger 2H need to be hit in the turret to overpressure the whole crew, as it won’t do it from a direct hit to the UFP. If you treat it like an HE shell with actual penetration values (like being able to pen side armor instead of just detonating) then you should be very successful with it.

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The electronic circuit boards may not be modelled but the functions of the electronics are, the stabilisers, assisted turret traverse, semi-automatic gearboxes and autoloaders are there and could be damaged and have their capability hindered or disabled after a HESH hit. i understand the time it would take to make such a thing function in-game for a shell type that is rarely used in many a case would be high. my main gripe with HESH is that even when you hit a target in a place that should be a guaranteed kill ( turret of a BMP2 for example) doesn’t always kill the target if the FV4005 was at predictable with its damage output its in-game limitations can be played around, learning how to do that is the only way anyone even gets past 3.0 in the British tree after all. all I want is consistency in its damage even if it means it is quite obviously weaker than the real-life counterpart

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That kind of modeling may not even be possible with the current engine. I can’t say much about things being consistent, this is Warthunder and inconsistency is a key feature. Nothing will ever be consistent in this game because of the complexity. I can pretty confidently say that Gaijin isn’t going to put massive amounts of effort into making HESH and basically the one tank is known for it much better than it already is.

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Gameplay wise it is good enough anyway.

i believe that kind of modelling is, I’ll use the semi-automatic gearbox as an example, it could have a simple cube as its hurt box and once it has taken appropriate damage you are stuck in the current gear, sort of like how you can still sort of move when your gearbox is broken but you don’t have parts unlocked yet.

I will say that after playing Enlisted today with some friends I appreciate the lack of jank inconsistency in this game but its still quite annoying that there appear to be unspoken of pointless variables making many things about the game like rolling a die in a game of DnD

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when i bring it to 11.3 it certainly is with all the paper tanks the soviets and germans have

So a 183mm HESH is supposed to bounce off the armor of a Sherman?

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