Please buff turret basket HP or remove them

Player feedback on the idea was literally negative…
SO you are lying

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download

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To be honest the turret basket in it’s current implementation reminds me of the old hull break mechanic: approximating an effect incorrectly. Turret baskets should absolutely be modelled in game but as structural steel not a module.

The turret basket unlike most components in the vehicles is mostly inert steel, it should actually be modelled like the internal structural steel that is featured within many tank models and simply spall and throw shrapnel when hit.

I agree with the sentiment of the turret basket implementation, tanks like the Abrams and Leopard benefit from being mostly empty space resulting in penetrating shots that are harmless to those tanks but lethal to others. The issue is that in my opinion tanks, like the TAM and XM-1 needed a turret basket to catch shells way more than the leo or abrams.

I’m embarrassed to say but war thunder has made me forget completely about the redundancy of systems built into tanks which gives some of them legendary reliability and toughness in the eyes of their operators.

The horizontal and vertical drives should be modelled as linked systems similar to the relationship between the radiator and engine: damage to the sub system(radiator) causes damage to the main system (engine) In this case the main system is the manual vertical and horizontal drives. Gaijin already understands that a battery with no charge doesn’t lock a turret traverse so why would damage to electrical systems stop a turret traverse. I’ve only operated a handful of tanks but the turret lock has a always been a manual mechanical system not an electrical one.

The only damage-able components should be hydraulics, electrical components and turret ring with the ‘basket’ being structural steel that spalls like any other plate in the game:

  • The only module that should result in a complete turret lockup should be the turret ring and horizontal hand crank. Loss of hydraulic or electrical systems won’t stop you traversing the turret it’ll just limit the speed to hand crank.
  • hydraulic lines like the power steering in your car will struggle with a lack of pressure but keep working until the pump burns out. So hydraulics should function like the radiator with damage with a damage over time effect reducing the turret traverse to hand cranked speed.
  • electrical systems should be broken down into auxilliary and primary, the whole point of auxilliary power is redundancy and flexibility so the module should reflect that also, mind you if both systems are damaged an electric motor can’t run without power.
8 Likes

Always has been
I learned that he always make some outrageous claim so i just kinda let him cook cuz its funny to see

Yea because spall absorbing modules totally are insignificant…

The goal was to make light vehicles less survivable, they are now more survivable, see Pzhb 200 or 2S29M or whatever that thing is called… The modules make it literally impossiblke to hit ammo frontally because they absorb all spall and most shells at their BR. Even the 500mm epn APDS of the Conq does not always get through, but that might just because that particular APDS sucks even harder than normal APDS
It was supposed to not affect repairtimes too much, repair times have doubled on many vehicles having these modules

At least HATO turret baskets aren’t a giant powder keg.

@_Baum
Dude, there are topics of thousands of people begging for this over the years.
Keep falsely accusing everyone you come across, all you do is prove the WT playerbase correct.

BTW baskets and autoloaders alike could have some fragment resistance in-game.
Of course you’d rather contradict your original post just to oppose that after others support it.

Even Bombastic’s recent post opposes buffing the baskets and autoloader health now. Which is hilarious, and I hope was a mistyping of his thoughts.
I hope he flips back to agreeing with the number of people here.

These topics were on the old forum, there are videos from CCs wanting them, there are reddit topics about it.

getting shot damages components.

NO

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No.
There have not been “thousands of people” active on the forum ever.
Reddit had not a single positive thing about this

Stop making stuff up old lier

YOu are the only person sperading lies

Literally am not contradicting myself. learn to read.

Taking damage from fragmentation is not causing fragmentation.

Neither is about turret baskets so stfu

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“Everyone that has a difference perspective than I are liars.”

I hope that isn’t your worldview, but it’s looking that way when you respond this way to sincere people.

Except when everyone said that ur a liar and has been lying before
do i need to dig back and pull up old stuff u said? because im pretty sure most people that are active on this forum knows that you always make outrageous claim
and no
there has been
almost
or absolutely zero positive feedback about turret basket change
and honestly i would advice everyone to not argue with you but i dont have alot of freetime anymore

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@MrBombastic8
I’ve never lied.
Sharing genuine perspectives is honesty and sincerity.

I make almost exclusively cold takes. Sometimes they’re poorly written and people falsely interpret my positions as the opposite, but I’ve gotten better at typing since due to that.

It’s bad faith to tell others not to converse with others, BTW.
Especially when you’re telling people to ignore critics. I’ve never once seen you say to ignore those provoking others; I’ve only ever seen you attack critics.

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Does not create spall. It functions similarly to the autoloader, eating spall every now and then, not producing it. Its not enough to make a difference every shot, but it 100% does not create spall in-game (not in the protection/hit analysis).

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No, there were weirdos who wanted it because they want realism in a video game. As soon as the casual players got wind of it, they protested, but Gaijin ignored the casuals for the extreme vocal minority that want this game to be the closest thing to a simulator to appease their “I’d join the military but” complex.

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What he’s saying is that the way the the Abrams plays has not changed at all. Aside from the odd-LFP shot not spalling before, the Abrams really hasn’t changed. The Leo however, has.

Don’t get me wrong, I do not advocate for these changes.

I mean lets be honest mate Its made the abrams and leos far more survivable now.

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Exactly my bloody point, had countless people telling me it actively generates spall when im sitting watching it soak it

I’m still needing a hand to put together a test with it and check just how much it can soak, cause NGL its worked wonders on my M1A2 and less so the sep V1

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they still die in the same amount of hits most the time but I’ve had the turret basket just eat spall and my L27 just does sod all meaning I’m having to put half a dozen darts through the same crew to kill them

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ok ykw i play quite a few bloody game again and i can say that
its a 50/50
i die ufp absolutely every single time
but sometime
it ate(side scrap, side shot, angle shot, idler wheel shot, etc…)
but then
getting cripple suck absolute scheibe