There is absolutely no reason Autoloaders shouldn’t be modeled. This provides a massive unrealistic advantage to any tank with an auto loader. On tanks with manual loaders their loader can be killed resulting in slower reloads. My proposal is to make auto loaders a physical model so they can be knocked out (still able to be repaired of course). When they are slightly damaged they should be forced to operate at lower speeds. Adding this would also allow gaijin to make auto loaders quicker. To my knowledge the Russian auto loaders can reload at a rate of 4-5 second (correct me if I’m wrong on this) if the round they are loading is next up in the cycle. So it would kind of be a buff and a nerf at the same time. Please let me know what your thoughts are on this I think it would be an interesting discussion.
(It told me I can only put two tags so France and Japan would also be on here not specifically Russia and China)
First foremost manual loading needs to become realistically hampered by tank movement and human error, fatigue.
But that would reduce all reloads in the game down to br 1.0
The tanks that would primarily benefit from these being added are NATO tanks which are already strong, mobility + penetration aftereffects is king in this game. And NATO tanks have already received buffs on reload speed putting them at 5 seconds. Autoloaders are typically not designed to operate that fast, with rare exceptions like Japan. Actual war looks very different from War Thunders CQB hill camping and sound wh*ring, having a super fast fire rate is not a high priority in the eyes of most militaries. Russian/Chinese autoloaders are not able to reload at 4-5 seconds. Even the newest VT-4A1 for China has ~6.X second reload, and in most cases when these vehicles are penetrated the breach gets knocked out anyways.
Now, of course as somebody who enjoys greater realism I’m not totally against adding the modules in even if they will be a nerf. However it would require the game to shift towards more balanced and realistic combat, like IDK, maybe removing CQB/urban fighting from most maps (9.3+ BR)? Or perhaps forcing players to use gunner sights instead of the bogus barrel LoS sight we have now… If those changes are done, sure I can see autoloader modules being added and it wouldn’t make the tanks with them unplayably bad.
I agree we need a lot more very long range maps only problem is rendering
I’ll do more digging from everything I’ve heard and seen the reload if the round is next in the cycle on at least Russian autoloaders (idk if the Chinese use the same one) was like 4 or 5 seconds.
Not the nerf you think it is. Only carousel autoloaders would be affected (and pretty massively at that). Bustle autoloaders have all their components compartmentalised within the actual autoloader:
In the case of the Leclerc, the gun has to depress to -1.8° whereby the autoloader door will open and insert a round in the breech.
Similar case with the Type 90 and Type 10:
So the only way a autoloader could be damaged is if it takes a direct hit to the bustle which means the ammo would cook off - so you’d be sitting on a cap for a minute waiting for your ammo to replenish. So it’d be pretty redundant to model bustle autoloaders.
As for carousel autoloaders, well it’s not as if they have really have a reload advantage in the first place.
lmao, look at Abrams, are you looking for realism here?
a 100% safe pressure relief valve, even if the partition is penetrated, can function normally?
how about we first determine the fire of the pressure relief valve as death?
Instead of pretending nothing happened after burning for a while