Please buff turret basket HP or remove them

Invisible commander peeking

Crews wearing stealth camo when repairing

Infinite spare barrels, breech, and machine guns

Repairing tank engine doesn’t take at least 5 hours

Crew has wolverine healing factor

Invisible insta360 camera and it’s mounting pole

Commander eagle eyes who can tell tank model by seeing the tip of an antenna in 1.2 km

Crews has Superman x-ray vision that could tell the internal parts of enemy vehicle getting damaged or crews getting hurt or killed, in 2km

No barrel collision

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You are not listening/ reading what i said.

The module soaks spall not rounds.

Every test I’ve done the basket does not generate secondary spall.

If it did anytime you got penned it would vapourise the crew.
Go actually test it properly not slinging rounds on the test which is notoriously bad.

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No, because it’s a stupid idea. Major difference there, although I do find it hilarious that you’re saying I’m afraid of change when you’re constantly in forums begging for BR changes

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Good for you mate, blowing a hole through its turret ring weakspot or ammo rack still one taps it, that didnt change, while the turret ring should get its extra armour , the basket saves from.shots to the hull.

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Not in my tests they dont.

Interesting

isn’t the Abrams already bad?

In no point in time was the Bebrams actually bad.

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The Abrams is a fantastic tank given a bad reputation by lvl5 wallet warriors

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Bingo.

Remember when the m1 was dropped and the match maker had to be changed so uptiers were limited to 4 vehicles😂

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The module doesn’t need an HP system because War Thunder is built on realistic damage. In real life, a single hit to something like a breech or turret ring can knock it out completely — it’s not supposed to soak damage.
The long repair time might seem harsh… 20 seconds should be enough, but it forces players to think tactically.

the module do soak spall
i analyze the detail and see the basket soak the spall on first cone partially
but it all come down to second cone which you can clearly see create one
which turret baskey shouldnt create spall
it do both thing
eat partially
and create more
but it create more than eat it
and irl it shouldnt have enough thickness to create shrapnel
which i literally gave proof and you try to denied it
sling some rounds? thats literally the average M1 hull shot
do i need to use 3bm42?

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thats normal for the abrams pre turret baskets lol

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All modules in this game use HP mate… maybe learn how the game works before posting

Everything in WT is based on HP and damage, its just not displayed in numbers but colours… Every module in the game has HP, ever crew has HP, every shell has damage every piece of shrapnle has damage.

or just make it that it doesnt create more spall and doesnt cripple the whole tank upon shot duh
make it black out and slow down or sth
i mean its basically what RU autoloader is

IDK mate, but have you heard of using your hull?

That’ll be the sump pump being hit crippling the turret drive.

It’s blatantly wrong, but the bugs go unfixed sadly.

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No offense, but I know you and I can say for certain you have some of the worst takes ever. APCR being the best training shell for APDS/APFSDS? Yeah right. Rage bait used to be believable.

Sometimes your perspectives are just plain wrong.

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“troll”

Yeah bud you replied to my thread about me requesting the M48 reload to be shorter, and you said APCR was your go-to on the T26E5, and you said, quote,

“APCR is the best training round. It forces you to learn”

You also entirely failed to reply to my counter of “APDS and APFSDS are entirely different shells with entirely different performances”

Now you’re writing me off as a troll, how rich.

1 Like