Turret baskets should’ve never been implemented like this, just like it was for spall liners. Another garbage, half-baked mechanic introduction that cucks over a select few tanks.
Gaijin trying not to be malicious challenge; Difficulty level Impossible
5 Likes
I eated it, nice try arab
Preach General Patton, Preach!
1 Like
As much as i enjoy my time on the forums, nosuch thing as “thousands of people” here, i wager there are 100/200 qctive uswr on the english speaking forums
Mah it is thousands mate usually.overall
1 Like
Yeah.
Been playing a lot of abrams lately to prepare for the new American spaa.
Not going to sugar coat it. This is awful.
It’s remarkable when your horizontal drive doesn’t go out on a hit. Like, I’m genuinely surprised. There is zero way this is realistic in any way.
Between the existing bug where any hit to the engine compartment disables it, to the turret basket this is just not a fun experience. it’s so bad, I’d rather spawn a challenger 2.
They should dramatically boost their HP, or remove this “feature”.
4 Likes
Really ? Since their addition i do extremely well in my abrams, like near 2.0 kd with the m1a2, and bringing my m1a1 kd up as well.
I find i survive more, sure it may cripple the turret, but i can get get out and repair, unlike before when id just explode
1 Like
M1 KVT = KD of 1+
M1 Abrams = KD below 1
M1A1 HC = KD of exactly 1
M1A1 KD of nearly exactly 1
IPM1 KD slightly above 1
M1A2 SEP 11 kills and 10 deaths
M1A2 40 deaths to 69 kills (1 air kill)
One of us two is lying. And it’s not me.
3 Likes
at the time of that the M1A2 was 32 and 60.
The rest were 1.0, and the M1A1 was 0.8 and is now positive ?
so yeah? whos lying? xD
The reason why i said lying. Is because you tried to make yourself seem like a demigod in these tanks by claiming you do extremely well in your abramses.
You do not do well in abramses. And that would be okay if you weren’t trying to use your results as a proof that they’re fine.
idk man u arent a good player in the abrams, like u said “that abrams is fine” and “playing it wrong” but ur stat clearly is not reflecting it
u afk alot on the abrams tho
respawn alot but no kills
i can tell that u are passive in the abrams
I struggle to see how the addition of these things would improve your performance in them. That makes zero logical sense.
I don’t understand people, so modeling the Russian turret basket with the autoloader is perfectly fine and helps to balance the game, and let me remind you, Russian tanks are already tightly packed inside, but modeling the basket of the NATO tanks is bad and needs to be removed because NATO tanks were most definitely not a black hole for ammunition when you shot them from the side before the basket was added.
Make it make sense, bro.
Turret baskets are fine however they shouldnt outright disable the turret rotation. Make it so that it is split into 2 pieces and if one gets damaged then the speed decreases. Simple fix and it keeps it relatively balanced
Every tank has a horizontal drive which can be disabled. Autoloader vs manual loading is swings and roundabouts, different advantages to each.
But. There is something very wrong with the Abrams model in this game. A hit to the engine compartment should not disable the horizontal drive. It’s so bad that it’s remarkable when a penetrating hit doesn’t take out your turret drive. It was bad before, however the turret basket addition has just made it way worse.
I believe the damage to the autoloader should also disable the t series tank horizontal drive, however this isn’t modelled.
2 Likes
it should not disable the horizontal drive because Russian tanks don’t have turret basket well the NATO tanks do
The autoloader Carousel that is on the floor of the t-series tanks is separate from The Turret So if the autoloader gets disabled The Turret can still move and you can see it on the videos of the autoloader if you pay enough attention
The autoloader moves with the turret, it has to, otherwise the gun would have to return to pointing straight forward to reload which would be ridiculous.
Asking that autoloader damage prevents turret rotation seems entirely reasonable considering the turret basket disables turret rotation, and that is much less substantial than the autoloader.
2 Likes
I call bullship if the autoloader isnt connected to the turret traverse systems, the autoloader would crash into the gun breech and people inside the turret if it wasnt connected to the turret traverse.
It is connected, lol. The turret would have to return to dead forward if it wasn’t.