Playable area limited by the map?

I am trying to make a map for ground RB on Normandie but I can’t seems to define a playable area outside what we all already know. I have determined that I can do a custom game in the big squared area in my screen shot, but when I try to add a second playable area like the small on on the right then I got the 25s delay before I got blowed up.
Does anyone know what I am doing wrong here ?
There is also a screen shot of my triggers
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The battle area is stricted to specifc terrain that is modeled for ground standards, you can only make battle area smaller for tanks in this region.
How ever maps that don’t feature “avg_” suffix (the tank maps) don’t have that border, but all maps have a border for planes fortunately it is not a problem because it is relatively big.

You can try using normandy.bin aircraft map in your project.

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Hello!
I never realised I didn’t say thank you before, so thank you for the tip!
However, today I found that isn’t exactly true… As there is still areas limitation for ground vehicules in none avg_ maps…

As for an example, I am currently working on this map here: WT Live // Mission by Enivo

But the G3 spawn point seems to be out of map and kills you after 30s…
Do you have any idea why? Am I just to visionaire trying to do good maps?
I feel like playing the lottery with the CDK…