That’s nice that you move Leone class lower, but why should Soldati class destroyers (RN Corazziere, RN Geniere, RN Aviere) stay at current brs?
All Soldati destroyers require 0.3 br reduction, all of them have poor survivability, long reloading and low damage shells. RN Aviere is almost identical (only real difference is that it has a few more torpedoes) to 3.7 RN Grecale, while RN Corazziere and RN Geniere only add one more cannon with a limited arc.
Also I don’t get increasing of G.91 pre-serie BR, it doesn’t have any guided missiles or other powerful armament.
Vehicle: SMS Elbing
Gamemode: Naval Realistic
BR Change: 4.7 -----> 4.3
Reason: Despite it has 150mm cannons, it actually only has 4 of them on each side. Additional, it has almost no armour, making it extremely vulnerable to destroyers. 4.3 is a more reasonable BR for it at this time
Vehicle:IJN Agano
Gamemode: Naval Realistic
BR Change: 5.3 -----> 5.0
Reason: Penetration still too low
Vehicle:USS Sommers,USS Davis
Gamemode: Naval Realistic
BR Change: Stay 5.0
Reason: Oversized ammo racks makes the entire ship actually very fragile, despite the high firing rate
Vehicle: USS Aylwin
Game mode: Naval Arcade/Naval Realistic
BR Change: 3.7->remaining 4.0BR or goes up to 4.3BR
Reason: it is extremely bizarre to see a destroyer with 4x 5/38 go down to 3.7 while literally everything others goes higher, especially when other counterparts in 4.0BR with 5/38 go up.
Vehicle:IJN Kako
Gamemode: Naval Realistic
BR Change: Stay 4.7
Reason: Low fire rate and weak armor
Battle Rating Adjustment: Belfast 6.0 → 5.7 (remain unchanged)
Reasons:
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Poor Survivability of Belfast: The vast majority of crew members are distributed on the ship’s surface. Destroyer high-explosive (HE) shells can easily eliminate most of Belfast’s crew. Although its armor appears thick on paper, the critical areas are poorly protected in reality. Players spend entire matches repairing fire control systems and patching up the command module.
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Low Shell Penetration and Explosive Charge: Beyond 4 km (within normal engagement ranges), Belfast’s shell penetration drops sharply. Its shells are unable to penetrate light or heavy cruisers at this distance. At battle rating 6.0, Belfast would face cruisers like Helena and 68k, among others, with no competitive edge at the same rating. Worse still, entering the 6.0 bracket would expose it to numerous cruiser AI enemies and even battleships.
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Lack of Seaplanes and Torpedoes: Some ships can still gain advantages through seaplane-based point capture even when outmatched, but Belfast lacks this capability. In close-range gunfights, ships without torpedoes cannot counter enemies they fail to penetrate, and Belfast has no torpedoes for such scenarios.
Vehicle:IJN Isuzu
Gamemode: Naval Realistic
BR Change: 4.7 -----> 4.3
Reason: Lack of AP shells
Vehicle:RN Bartolomeo Colleoni
Gamemode: Naval Realistic
BR Change: Stay 4.7
Reason: The slow firing rate and weak armor make it difficult to fight against other cruisers
Vehicle:Bretagne
Gamemode: Naval Realistic
BR Change: Stay 6.3
Reason: Low penetration
IJN Ikoma is a Pre-dreadnought and gets wiped by heavy cruisers with decent AP shells. The ship can’t put much of a dent into actual proper Dreadnoughts, and is actually relatively well balanced against advanced destroyers, and most cruisers, barring the 1944+ designs like Des Moines and Worcester.
In actual matches, the 12" guns are mostly for show. IJN Ikoma is more of a very fat and well protected light cruiser with the option of gambling with dispersion on the low chance of a huge 12" hit to a cruiser not paying attention. Seriously, the secondaries do the most work. If they get knocked out by HE spam (which is a constant due to US DD spam) then not only do you shed 20 to 30% of your crew, but you also lose your primary armament.
Kinda like running around in a Tribal class DD without the guns and only the torps. Or a Belfast without the 6" guns and only the 4" guns. Or a Rodnol reversing into battle using the 6" secondaries only. You should get the idea.
IJN Ikoma is not a particularly good battleship, and shouldn’t be compared to actual dreadnoughts, super-dreadnoughts or semi-modern battleships. Even the really terrible French Dreadnoughts laugh at Ikoma. Their 12" guns might be worse in terms of penetration, but everything else about the ships is ten times better.
Bayern Sachsen and Baden should move up to 7.3
Right, can you give me a reason why Sverdlov and Mikhail Kutuzov is being foldered? I see no good point of foldering them and putting them at Rank IV tbh.
Another reason is having no AA guns.
Please let coastal into EC!!! And give EC rotations like air!
I would rather keep them all at 5.7 - at least in arcade the way it currently works, these cruisers barely stand a chance against BB and are just free RP
(note: speaking on Arcade mode)
Disagree. Mutsu and Amagi have dangerous guns but also quite easy targets to sink. Amagi does not even have one single AA. These are 1920 ships and therefore not yet that well defended vs later ships as Rodney/Hood/Scharnhorst. Rodney/Hood/Amagi fit well into a same level.
(note: speaking on Arcade mode)
If you kept all the cruisers there then sure but basically every BB is moving up in both modes.
I didn’t suggest Mutsu moved as her armour is actually not that great.
Amagi has the same effective thickness as Hood, Amagi has 2 more guns than Hood, Amagi has a 26(?) second reload, Hood has 30, Amagi can maintain distance and be unpennable by lower calibre guns and if angled can resist higher power guns that aren’t 16”, so why should she be the same BR as Hood with all those advantages?
Other ships have AA and will happily provide AA for Amagi. IMO that’s as small of a factor as module layout whereas the ones I’ve highlighted are major factors.
That said maybe it’s different in AB, I exclusively play RB.
Parizhskaya Kommunaa, Imperatritsa Mariya and Marat should go from 6.7 to 7.0 as they are kind of untouchable by most cruisers and of similar strength as e.g. Yamashiro
Poltava from 6.3 to 6.7 to not be at same level as cruisers, given many of them can barely touch it (apart from some light fires here and there).
Mode: Arcade