Planned Battle Rating Changes (October 2026) — Aircraft and Ground Vehicle Decompression

You didn’t read the first sentence. ;)

apart from the 13.7 f16s lol, hms and aim 120s gonna be fun next this br change.

(It feels wrong not putting this here…)

Mode: GRB
Vehicle: Bosvark
Change: 5.3 → 5.0/4.7
Condition: The Skink goes down in BR.

Reason: Many people act like it better than the Skink when it’s equal. It trades everything(ammo, armour, mobility, etc.) for a good gun. As the weak armour and a blind spot the size of the moon is easy to take advantage of, compared to the Skinks’ armour and 360-degree aim.

I did mention a condition, as if you ask me, it never should be higher than the Skink, as it’s not a better AA if you factor in everything and not just its gun. But I also can’t see it having a lower BR as it’s not worse than the Skink

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Why would the bosvark go down? It’s one of the strongest WW2 SPAAs in the game.

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JaPz.K A2
GRB
8.7 → 9.0
The SK-105A2 is moving up, i think this was forgotten.

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Yeah, okay - there’s a few ‘wait, hold up a minute’ here changes for aircraft in Arcade, other than the ‘should have gone up forever ago’ Su-30 premiums.

MiG-29N - look, straight up as an owner of both this and one of the premium Su-30’s, I’ve been saying it needs to go up, but it is NOT 13.7 good, it doesn’t even come close to an Su-30 where I can carry the 6 same ARH missiles, while carrying an extra 4x R-73E’s and a couple TV guided bombs. 13.3 is where this thing belongs.

Kfir C.10 - This one is an absolute ‘the heck are you thinking!?’ jump. No way is this thing a 13.7 plane with 4x Derby’s against Su-30’s and the rest, even 13.3 would be sketcy - especially with how often it’s dealing with planes 8+ at that point, and in cases better missiles. The JA37 changes to 13.3 were already not great for the same reasons.

F-4’s (Germany and Israel) and F-16XL - again, moving planes with 4x ARH missiles of this type is sketcy at best to 13.3.

F-14A IRIAF - yeah, no, you haven’t touched it’s Fakour-90’s which are it’s problem to knock that thing down to 12.7 from 13.0, more so if your knocking all the rest up to 13.3 or higher.

MiG-25PD - can’t believe I’m actually arguing to not nerf a Russian plane actually in the Russian line, but there is no way that thing is 11.3 like an F-4E that eats it for breakfast with it’s better SARH missiles and the fact it has a gun. The only issue with the MiG-25PD at 11.0, is all the seriously over BR’ed F-104’s that need to drop a stage or two, usually combined with the fact people are using your matchmaking algorithm to put it in lineups that run it as a 10.7 instead. And if that’s the problem - then you need to adjust the MM to not allow people to take aircraft down a stage than upping it, and possibly some of these other aircrafts, BR’s cause it’d solve a lot of problems.

B7A2’s- there is no way these things need yet another increase to 4.3 after you just moved them to 4.0 after an eternity at 3.7. I’ve seen my share recently, they haven’t become some kind of monster at the BR.

Going back to the 13.0’s your looking to bump up - let’s be real here for a second. Half the existing 12.7 aircraft have SARH+IOG+DL missiles - a middle ground between the ARH and SARH. 12.3’s are gonna have it rough, some more than others - but their also likely the lowest BR in the match at that point, and certain ones need to drop down like the F-16A with it’s whole 6x 9L’s when a lot of 11.7’s are smashing them in the face with AIM-7F’s or other SARH missiles. The other half were early adds, or the bizzaro nonsense with things like the F-15 after ARH was finally added (for real though you seriously need to take the F-2A premium for Japan out of 13.0) when it dropped to 12.7, where most of them only have that BR because of IRCCM IR missiles. In a bracket at best dominated by SARH, at worst by ARH. These things need to move down to 12.3, and maybe something like an F/A-18A needs to drop to 12.0 with it’s 4x AIM-7M’s at it’s 9L’s if you don’t want it at the same as the F-15A packing 4x 9M’s and 4x 7M’s. Aside from a needing in general a bit more consistency in ‘who gets access to IR missiles and all-aspect ones when’, 12.0-12.3 is the last of the basic SARH missiles, 12.7 is the ones that bridge the gap between SARH and ARH missiles, and 13.0 is the start of planes that basically replaced the handful of SARH missiles they carried with the early advanced ARH missiles like the F-4’s, 13.3 is where you get the ones that could carry more of them, and then 13.7+ is ‘carried even more of them and/or even more advanced versions of them’. Other than if there’s some other aspect that seriously changes it to where it needs to go up or down a bit. Like - it only carries AIM-120A’s, but it carries 20 of them.

I get y’all have whatever your weighting is for BR, that I wish you’d explain cause there are times it seems more like you threw darts at a dartboard - but in Arcade, especially cause we have the in-air reload, once you get to missiles, their the main thing that should be weighted based on type and performance, with anything else almost being tertiary not even secondary. I’m one of the few Air Arcade players once you get to 9.0, let alone 11.3+, who actually flies in to use guns intentionally, once people get IR missiles - they start avoiding gun fights, you get to SARH outside weird ones like the AIM-9C or ones with reliability issues like the 7C, a lot of players ditch the IR missiles to start reload on the SARH missiles faster, and get back out of the fight. Once you get to ARH forget it, most of them are launching and running away as they reload practically from spawn, or sometimes literally on some of the smaller maps with IR or SARH being pretty much irrelevant. That’s just how the game ends up being played and working, and you might as well start balancing some of this to that fact. Doesn’t matter that the F-16A has 6x 9L’s and can turn on a dime (granted it bleeds energy super fast) against an F-4J or S that has 6x AIM-7F’s, those F-4’s down the F-16A before it ever gets close enough to use the 9L’s or exploit it’s agility.

Stingray (US)
9.3 → 9.7
Japanese (Thai) Stingray is moving up, i assume this was forgotten

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True, I didn’t lol

su 35 has a chance just because it has more sarh so you can mcm them.

Give the AIM-7P to the F-2A ADTW I regreatfully bought that garbage last year and unfortunately I cannot get a refund, so at least give to the trincket the P variant…

what Su-35

Anyways, it still won’t defeat a competent rafale pilot really, raf can always push in for a missile knifefight that the flanker is too fat to keep up with

as much as i hate CAS i dont think people deserve to try killing a pantsir using mostly LGBs and very rarely weak TV missiles like mavericks

definitely appreciate CAS being balanced for once though (to an extent) [and unless its a russian jet ofc]

Gajin was so happy with toptier being ruined, that they decided to ruin 10.7 aswell.

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i used to be able to hit pantsir S1 with AGM 65 from a harrier T10 from 20km out rather reliably, something has happened to mavs since then as i cant get the damn things hitting anything further than 10 anymore without losing track or falling out of the sky.

I think they got a load of drag added at some point as nothing else could be doing this

British RB Ground BR’s:

- A1E1 Independent: 1.3 down to 1.0. Terrible armour for a heavy tank, worse than many nations light tanks even at 1.0. Terrible mobility. Massive target. 3-Pdr gun isn’t a redeeming factor either, it’s not the worst gun in the game, but due to all the other factors combined it’s made much worse. Please also fix the Soviet level gun depression.

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British RB Ground BR’s:

- SARC IVa: 1.3 down to 1.0. It’s fast, and that’s kinda it. If you compare it to the Daimler it shares a BR with, it loses in almost every respect. Worse armour, no shoulder stabiliser, gun is incredibly bouncy and kicks like a mule after firing, worse gun elevation and depression angles, and it’s open-topped.

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British RB Ground BR’s:

- Valentine I: 2.7 down to 2.3. I don’t see why this went up. It’s clearly worse than the Matilda in nearly every way. I would drop this back down to 2.3 and reclassify it as a Heavy Tank, which in itself would be a slight nerf. Removing artillery and increasing SP cost.

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Vehicle: A34 Comet

Mode: Ground Realistic Battles

Change: 5.3 → 5.0 OR reload time reduced to 5.7 seconds

Reason: Reload is poor depite the changes made from 17pdr to 77HV (exactly to compensate for small turrets) and is inferior in firepower and utility to the A30 challenger, it has no business being higher than a VK3002 which is superior in every apsect but turret rotation and gun depression.

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Vehicle: Churchill mkVII

Mode: Ground Realistic Battles

Change: 5.0 → 4.7

Reason: Just because british mains sealclub low tier with it doesnt mean its on par with a prototype panther that lolpens it from 1100m away. It is a functionally worse KV-1 zis 5 even with APHE from its poor mobility and comically thin roof

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Garbage? Bro its one of the best 13.0s in game what are u smoking?

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