There is a mistake in the naval list. USS Phelps is 5.0 now, not 5.3. Maybe it is mistaken for the Moffett. USS Phelps should be 4.7 instead of 5.0.
The T-72B 1989 is such a sad vehicle and shouldn’t be 11.0. Max 10.7

Make these jets 70 SP at max then
I would go as far as to say that the T-72Bs are sad enough to stay at 10.3.

- Ground Realistic Battle : BR: 6.0 → BR: 5.7
Panther G is essentially a downgraded version compared to the Panther A and Panther F at the same BR of 6.0. In terms of usage rate as well, the Panther G is low.
Currently, Germany’s BR 5.7 has an empty medium tank slot, so lowering the Panther G to BR 5.7 would make sense for completing a lineup at that BR.
To get right to the point, I don’t know how the Kfir Canard—which is, in fact, the ideal fighter for BR 10.7—currently has a BR of 11.0, so I understand even less why it would end up with a BR of 11.3???
This looks like a mistake—maybe the J-7D or MiG-25PD was supposed to get BR 11.3, and the Kfir Canard was supposed to be BR 10.7? That would make more sense…
Seeing how they are planning to limit CBUs to NE, I’m suprised they can’t do the same with other weaponry and loadouts already.
MMW would be no problem at all as long as it gets hard limited to NE (or air gamemodes in general).
Vehicle: Falcon
Gamemode: Ground Realistic
BR Change: 8.7 → 8.0
Reason: The Falcon is outperformed by the Gepard at the same BR in almost every regard, including radar capabilities, autocannons, the availability of APDS ammunition, and mobility. There is little reason for the Falcon to remain at 8.7 when the Gepard offers better overall performance at the same BR. Furthermore, there is a significant gap in the British SPAA lineup between BR 5.3 and 8.7, with no intermediate vehicles available to fill this role. Lowering the Falcon’s BR to 8.0 would help bridge this gap and provide a more accessible option for players who need an SPAA at lower BRs, while also making its placement more appropriate for its actual performance.
Vehicle: F4-J Phantom II
Give it an AIM-9G as a stock missile.
Reason: 2x Aim-9D at 12.0 is painful to use.
“we’re taking the Falcon’s APDS so we don’t have to move it up in BR anymore”
then they move it up anyway
Well vehicles are and should be balanced by their game performance and stats, not their place in lineups and tech trees
Its not amazing, bad mobility, bad reload, terrible depression, OK armor and good round.
The T-90A has subpar mobility and terrible gun handling, coupled with the absolutelly worst gun depression for any soviet tank since the IS-4.
Vehicles: Сhi-To / Chi-Nu II
Gamemode: Realistic
Change: Reload time: 6.5 —> 5.9 s.
Reason: All Pz.4 tanks receive a reload buff, so it’s logical to assume that a tank that’s pretty similar to them should also receive a reload buff. With similar stats, Japanese tanks are 0.7 BR higher than the Germans. Their armor is identical, their gun stats are similar, but the Germans are lower BR and receive a buff. Japanese boxes should get this buff too.
Vehicles: Сhi-Nu
Gamemode: Realistic
Change: Reload time: 6 —> 5 s.
Reason: All Pz.4 tanks receive a reload buff, so it’s logical to assume that a tank that’s pretty similar to them and even weaker than them (40mm less penetration) should also receive a reload buff
Vehicle: F4U-1A (JP)
Gamemode: Realistic
BR Change: 3.0 —> 2.7
Reason: A clone of the F4U-1A line version from the American research tree, wich is at 2.7. Unlike the American, the Japanese also do not have the ability to carry additional weapons (bombs).
This is genuinely the worst take I have ever seen here. Excluding the reverse speed, all of these vehicles have terrible gun depression, and half of them also have the worst handling at their BR. They are also one of the slowest vehicles at their BR, with no neutral steering. Their only advantage being the armor.
Can we have the Leo 1A5s go up as well since they fire DM 33. They can be part of the new 9.7 br line up.
Vehicle: 2s38
Gamemode: Ground Realistic
BR Change: 10.7→ 11.0
no reason to not space it from lower tier stuff
Vehicle: Type 99
Gamemode: Ground Realistic
BR Change: 7.3 —> 6.7
Reason: The Type 99 is absolutely identical to the 2S19M1 and AuF1. The autoloader is the same, 7.5 seconds. The mobility of the Type 99 is slightly worse than that of the two aforementioned artillery systems. The Type 99’s aiming angle is only -2, compared to -4 and -5 on analogs. Compared to its counterparts, the Type 99 looks the worst; the inability to depress the gun imposes significant limitations that others don’t. Note: the AS90 has a 5-second reload time and a -5 gun depression at BR 7.0. The Type 99 should follow its counterparts at BR 6.7, otherwise its current BR is simply absurd.
Vehicle: Type 75 SPH
Gamemode: Realistic
BR Change: 6.3 —> 6.0
Reason: Reduction of BR following the rest of the artillery tanks (M109A1, 2S3M, PLZ83, Rochev)