Planned Battle Rating Changes (October 2026) — Aircraft and Ground Vehicle Decompression

3,7 cm Pak L/45 on the Sd.Kfz.251/10 Reload Speed from 2.7 to 2.0 Sec, like the 2,5 cm French gun and 2,8 cm S.Pz.B.41 already recived. The Vehicle is already “handycapped” by being just a pak on the halftrack, with relatively low Velocity for the br and gun size and relatively low power. Giving it a noticably faster reload than other 37 and 40 mm guns would let it stand out and Above other vehicles that are fully turreted and often with more armor that it. Overall among its class, its a weaker 37mm gun.

Also where is su 27, 33 and mig 35? 27 and 33 are way better than ja 37 DI thats going up and mig 35 needs a flight model tax

1 Like

3,7 cm KwK L/45 on Pz III Ausf.B, E and Nb.Fz. Reload Speed from 2,9 to 2,5 Sec, it has the same or worse reload Speed than similar more powerfull guns such as 37mm M3/M5/M6 guns 2.9 Sec, 4 cm QF 2 pdr 2.8 sec, 4 cm MAVAG 41.M 40/51 2.8 sec, 4,7 cm 47/32 2.9-3.0 sec and 45mm 20-K 2.9 sec (on T-80 even 2.5 sec) . While being a relatively weak 37mm gun in a relatively roomy 3 man turret with Dedicated loader that has no other roles, unlike in the 1 and 2 man turrets of the other guns.

3,7 cm KwK 34(t) L/40 on Pz.35(t) Reload speed from 3.3 to 2.8 sec. It is a rather low velocity 3,7 cm gun in a 2 man turret, but is reloading slower than lots of other 37-45mm guns. Even among other guns in 2 man turrets. 37mm M3/M5/M6 guns 2.9 Sec, 4 cm QF 2 pdr 2.8 sec, 4 cm MAVAG 41.M 40/51 2.8 sec and 45mm 20-K 2.9 sec (on T-80 even 2.5 sec).

3,7 cm KwK 38(t) L/47,2 on Pz 38(t) Ausf.A, Pz 38(t) Ausf.F and Pz 38(t) n.A. Reload speed from 3.3 sec to 2.8 sec. It is in a 2 man turret, but is reloading slower than lots of other 37-45mm guns. Even among other guns in 2 man turrets. 37mm M3/M5/M6 guns 2.9 Sec, 4 cm QF 2 pdr 2.8 sec, 4 cm MAVAG 41.M 40/51 2.8 sec and 45mm 20-K 2.9 sec (on T-80 even 2.5 sec). While it is relatively decent with ok velocity with 741/750 m/s and good shot weight, it just stands out.

Bf 109 Z-1

bf-109z

  • Air Simulator Battle : BR: 4.7 → BR: 4.0

Reasoning:

The Bf 109Z-1 power-to-weight ratio is only slightly better than that of the Bf 109F-4, XP-50, and P-51C-11. However, its maneuverability is nothing short of terrible. Its armament consists of the hard to hit 30mm Mk 108 cannons, with just 65 rounds per gun, making it extremely difficult to use. Unfortunately, there is no option to swap them for 20mm MG 151.

In War Thunder, it is the only Bf 109G equipped with the earliest version of the pressurized cockpit. Combined with its twin-fuselage design, the visibility is simply abysmal. Its high-altitude performance is not particularly outstanding compared to other nations’ aircraft, and it is inferior to the MB.5 at the same BR 4.7.

2 Likes

The 2 cm KwK 30/38 L/65 on AA vehicles such as Sd.Kfz.222 (and Chinese), Sd.Kfz.234/1 and Sd.Kfz.140/1 from 6 → 3 sec reload like the 2 cm Flak 38 L/65, These Vehicles are dual Purpose AA vehicles, have a Dedicated loader next to the gun (unlike Pz II Ausf.C and F where he is in the hull and Needs to reach up) and only have 10 round Magazins unlike the 20 round Magazins on the Flaks. Effectively giving it 1/4s effectiveness (compared to the Flakpanzer 38(t)). The 20 mm M/40 of Sweden even has 1 sec reload for the Pbil m/40 and Pvlvkan M/40 with 36 round drums.

J35A air realistic 9.3 > 9.0
It has a hard time reaching mach 1, and has worse weapons than aircraft at 9.0 like F102 and F3H. It also has very bad duel performance and little ammo and fuel

Sd.Kfz.234/2 Rank II → Rank III. It already moved up to BR 3.7 and germany doesnt have any other rank III Light tanks until much later. There even is now a Premium variant.

6 Likes

Fw 189 C (V6) GRB 3.0 → 1.7 or 2.0. Its fun, however heavily outclassed compared to many other Aircraft, the only Thing that it has for it, is that the cabin is immune to MG fire and that its relatively nimble. However even Biplanes are faster than it, barely reaching 300 km/h. The Offensive armarment is good, but the Moment you face any Ground Targets with more than 35mm armor or 25mm Roof armor such as M4 Shermans, they really lack Damage. And it can at most only carry 4x 50kg bombs under the wings. Even in the normal Tech tree there are other, better Ground strikers at a lower BR.

4 Likes

Before the feedback I want to say that this is one major decompression and is welcomed. However…

CV9035 9.7 → 10.0

While BMD stays at 9.7… I don’t know if you noticed or not but BMD-4 is the vehicle that people farm Nukes on, not CV9035. Not only it shouldn’t have moved up, it should have been moved down (even considering this decompression). Along with EVERY other Bushmaster-only IFVs, they should be 9.3 MAX. This change is absolutely out of touch with the realities of the game.

Pantsir-S1/FK-2000 12.0 → 12.3

They should be 12.7, they have no business being only 0.3 BR higher than Ito90 and FlakBus and at the same BR as Elde 98/NOMADS while being vastly better.

5 Likes

Vehicle: Wyvern S.4
Gamemode: Air Realistic
BR Change: 5.3 —> 5.0
Change: Remove Air Spawn
Reason: The Wyvern is a very effective aircraft in ARB because it is able to take out a base and a lot of ground targets before the enemy team has even really gotten airbourne. Rather than just increasing the BR forever as that does nothing to actually correct the issue here, they should just remove the air spawn. See what effect that actually has. Imo, it might even warrant a drop back down to 4.7.

It is also able to intercept other early attack aircraft quite effectively due to its canon loadout. This again is nullified by the removal of air spawn.

8 Likes

StuG III Ausf. A: 2.3 → 2.0: The Pz IV Ausf. F1 has full 50mm frontal armor, the StuG III Ausf. A has (incorrect) weakpoits and no turret, overall in general the average thick armor at 2.0-2.3 is 50mm but for the main drawbacks the StuG III Ausf. A can be placed at 2.0 for greater line ups.

1 Like

GRB
Superhind
BR 10.3 → 10.3
Reason: The superhind has worse ATGMs vs the Mi24s at 10.0 in terms of speed (the most important factor for ATGMS) 342M/S vs 550 M/S, it also cant carry AA missiles.

3 Likes

yeah the AJS going up this much is so insanely stupid

Jagdtiger: reload time 23,6 sec → 19,4 sec (T34 for example)

The Jagdtiger has two dedicated loaders for its two-piece ammo, because of this the reload should be faster than the Maus/E-100 and significantly faster than IS-3 and IS-4 with their cramped turrets and only a single loader.

6 Likes

Marder 1A1: add DM63

20mm HVAP is not even able to kill most light tanks from the front.

It already has the worst ground based ATGMs in the game and only four of them with relatively long reload and very limited launch angles.

It should at least have some firepower, the BMP-1 not only has far superiour missiles but also a gun capable of engaging every other tank frontally.

3 Likes

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WHAT IS THIS GAIJIN LOL

7 Likes

Vehicle: Many
Gamemode: Naval (all)
Change: Add HE-VT to all applicable vessels that have been previously denied on “balance” grounds. Such as HMS Warspite and HMS Renown, but in-fact cover many many ships for most nations.
Reason: Top tier CAS in naval has gotten quite strong of late, with various jets and high alt strat bombers. It is time for HE-VT to be added too all applicable vessels to give them a nice little Anti-Air buff.

3 Likes

F-15E to 14.3 but not Mirage 2000-5F
F-15A to 12.7 but not Mirage 4000

Everything is equally balanced now /s

3 Likes