- Falcon: 8.3 down to 7.7. It’s terrible compared to the Chieftain Marksman. Worse firepower, worse radar, worse armour, and it’s not even more mobile. The only thing it has over the Marksman is its smaller size. After removing the APDS it’s dropped massively in win rate and KD. Why are you moving it up to 8.7 with the Marksman and the ZA-35? Two SPAA’s that make it completely redundant.
- Vijayanta: 8.3 down to 8.0. This thing really is just a worse Vickers MBT Mk 1. Without the LRF there’s no reason for a slower vehicle with a worse reload to be 0.3 higher than the TT counterpart even with the HEATFS. We are paying for a worse tank at a higher BR.
USA RB Ground BR’s: - M4A3 (105): 3.0 up to 3.3. This thing is a low tier menace. Along with the StuH 42 G and SU-122. This isn’t just about balance, this change is also about new player retention. As a low tier enjoyer I can tell you squads love this tank and if new players are constantly being crushed by seal clubbers, then they will stop playing the game. There’s plenty of things you can do here too, as there’s several potential ammo types missing that can justify the BR increase.
Reason: APFSDS and removing the slat armour has still not made it worth taking over the original scimitar. It is a worse warrior at the same BR as warrior. MOVE IT DOWN
- StuH 42 G: 3.0 up to 3.3. This thing is a low tier menace. Along with the M4A3 105 and SU-122. This isn’t just about balance, this change is also about new player retention. If new players are constantly getting wrecked by overpowered tanks they’re going to drop the game. You could also give it the missing ammo, see spoiler below.
Reason: There is no reason why it is escaping the decompression moveup. it is fast and oppressive with unmatched practicality from its L7 and falcon gun combo.
- Sd.Kfz.234/3: 2.0 up to 2.3. If the StuG IIIA is 2.3 then this machine absolutely needs to be 2.3, it has the exact same gun and fantastic mobility. It had a 56.1% winrate last month and a KD of 2.01.
- Sd.Kfz.234/2: 3.7 up to 4.0, and make it Rank III. This vehicle is effectively the German Chaffee equivalent, it’s incredibly uptier resistant and I’ve seen many players take/recommend taking it up to 6.3.
- VK 3002 (M): 5.0 up to 5.3. This vehicle is basically a side-grade to the Panther D. It trades a small amount of armour for speed. If the VK goes up then you can ignore my earlier Comet I and AC IV posts.
- Sherman III/IV: No change, just fix the historical bug reports. This is a very strong premium, instead of knocking it up to 4.0 you can try fixing it first. This is not a Sherman IV (M4A3) hull but a Sherman IB (M4 105) which has the same 400hp engine and transmission of the M4 & M4A1. The hull is also modelled incorrectly, as the armour has been made to represent a single continuous piece. The MG weakspot is still there, it has just had a bit of metal welded over it.
Reason: It makes zero sense for a flareless subsonic with very close quarters missile plane to be the same BR as a mirage with magic 1 or higher than a fishbed with R3R. SRAAM is not the most reliable because of how jittery TVC is in game. It is at most a sidegrade to the FGA.9 Hunter premium from its worse hardpoint config, the BR should reflect that
- Sherman I Composito: 3.7 up to 4.0. This is effectively a cast hull M4A2. Last month it had a 61.6% winrate and a KD of 2.43, people complain about the Sherman III/IV but this is the real seal clubbing Sherman premium.