Nope. Ive been a little tempted to play the GR1 a bit more recently. But now… pass
Vehicle: MiG-15bis ISh
BR Change: 8.0 → 8.3
Reason: The MiG-15bis ISh performs in between the MiG-15 and MiG-15bis, but the MiG-15 is already arguably undertiered for 8.0, so the MiG-15bis ISh is absolutely ridiculous there.
Gaijin? Nerfing a money printer? Ha. Funny joke.
I almost tried to give a crew to the ASSTA 3 I just unlocked, I think I pretty much dodged a bullet now…
Should be 11.3 in my opinion. And yes, I do take issue with the T-90A and T-72B3 BR. They’re better than the CR2 and Merkava Mk.3 in most ways that matter.
Yeah, probably. Its quite funny, GR1/GR4 are at the moment, the only aircraft ive gotten ACE entirely for free in. but I now dont see the point in trying to play either
So who exactly is the mastermind behind removing the Falcons and AMX 30 S DCAs redeeming feature, yet leaving their BR untouched?
stealing that one for my comment. forgot about it despite having a lot of cas deaths to it recently
Pantsir s1 = ADATS / rolands, buk m3 = refit humvees and IR missile slingers, seems fair
Su-30MKK
Air Realistic
13.3 → 13.7
Addition of Su-30MKK, as well as its Russian counterpart, left many people baffled.
Their kit wise, they are much closer to Su-27SM than to any 13.3 plane we currently have in game. Yes, there are differences to Su-27SM, such as weaker engines, being 1 tone heavier as well as not having access to double ARH pylons.
Despite being worse than Su-27SM, they can and will continue posing massive threat to any 12.3-13.0 lobby with their sheer missile count. The only planes that can match that number of missiles are Su-27s/Su-33s/J-11s, planes they have low likelyhood of running into; not to mention the fact that aforementioned planes do not carry ARHs.
This leaves both premium Su-30s run relatively uncontested, curbstomping any 12.3-13.0 lobby if played as fighters rather than bombers, and making relatively large portion of all tech trees obsolete.
Su-30MK2 AMV
Air Realistic
13.3 → 13.7
Addition of Su-30MK2 AMV, as well as its Chinese counterpart, left many people baffled.
Their kit wise, they are much closer to Su-27SM than to any 13.3 plane we currently have in game. Yes, there are differences to Su-27SM, such as weaker engines, being 1 tone heavier as well as not having access to double ARH pylons.
Despite being worse than Su-27SM, they can and will continue posing massive threat to any 12.3-13.0 lobby with their sheer missile count. The only planes that can match that number of missiles are Su-27s/Su-33s/J-11s, planes they have low likelyhood of running into; not to mention the fact that aforementioned planes do not carry ARHs.
This leaves both premium Su-30s run relatively uncontested, curbstomping any 12.3-13.0 lobby if played as fighters rather than bombers, and making relatively large portion of all tech trees obsolete.
+1 when I get another like

good historical, would love to creat this fight

Plus at 7.7 it would generaly face better armored tanks more often than at current 8.3
The Falcon never firing APDS during its prototype testing is true, but that point doesn’t really support removing APDS from the vehicle in War Thunder. A huge portion of the game’s roster — easily half the vehicles across multiple nations — are prototypes, pre‑production testbeds, or machines that never reached full service. If Gaijin were to apply the “only ammunition physically tested on the prototype is allowed” rule consistently, dozens of vehicles across the tech trees would lose rounds, belts, missiles, and even core mechanics. The game has never been balanced that way.
Gaijin’s long‑standing approach is to equip prototype vehicles with ammunition they were designed to use, even if that ammunition was never fired during limited trials. The Falcon’s HSS‑831L cannons fall into that category. They were high‑velocity 30 mm weapons capable of firing modern kinetic ammunition, and APDS in War Thunder represents that intended capability rather than claiming the prototype actually used it. This is the same logic applied to many SPAAGs and IFVs that currently keep high‑penetration belts they never tested in real life.
Removing APDS wouldn’t make the Falcon more authentic in any meaningful way, but it would make it non‑functional at its BR. The vehicle is open‑top, lightly armoured, and lacks radar. Without APDS, it cannot defend itself against the light tanks, IFVs, and fast scout vehicles that dominate its matchmaking environment. It would effectively become a pure AA platform in a BR bracket where pure AA platforms are punished heavily by the ground meta. The only alternative would be dropping its BR significantly, which would create even worse balance issues for lower‑tier lineups.
In short, acknowledging the Falcon’s prototype status doesn’t change the practical reality: War Thunder relies on prototypes being balanced around intended capability, not strictly documented test ammunition. If Gaijin removed APDS from the Falcon on the basis of prototype purity, they would have to apply the same logic across the board — and the result would be a far less balanced and far less playable game.
So why break 1 or 2 spaas when the rest of the game should also be put correct
Vehicle: Cassiopea
Gamemode: Naval
BR Change: 3.7-3.3, OR Make it coastal spawnable, OR give it fire control system
Reason: The newest Italian coastal is a very useless, its slow, has only a single 76mm gun and its very easy to ammorack, this wouldnt be an issue if it wasnt for the fact it spawn on the destroyers spawn rather than coastal spawn and doesnt have a fire control system(despite being a very modern ship), this not only makes you waste your time trying to get close to aim better your gun, but also leaves your very vulranable on the first minutes when everybody is too far away for you to defend yourself.
Here I will explain the reasoning of each of the three options of improving the ship:
-3.7-3.3: BR reduction will make it more useful as it will drastically reduce the chance of fighting against DDs that totally outclass it
-chance spawn to coastal spawn: by being able to spawn in coastal area, the ship will be able to fight against ships more on its league, and since the ammorack of the ship is very easy to hit, most coastals will have a decent chance to ammorack it if the ship is not paying attention
-fire control system: Cassiopea is a a ship from the 1990s, yet it doesnt have a fire control system to help lead the gun, by implementing a fire control module to the ship, it will be able to use it gun more effectively at range
The german players will find one with a digital RWR I’m sure, but for now every other MiG-29’s have to been saved.
hmmmmm,.,.,.,
would it be considered a schizopost if i suggested to move 90120 to 11.3
