I think you hit the wrong reply
Mirage 2000D-R1
GRB:
11.3 → 11.7
Extremely oppressive against SPAAs, being able to carry 2x AS-30Ls and 2x GBU-12s, along with 2x Magic 2s to deal with other aircraft.
no screw this thing, its still going to be incredibly frustrating to face
send it to 12.7 and its still going to do fine
Ah yes I did, oops
T-72B3 → 11.7
it should not move downwards
AT BR 10.0 AND LOWER:
All missiles with overload of 18 G or more and/or effective rear aspect range exceeding 3 km in a tail chase at ground speed 1000 km/h at altitude 2000m should be removed from all aircraft.
This is due to most aircraft not having any countermeasure and there being no effective counterplay to these missiles at these BRs, especially due to poor spotting making it very difficult to see these enemies sometimes
The only justification i can see for the F18E being 14.7 is if it at least got the aim120D otherwise im kinda lost as to what’s going on here
yes
How much we bet they will fall for the most gullible-catching bait
Mode: Air Realistic Battles
Plane:Kurnass 2000
Br change: 12.3>12.0
Reasoning: It’s a Phantom with 6 Python-3s, extra flares and no radar missiles .3 higher than another Phantom with 4 decent IR missiles, 4 decent radar missiles. Pythons-3s are good non-IRCCM missiles and more flares are nice, but it’s has no radar missiles. It has no right to be 12.3, the same br as an F-16 and also fighting the Jf-17,F-16D and the su30mkk in a full uptier.
Vehicle: MiG-29 9-13 and 9-12A/B
Gamemode: Air battles in general
Change: Add the R-73 and remove the R-27ER from their loadout
reason: The MiG-29 at 12.7 is outclassed by other jets at its BR due to it only having 2 usable missiles in the R-27ER while its R-60M are obsolete for its BR bracket giving it a unbalanced loadout. Removing the R-27ER and adding the R-73 to it would make its loadout much more balanced overall with it trading in a insanly powerful sarh for more power full ir missiles
Imo the main fundamental issue with SPAAs is that gaijin has no idea how autocannons work. To gaijin everything has laser accuracy, insanely high firerate with no overheating issues, never jam, and are perfectly reliable. If gaijin fixed those, everything would be so much better, especially AAs and the BMPT
Vehicle: Strv 103C
Gamemode: Ground Realistic
Change: 9.0 → 8.7
An unstabilized, turretless tank with limited mobility and survivability as well as prohibitively high aiming time. Compared to 8.7 SK105 (which shares the rate of fire advantage) it’s worse in every way except being able to take low penetration hits strictly head-on.
And doom it therefor again, literally requiring equivalent missiles to be added lol?

What happens to all the extra RP i would have when the F16 OCU gets folderd?
do they just vanish and i will just unlock the OCU instantly or get they added to the vehicle iam researching?
Holy ragebait & insane skill issue.
No, it doesn’t belong to the BR of 9.0.
Genuine post again, i’m tired of annoying missile attackers flooding the 9.0-10.0 range. Often they have missiles such as AIM-9G which cannot be effectively defeated by most aircraft
Then it is a skill issue on the other player’s part.
Literally irrelevant.
Soooo funny when you guys have no argument and then have to resort to this thinking it is a clever way. Its not.
Damage models work EXACTLY THE SAME in both modes.
At least i am good at the mode i am playing, unlike you.

Great.
Is a headshot from a 155mm HE shell bad? How can you say that, are you a doctor?
Will murder land you in jail? How can you say that if you are not a lawyer/law enforcement officer?
See how bad this is for you?
also atomic meganuke APHE in their belts