An unstabilized, turretless tank with limited mobility and survivability as well as prohibitively high aiming time. Compared to 8.7 SK105 (which shares the rate of fire advantage) it’s worse in every way except being able to take low penetration hits strictly head-on.
What happens to all the extra RP i would have when the F16 OCU gets folderd?
do they just vanish and i will just unlock the OCU instantly or get they added to the vehicle iam researching?
Genuine post again, i’m tired of annoying missile attackers flooding the 9.0-10.0 range. Often they have missiles such as AIM-9G which cannot be effectively defeated by most aircraft
Then it is a skill issue on the other player’s part.
Literally irrelevant.
Soooo funny when you guys have no argument and then have to resort to this thinking it is a clever way. Its not.
Damage models work EXACTLY THE SAME in both modes.
At least i am good at the mode i am playing, unlike you.
Great.
Is a headshot from a 155mm HE shell bad? How can you say that, are you a doctor?
Will murder land you in jail? How can you say that if you are not a lawyer/law enforcement officer?
This would actually be very interesting. An incredibly fast radar missile user at a low rating, relying on speed instead of flares to survive. Then just move the TAF to 11.0, and now we have two unique planes that are actually balanced.
wild suggestion: make 20mm aircraft cannons do more consistent damage. very annoying to have highly random damage between repeated “hit” and instant severe