Imo the main fundamental issue with SPAAs is that gaijin has no idea how autocannons work. To gaijin everything has laser accuracy, insanely high firerate with no overheating issues, never jam, and are perfectly reliable. If gaijin fixed those, everything would be so much better, especially AAs and the BMPT
Vehicle: Strv 103C
Gamemode: Ground Realistic
Change: 9.0 → 8.7
An unstabilized, turretless tank with limited mobility and survivability as well as prohibitively high aiming time. Compared to 8.7 SK105 (which shares the rate of fire advantage) it’s worse in every way except being able to take low penetration hits strictly head-on.
And doom it therefor again, literally requiring equivalent missiles to be added lol?

What happens to all the extra RP i would have when the F16 OCU gets folderd?
do they just vanish and i will just unlock the OCU instantly or get they added to the vehicle iam researching?
Holy ragebait & insane skill issue.
No, it doesn’t belong to the BR of 9.0.
Genuine post again, i’m tired of annoying missile attackers flooding the 9.0-10.0 range. Often they have missiles such as AIM-9G which cannot be effectively defeated by most aircraft
Then it is a skill issue on the other player’s part.
Literally irrelevant.
Soooo funny when you guys have no argument and then have to resort to this thinking it is a clever way. Its not.
Damage models work EXACTLY THE SAME in both modes.
At least i am good at the mode i am playing, unlike you.

Great.
Is a headshot from a 155mm HE shell bad? How can you say that, are you a doctor?
Will murder land you in jail? How can you say that if you are not a lawyer/law enforcement officer?
See how bad this is for you?
also atomic meganuke APHE in their belts
Ground RB.
Is-2 6.3->6.0
To continue onto this, The base Is-2 should also move down alongside the 1944 as it has worse armor to the 1944 model.
This would actually be very interesting. An incredibly fast radar missile user at a low rating, relying on speed instead of flares to survive. Then just move the TAF to 11.0, and now we have two unique planes that are actually balanced.
you wouldnt need to add it for every plane that can use it the only reason the f18e would have it is to make up for worse fp
Doesnt really change what i said now does it? Would literally throw the already questionable balancing completely out the window
wild suggestion: make 20mm aircraft cannons do more consistent damage. very annoying to have highly random damage between repeated “hit” and instant severe
I dont think the “kill everything point and click gun” should be fighting jumbo shermans snd tiger Es
Interesting, yes, balanced is to be seen.
It is, considering you are talking about a BR bracket and gamemode you do not actively play.
Yes they do, doesn’t change that the gameplay loop is different and you almost exclusively play 1.0 - 4.0 tanks.
At least check monthly stats, and it’s not exactly an achievement to sealclub 3.0 arcade.
What?
morvran is more of the forum than all the non english speaking forum activity combined (excl the segregated RU forum)
you mean the “point and click once every 20 seconds, very slow, easily killable heavy”