Try turning they are not very fast?
uh? no lmao?
I should not have to explain this one
Vehicle: Tiger HAD Block 2, Tiger UHT, Tiger HAC
Gamemode: Ground Realistic
BR Change: 13.0 -----> 12.7/12.3
Reason:
All of them have only 8 FnF missiles which are extremly unreliable. No DIRCM, not a lot countermeasures. There is no reason to stay at the same BR as e.g. Mi-28Nm
You guys cooked with these changes for the most part, but I kinda expected more.
Bait used to be believable
Move the Israeli UH-60 to 12.7 / 12.3 too.
Rip Falcon lovers
Damn, it took that 2S38 forever to go up a whopping 0.3 BRs, wonder if they wanted to draw attention away from the BMPT
Holy skill issue
Ground RB.
M24 (All) 3.7->4.0.
Rank 2 → Rank 3.
The rank difference between the different copies of the M24 is beyond stupid, All it does is unfairly lock out some nations from using it to do events/tasks.
Performance wise its a side grade to the 4.0 M4’s, Trading armor for extra mobility.
The thing you never knew is not that. It is that the naval vehicle requirements are different than for tanks/planes/helis.
Which is irrelevant. Quality issues are not represented in game for all vehicles and nations. You dont seem to have a problem with late war german armor being the same quality as interwar armor.
And then you guys would complain about the BR of the ship since then it would be at around 7.7.
It is not as the original plans specified that number. Unless you want to say that Gaijin was around 80+ years ago, then this point is just meaningless.
Its not. Deal with it.
Vehicle: Mi-28Nm
Gamemode: Ground Realistic
BR Change: 13.0 -----> 13.3
Reason:
Immune to any IR missile, one taps any tank ingame with the LMUR. Additionally the chin mounted gun behaves like a laser railgun and shreds incoming planes (which cant fight it otherwise).
The MiG-29 needs the R-73. The F-15A is going to 12.7 while it gets AIM-9Ms!
Crazy idea: raise a vehicle’s BR when they actually get buffs and not months/years in advance
wow really? why not, enlighten me then
I would suggest a top BR for Air to be 15.0, it’s the bare minimum we should have at this point in time already, all the 14.7s in that list go to 15.0, the 14.3s go to 14.7 and 14.0s to 14.3, would give a lot of breathing room to the 13.0s up to 13.7s to basically play in a bubble of their own for the most part. Seriously these top tier AESAs have no business even touching merely upgraded 80s gen 4s. Also the F-104S ASA should go down to 11.3 or 11.7 at the very least, because 9Ls and Aspides with a mediocre radar and a bad RWR do not justify it being 12.0, the same BR as a F-4J/S which have HMD, a far better radar, double the missile count (with AIM-7Fs being vastly superior to the Aspide), the MiG-23ML/A/D are also lower in BR than the ASA which makes 0 sense.
Vehicle: F-14A
Gamemode: Air Realistic
Change: no BR change, add AIM-9L missiles
A configuration with no AIM-9L missiles was used for balance reasons that are no longer an issue nowadays with F-14 being among the less competitive planes of their BR, yet incapable of going any lower due to ARH access.
Vehicle: CS/SA05
Gamemode: RB
BR Change: 12.0 -----> 11.7
Reason: this SPAA dont have good missiles like only 20g also missiles dont have much energy
As much as i wish for this. Gaijn needs changes that are 80% good and 20% bad. If they make the decompression too big it will affect que times. Which cant be changed. My recommendations fixed the issue 80% with the 20% bad maintaining current que times.
And what is your source for this, may I enquire?
And give the damn B its 9M