Planned Battle Rating Changes (January 2026)

Su-30MK2/MKK
BR change to 13.7
Game mode air RB.
Reason: With Flankers and others ideally being moved to a more correct BR of 13.3, and F-16As currently being 13.3, there’s no reason for those aircraft to be 13.3 as well.

54 Likes

Vehicle: J34
Gamemode: Air Simulator
BR Change: 9.3 ----> 9.0
Reason: The J34 is a Hunter F4 with 2x Aim-9Bs but this just means it has a larger internal fuel storage than the Hunter F1 and gains no meaningful flight performance improvement over the Hunter f1, whilst the 9Bs are incredibly valuable to have, they don’t warrant a BR increase at this time and if needs be, the Hunter F1 can simply go down to 8.7 where it likely needs to be anyway.

18 Likes

Vehicle: HF-24 Marut

Gamemode: Air Realistic

BR Change: None

Change: Removal of Air-spawn / Move to Rank VI

Reason: It is a fighter aircraft with 4x 30mm ADENs and a high sub-sonic speed, comparable aircraft such as the Hunter F1 do not get air-spawn nor do significantly weaker aircraft such as the Buccaneer S.1 which has 0 A2A capabilities and is substantially slower than the Marut. There is 0 justification for the Marut to have air-spawn other than to make it better than all other options, if it’s air-spawn is to remain, then other aircraft, such as the Hunters should receive air-spawn.

11 Likes

Vehicle: Sea Harrier FRS1 (SQV) (And by extension the AV-8S Late)
Gamemode: Air Sim
BR Change: 11.3 ----> 11.0
Reason: The Sea Harrier FRS1 currently holds a Battle Rating in Air Sim that is 0.3 higher than it is in RB and a BR 0.7 higher than equivalent 4x Aim-9L carriers such as the A-10A Late. The Sea Harrier’s main competition at 11.3 is the Mig-23ML/MLD which are superior in every single respect to the Sea Harrier.

In the future, this BR may be appropriate for the Sea Harrier FRS1 but in its current highly unfinished state, it lacks much of IRL capabilities and so needs a lower BR.

It should be noted the Sea Harriers currently do not have basic capabilities that are highly essential for Air Sim. Such as a gunsight modeled.

20 Likes

The Chieftain changes are dumb, the Falcon needs to go down to like 7.7 is if loses the APDS round, also the BMPT needs to go to 12.3+

44 Likes

Vehicle: SPYDER AiO
Gamemode: Ground RB
Change: 12.7->12.0
Reason: currently its worse than many other anti airs; Pansir and CS/SA5, both at 12.0 outclass it by a mile; either downtier it or give it its DERBY-MR or DERBY-ER long range missiles, its completely outclassed currently

15 Likes

Wth is happening here, did they tell you to give your suggestions?

6 Likes

Vehicle: F-84F (US)
Gamemode: Air Realistic
Change: Remove Air spawn (Via Rank increase)
Reason: All the other F-84s in game do not get airspawn, however the US F-84 for some reason does. This is not only unfair on the Strategic bombers and jet bombers dependent on airspawn for their survivability, but also gives them an advantage over all other fighter aircraft at this BR, particularly the F-84s from other nations.

15 Likes

Vehicle: Shenyang F-5
Gamemode: Air Realistic Battles
BR Change: 9.3 → 9.0
Reason: No reason to only have this change happen in simulator, this plane is not fit to be at 9.3 currently. All other afterburning MiG-17s are at the same BR as the non-afterburning ones by which logic the one with missiles should be the same BR as the MiG-17AS, which is 9.0
It has nothing to offer at 9.3 over planes like the cl-13mk6 or the F4D that warrants its placement into all aspect territory, its flight performance is equivalent to planes that are currently rated at 8.7, two BR steps just for some PL-2s just doesn’t make sense.

*Edit: I see tpom was faster than me, go like their post above too.

29 Likes

kfir canard
11.0 ->10.7
air rb
2 9gs, 36 flares, no radar, mid rwr

10 Likes

T-72 from 9.3 to 10.0 br very strong tank with great armor and round with over 422m of pen
image

All R2Y2 needs a br change

T-32E1 needs a reload buff speed

Flankpanzer 341 from 7.0 to 7.7 reason good armor / aphe round pens 81mm

XM8 needs the m900 round still missing it !

B-66 9.0 to 8.7 both air / ground with bomber spawn. its so awful at 9.0 worst bomber in game.

13 Likes

Vehicle: AMX A-1A
Gamemode: Air Realistic & Air Sim
BR Change: 11.0 ----> 10.7
Reason: The AMX A-1A is identical in nearly every single respect to the tech-tree version the AMX, except it has the MAA-1 Piranha Air-to-air missiles. These are notably different to the Aim-9Ls that the standard AMX carries but comparable in overall performance and I don*t believe justify any reason for the AMX A-1A to be any higher at this time.

All Ground Attack aircraft are underperforming notably with Air Realistic at the moment, especially sub-sonic airframes that routinely encounter super-sonic ground attack aircraft. Such a higher BR guarantees that they will encounter aircraft such as the F-4S which routinely clear any and all bases long before the AMX can arrive.

The only gamemode that the AMX A-1A performs “well” in is Air Simulator, but even within this gamemode it is notably underpowered and would be better suited at 10.7 alongside similar airframes such as the AMX and Buccaneer S2B. Whilst the MAA-1’s are little stronger with Air Sim due to their short burn time, making them harder to see, the lack of radar limits the AMX A-1A’s ability to ID targets at longer ranges.

The AMX and AMX A-1A are not strong dogfighters, with aircraft like the Sea Harrier FRS1e at 10.7 much more capable under most conditions and its hard to justify even 10.7 for the airframes if not for the on-going compression

With the introduction of the Hawk 200, located at 10.7 with 4x Aim-9Ls, the overall justification for 11.0 has only become much weaker

18 Likes

av8b na and harrier T.10

air rb

11.3 → 11.0

only 9Ls and a subsonic airframe, for some reason the same br as the j7E

10 Likes

Vehicle: Phantom FG1

Gamemode: Air Realistic

BR Change: 12.0 ----> 11.7

Reason: It has one of the worst A2A weapon loadouts at that BR and is being carried by the fact it has decent engines and slightly more CMs than most. But vs equivalent F4s like the F4S, it stands no chance, let alone aircraft on its own tree like the Tornado F3 that is universally better in almost all respects at the same BR.

33 Likes

Vehicle: Phantom FGR2

Gamemode: Air Realistic and Air Simulator

BR Change: ARB: No change, ASB: 11.3 ----> 12.0

Loadout Change: Add Aim-9L and/or Skyflash SuperTEMP

Reason: Unlike the Phantom FG1, the FGR2 actually used Aim-9L when it was in service with the RAF, this would give the FGR2 the performance it needs to operate at 12.0 alongside airframes such as the Tornado F3 and JAS37D . This change also helps differentiate between the FGR2 and FG1 which are currently Identical and gives a reason to own both airframes.

31 Likes

Vehicle: Tiger UHT/HAC
Gamemode: Ground Realistic
BR Change: 13.0 → 12.3
Reason: while it has access to F&F Missiles, its nowhere close to the AH-64E and Mi-28NM/Z-10ME, the HAC/UHT dont have a Chain gun, have at best only 8 Missiles with 7km range, while others have 16 F&F missiles with 16-25km range

39 Likes

It won’t get a bomber spawn if it’s still at Rank VI. Any bomber/attacker with Rank V will get airspawn regardless of BR.

2 Likes

Vehicle: Phantom F-4J(UK)

Gamemode: Air Realistic and Air Simulator

BR Change: ARB: 12.0 ----> 11.7 ASB: 12.0 —>11.3

Reason: It is an identical airframe to the F-4J(US) but unlike it does not have the Agile Eagle or HMD upgrades, lowering its performance notably. It also has a considerably weaker missile with the Skyflash DF (Aim-7E-2 equivalent) It is one of the weakest 12.0 aircraft in RB at the moment and doesn’t belong at 12.0.

In Sim, its equivalent TT aircraft are currently at 11.3 and there is no justification for it to be at 12.0 given it is weaker than both with less CMs and weaker engine

36 Likes

Chieftain Mk.10, Chieftain 900

9.3 (no change to proposed)

Change:

Change their Ammuniton to the correct L23A1

Correct the Mk.10’s Horsepower to the correct 852ps (840bhp converted to metric) (main report)

Reduce their reload from 7.5s to 6.0 seconds

Even any single 1 of these changes will be welcome

57 Likes

Vehicle: Buccaneer S.1

Gamemode: Air Realistic & Air Simulator

BR Change: Air Realistic: No change. Air Sim 9.0 -----> 8.7.

Rank Change: Rank VI ----> Rank V

Reason: This change would enable the Buccaneer S1 to get its Air Spawn back. Unlike even later Bucs, it has a notably weaker flight performance and absolutely no A2A performance (No AAMs and no CMs). It is extremely vulnerable to any attack and rarely if ever can make it to a base to drop its bomb on target. Lowering its Rank to V would enable air spawn and fix a LOT of issues for the Buc S1

The Buc S1 is also substationally slower than the Yak-28B and far less armed. These 2 aircraft should not be the same BR

BR change in SIM is due to the lack of any sort of A2A. 9.0 places it above a lot of other aircraft when its closest equivalents are at 8.3

16 Likes