Planned Battle Rating Changes (January 2026)

really whats this huge difference then ?

Simply not good enough with 15s aced reload.
Others would have similar shells and reload twice as fast.

M109A1/Rochev

6.3 → 6.0

They have nothing over the 6.0 M109s (even worse due to no smoke from the G, and easier to shoot barrel)

They should be moved to parity

4 Likes

Now we only need m2k to 12.3

Check the side armor that goes around to the front

Vehicle: F-2A ATDW
Gamemode: Air Realistic
BR Change: 13.0->12.7

The F-2A ADTW, while good lacks sufficient armament to compete with the other 13.0s such as Su-27s, the AAM-3 is good but the AIM-7M is terrible at 13.0 either give it a 7P/MH or move it down just like the F-15A etc

Vehicle: MiG-29G
Gamemode: Air Realistic
BR Change: 13.0->12.7

Literally what do I need to say about this plane, its equivalents are the Su-27S and Su-33
Both of those vehicles are vastly better in flight performance, avionics and have more of the same missiles
There is absolutely no reason for the MiG-29 to be at the exact same battle rating.
It is one of if not the worst 4th gen fighters for dogfighting, has SPO-15 with low countermeasure count and just two long-range (although good) Fox-1s with R-73s letting it carry 6 missiles max (2x Fox-1, 4x Fox-2 or 6x Fox-2)
Compared to Su-27S which has up to 6 of the same Fox-1s allowing for 4 R-73s on a vastly better airframe with 98x large caliber countermeasures
Then with the Su-33 there are up 8 of the same Fox-1 with 4 R-73 and while it has just 48x Large caliber countermeasures, it has a digital RWR which lets you reliably identify enemies and notch fox-1s or fox-3s.

Not to mention both flankers having significantly better fuel amounts compared to the MiG-29, able to carry more fuel than the fulcrum (including the fulcrum’s fuel tank) easily, letting them fly around longer in a match

4 Likes

AIR REALISTIC

F4U-4B 5.7 → 6.3

Comparable in every way to J6K1 (6.7), and despite having two less guns it has higher total RPM on its 20mm cannons.

3 Likes

Za-35

Ground Realistic

8.7 → 9.0

Za-35 is pretty much equal to the Gepardy vehicles, but with better mobility. It’s been far to powerful for far too long.

4 Likes

Lorraine 40t 7.7 → 12.7

6 Likes

soon fr fr

Who has 122mm overpressure APHE?

1 Like

you do realize its fighting the exact same stuff right? even at 12.3 like the only things it wouldn’t fight right now is like 2a7s which aren’t that much harder to kill than the 2a5s which it can already fight. it doesn’t need a dart at all

AIR SIMULATOR

F4U-4B 5.7 → 6.3

Comparable in every way to J6K1 (6.3), and despite having two less guns it has higher total RPM on its 20mm cannons.

In Simulator it also benefits from amazing visibility, very forgiving handling and strong flaps. Combined with its great roll rate it is EXTREMELY strong.

1 Like

or they could just move the Su-30MKs from 13.3 to 13.7 which would definitely help

ADTW to 12.7?, really, its stupid good

2 Likes

Vehicle: Otomatic
Change: 11.3 → 10.7 OR remove APFSDS limitation
Mode: Ground RB

Reason:
2S38 and LVKV 9040C are both lower BR with the ability to carry as many darts as they please within their ammo load and 2S38 has a reliable alternative round (APCBC).
Otomatic’s SAPHEI is worthless for anything more than track and barrel shooting once you run out of the 12 APFSDS trying to defend yourself and often gets outranged by allied SAM systems at the BR.

11 Likes

Vehicle: Ki-61-II
Gamemode: RB
BR Change: 4.7 → 4.0
Reason: Its performance is almost identical to the Ki-100. Ki-61-II is ~20kph faster and Ki-100 has better maneuverability.

6 Likes

MKK can go up def, MK2 AMV, idk, the RVV-AE is ass

1 Like

as if the hornets werent already stupid easy to play

Air RB

F/A-18E: 14.3 → 14.3

Seriously, this thing isn’t even close to equal to the other planes moving to 14.7. Some higher up has to be a massive super hornet fanboy, because even most Super Hornet fans online don’t cope this hard.

3 Likes