Char and this boy have APHE: AMX-50 (TO90/930) | War Thunder Wiki
Ahh yep forgot about the other one, I honestly still don’t think it justifies 8.0 in my opinion. Never found solid shots that bad tbh.
I don’t think they should be 8.0, either. 7.7 is fine for them. I’m just assuming what Gaijin’s justification was.
Its irrelevant in the sense that only people with room temp iq die to 30km+ shots so it doesnt really matter which missile is fired at them since they will die either way .
Yeah honestly don’t even play it anymore, they also hid it in a drop down tree just so people might bypass it lol
I still want to emphasize this point of mine: the speed and altitude advantages provided by the launch platform are irreplaceable.
Best i can offer is a M-Pzgr. SapheI and SapheI-T with limited penetration. They just didnt make any other AP round for the Mk 108.
https://community.gaijin.net/issues/p/warthunder/i/HJdLRYXvq2HI
Vehicle: Panther A
Gamemode: GRB
Change: 6.0 to 5.7 and nerf to rank 3.
Reason: Is unnecesary put 3 Panthers in the same BR when G and F are performing much better nad are clearly a improvement over the A variant. Is good to due Germany 5.7 is composed by just poor movility heavies and TD give them a boost to his movility and tactics.
Vehicle: Sdkfz 234/2 “Puma”
Gamemode: GRB
Change: No change just move to rank 3.
Reason: Germany is the only nation in game without acces to scouting in rank 3 for some reason. With this small change this can be fixed until more proper light tanks can be added.
There’s more to it than it’s just performing worse because of the vehicle characteristics. Three at same BR, in same lineup = one is being used as a third spawn, so it has less opportunity for kills and more chance of being spawned into a chaotic mess (even spawn camp situation). You also need to factor in if any 4.7 vehicle should be facing this vehicle when the 4.7 is uptiered.
It doesn’t matter how much better the eurofighter’s FM is, the PL-12 outperforms the amraam in ranges that matter.
The aim-120 is fast asleep the wheel while the pl-12 can manouver and accelerate faster
Vehicle: M 24 Chaffe (US and China)
Gamemode: GRB
Change: Move to rank 3 like the others M 24.
Reason: Basically put in the same rank like the others M 24s.
Removal of APDS the Flackpanzer will now have more pen and better armour than the Falcon, crazy
All that you’re saying is proving a meaningless point. Even if you could prove the PL-12 is better than the AIM-120B or 120C, what would that prove? The disadvantages of the carrier aircraft cannot make up for such a minor advantage in the missile.
Even before APDS removal. Flakpanzer has a better shell. Less pen, but nuclear explosive mass.
Oh boy, let’s see if the list updates today.
SURELY they listened to the community.
Surely
If the argument is that the J10C should be lowered to 14.0, then it needs to be compared to 14.0s like the F16I for example, at which point I’d say the J10C is a lot stronger.
But true balance at top tier isn’t really possible with the current compression
I should insist in specially in this change. No reason for keep this monster in 6.7.
SU-122-54 need go to 7.0.
SPYDER 12.7 → 12.0
The SPYDER is a very weak system with very short range missiles which have a very large minimum engagement distance. Even with the addition of I-Derby ER, its performance would still not be compareable to other systems as it will be an ARH missile with an even larger minimum engagement distance which provides launch warning to enemies and can be multipathed.
Vehicle: Spyder AIO
Gamemode: Ground Realistic
BR Change: 12.7 → 12.0
Reason: The Spyder AIO is currently being treated as a top tier SPAA when, in fact, it is performing in a much worse way than the other SPAAs at the same BR.
The missiles it fires are slow, have trouble hitting the target, often lose lock and have a shorter reach.
In addition, the platform itself is extremely limited compared to the multi-vehicle systems such as the SAMP/T or BUK. The Spyder AIO has only 8 missiles ready, which can be increased to 16 missiles if you acutally have the time to deploy the ammunition crate. Those other multi-vehicle platforms have 16 missiles ready to launch with another 16 to be resupplied. The launchers can also be hidden behind buildings, limiting the chance of discovery by the enemy. The Spyder, on the other hand, is limited to one huge system which can be easily spotted and destroyed. It simply isn’t reasonable to treat this SPAA as its other 12.7 counterparts.
(GRB) Spyder AIO 12.7 > 11.3 — Until 4x aesa radar, optical lock (with ability to slave/launch P5 without radar) and i-Derby ER being implemented, this is Tor-M1 level of spaa. If said problems gets solved, move Spyder back to a 12.7. Also fix overpressure through hitting radar. How comes Tor or S1 can tank hellfires but Spyder getting overpressured like there is no tomorrow?
Show me at least one spaa of this BR that can’t shoot down a plane flying straight past it from 4 km away, unaware of even being attacked.
(delete empty space in a link below to see the demonstration, couldnt properly paste the video)
www.youtube. com/watch?v=Bp-RRCGrlZ4
Sorry, I don’t know how to quote multiple users’ posts, but gaijin, you really need to do some what really proper game design work, lower spyder’s weight, it’s really completely unplayable.


