Just recently played a few games on T-80UD and 2S38. That was “awesome” experience.
About T-80UD:
Every player seems to consider it their duty to shoot at the barrel or breech from any distance, at any speed, even with 30mm guns. Almost always, the commander or gunner is dead after the first hit.
On top of that, there are a lot of super-fast wheeled light tanks that break timings and outflank easily. I’m not talking about Rooikats from 9.3 with DM33.
Most maps I played were open and hilly, where every hill and stone is a danger. The T-80UD’s speed isn’t enough to reach a good position faster than Leopards, Abrams, Leopards, especially on large maps.
If nearby allies die, the tank is basically doomed. It can be instantly outflanked, and with its low reverse speed and slow turret rotation, retreating is nearly impossible.
Mobility isnt the worst, but is clearly inferior to western MBTs. Leopard Pzbtl 123 with 27 horse powers per ton and T-80UD with 21.7 horse powers per ton. Who will take good position first?
Armor sometimes saves you from a one-shot, but it doesn’t prevent constant module damage to the turret. In one match, an Ajax blocked me for about two minutes until my teammates finally took it out, preventing me from repairing.
Honestly, all T-80 variants have the same weak spots, but no one shoots at the armored parts. So whether it has Kontakt-I or Kontakt-V, a broken barrel or breech is a T-80UD’s worst enemy.
ATGMs also easily destroy this tank, despite the reactive armor.
A six-second reload doesn’t matter when the barrel is broken by random 30mm. I haven’t met many players who struggle to penetrate the T-80UD in the face - not killing the whole tank, but 100% neutralizing it. Maybe only inexperienced newcomers have trouble.
I’m not saying the T-80UD is bad or useless, but at 10.7, it will again face the same opponents it struggled with initially-vehicles that are superior in critical aspects for high tiers: thermals, good gun depression, excellent reverse speed, fast turret rotation (almost twice as fast), and decent penetration to hit weak spots.
Honestly, real armor stops being relevant somewhere around World War II-era tanks. At top and pre-top tiers, the first to shoot usually wins. No one can just tank everything and come out unscathed.
In my opinion, this is a matter of decompression. Send the T-80UD to 12.7, and a new 9.3 depressor will emerge. Nerfing it every time due to tight matchmaking isn’t worth it - balance should be reconsidered globally.
I also tried to find historically accurate upgrades for the T-80UD, and the only realistic option is installing the Buran-Catherine thermal sight. However, the Chinese T-80UD/BE already has this upgrade.
So the situation looks strange: the T-80UD is moved to 10.7, where an almost identical tank already exists — but with a proper 2nd-generation thermal sight. That doesn’t seem fair.
About 2S38:
Even dont want to talk about it, one stray bullet from the other end of the map and this tank is dead. Flanking is impossible due to extremely fast opponents on wheeled tanks. They’re going to the same flank, but they get into position much faster and are just waiting for.