Авиационные реалистичные бои Netz и Netz (Mod) 12.7 > 12.3
У самолетов достаточно посредственное вооружение в виде 6 ИК УРВВ без какой либо помехозащиты
Mode: Naval AB & RB
Vessel: Fairmile D (5001)
Change: 2.7 → 2.3
Reasoning: It’s a wooden boat prone to instant fire destruction and catastrophic ammo rack detonations. It currently underperforms compared to peers.
They didn’t care when they buffed the Coelian or KT 105
Mode: Naval AB & RB
Vessel: Brave Borderer
Change: 3.3 → 3.0
Reasoning: This is the worst-performing and weakest 3.3 motor boat due to extreme fragility, as it is a wooden boat, so it lacks survivability compared to peers.
italian, german, israeli, french f84f
air realistic
no br change
rank 6 --) rank 5
why : currently those f84f are lacking airspawn compared to their american counterpart.
Vehicle: F-104G (CN)
Gamemode: Air Realistic
BR Change: 10.7 —> 10.3
Reason: Worse F-104J at higher BR
Mode: Naval AB & RB
Vessel: PG 02
Change: 3.3 → 3.0
Reasoning: Severely nerfed. Its 20mm rotary cannon overheats and jams quickly, leaving it ineffective compared to 3.3 peers, including destroyers.
Challenger 3 TD
GRB 12.0 → 11.7
IT little over the base Challenger 2, the reload and explosives in the turret outweigh the benefits the gun gives
If need be give it the correct Fixed 6x Sights as is common with the Ajax
Mode: Naval AB & RB
Vessel: Chidori
Change: 3.7 → 3.3
Reasoning: Although she has a great number of AAs on board and is considered to be a de facto destroyer, she only has two primary guns capable of harming destroyers, mediocrely at best. However, I question this logic of placement at 3.7 BR as IJN Momi, IJN Mustsuki, and IJN Satsuki are all at 3.3 and have more identical 120 mm/45 3rd Year Type cannons and torpedoes on board, and are overall faster than Chidori. For this reason, she should be lowered from 3.7 to 3.3 to be more like her destroyer peers.
BRs aren’t decided by when the vehicle was built and the Coelian is currently one the most op vehicles this game has ever seen
Why not?
The only reason the Marut even has airspawn is because its a “strike aircraft” and conveniently placed at rank 5.
Quite frankly, I cant think of a single reason for it to not be rank 6 which would exclude it from airspawn anyway.
Removing the DCA’s apds is pretty weird considering that’s the main saving grace of that vehicle. No stabilizer, no IRST, mediocre radar compared to the gepard (and clones), and it sits at 8.7 versus 8.3. I’m not going to lie its VERY good at dealing with enemy vehicles, but I feel as if nerfing the ammo on this versus the somewhat obvious over-performing 35mm oerlikons. If its a historically accurate change then I don’t mind, but at least adjust the BR in correspondence to this change.
If American players were competent, I wonder how Gaijin would balance the Abrams, since there would be so many Br gaps if they didn’t change how they are implemented right now. As bad as it is, maybe we need a couple of Abrams in other trees to get a benchmark of how they should be played when not used by someone who hasn’t researched the “brain” modification yet.
TRUTH. Despite performing okay at it I absolutely hate how it performs, even I found the similar VLT-1 to be better at its job despite two less torpedoes
Vehicle: M18 GMC series
Gamemode: Ground Realistic
BR Change: 6.0 —> 5.7
Reason: There is no 6.0 lineup in the game leaving the hellcats in a really weird spot, there has been a lot of powercreep around this BR range as well, there’s no reason to keep some of the most iconic and fun to use US vehicles in this dead BR these days
Ground RB - AMX-32 : 9.7 > 9.3
This tank should go back at 9.3.
Mode: Naval AB & RB
Vessel: RN Ghibli
Change: 3.7 → 3.3
Reasoning: I question this logic of placement at 3.7 BR. It’s limited to two slow-firing 100mm guns and is weaker and slower than destroyers at the same BR.
Simple. 6-6.5 second reload and/or no A2 shell.
Forums will go crazy with this one, national holiday:
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