M24 has very good mobility, stabiliser (which works wonders), excellent reverse, turret rotation, gun depression.
On top of that it can scout and .50 cal has 70 degrees of elevation making it way more effective as anti-air.
While it lacks armor, tanks.like Pz IV are no match for it. Gun is very hard-hitting resulting in a lot of 1-shot kills.
I wish you finally fixed GBSB by balancing event lineups, adding missing vehicles and so on. But since this game is complete russian propaganda simulator in 11_2 event and now after new patch where russian CAS in 10_2 can AGAIN bomb from range of any NATO SAM while ground being swarmed by utterly broken pay to win BMPT. I have absolutely no hope and even will to see what you ruin this time. Time to rename this game and be done with it.
This is wrong and unfair. Why are you removing the APDS from the Falcon and DCA, but keeping them in your BRs? Wouldn’t it be fair to change down their BR as well?
Let’s do it this way, the Falcon goes down to 8.0 and the DCA goes down to 8.3.
Remember that the DCA doesn’t have a stabilizer compared to other anti-aircraft guns. And boths have a aphe with 50mm pen and its horrible to kill heavy tanks of 7.7
I play this tank in every full uptier, and it seems like I’m doing just fine. It can move around the map very quickly, and while 6.5s reload is not great, it’s also not terrible :p
At 4.3 it would surely need reload buff. At 4.0 it would do just fine, I mean, I’m horrible with light tanks but in M24 I just feel “in control”.
Well if anything, I think the AMX-13 FL11 is grossly overtiered at 4.3, being worse than the M24 in effectively every regard except having the same round and reload.
Tunguska has no play there and can only try to intercept missiles until it runs out of ammo.
If you see it hiding just go for other tanks, which will make interception even harder if he decides to emerge behind cover.
Tunguska struggles to hit a strike drone at around 8km, so launching from that range should be perfectly safe.
You aren’t necessary in danger from that plane only, if you know what I mean.
You’re locked inside a fairly small map with who knows how many things around that are perfectly aware of your presence, as you’ve just fired half a dozen missiles from the general area and/or spammed your cannon as a lunatic.
It doesn’t take much to get clapped by someone aware in his HE-VT slinger with air tracking.
Different AAs are also a threat, especially something like Strela that’s small and will never trigger your RWR.
You’d be shooting at stuff ~2-3km away anways.
I just tested it at about 9700m of range.
2S6’s missile reached it’s target in ~18.2s and OSA took ~21.5s which is around 3-ish seconds of difference. I’d say most of that difference comes from different launch mechanics, not the actual average missile speed.
Also, keep in mind this was the absolute best case scenario for 2S6 as missiles just flew straight for the entirety of their flight time. If you start pulling, 2S6’s missile just turns into a slug very quickly and grows a mind of it’s own, due to the fact it’s motor burns out basically immediately after launch.
For any semi-aware pilot OSA is a much bigger threat than 2S6 past 5km, I have no doubts about this.
They should, unless they decide to not die from several direct hits from your guns or missiles.