Ajax 10.0
Mode: Naval AB & RB
Vessel: PT-565
Change: 3.0 → 2.7
Reasoning: I question the logic of placement at 3.0. The PT-565 is nearly identical to the PT-200, which sits at 2.7. Both share the same armament, armor, and crew size, with no significant gameplay differences. PT-565 should therefore be lowered to 2.7 to align with PT-200.
prince of wales bumped to 8.0
FOR WHAT PURPOSE? Its AP is ABYSMAL. It could be 7.3 and it’d literally be FINE. Hell, it should be bumped to 7.3, not bumped to 8.0
Vanguard bumped to 8.3
Tell me you don’t play naval without playing naval.
Mode: Air Simulator Battles
Vehicle: A7M2
BR Change: 4.7 > 5.3
Reasoning: Its 5.3 in ARB. The only plane that has a chance against it is the Spitfire LF Mk IX, which is also currently undertiered.
F-4F
Air Realsitic
11.0 → 10.7
or
give it its historical Aim-9L.
It is pretty much outgunned at 11.0.
Most other aircraft already have all-aspect missiles in some form.
Also, the flight performance doesn’t hold up anymore.
Fair enough, though Im on the fence what is better for a ground attacker.
The CM loadout and MAWS for 11.7 looks really good to me, especially when compared to the GR1 at the same BR. 9Ls suck, and I enjoy destroying people at 12.3 in the GR4 with the 9Ms… but… as a ground attacker… I’d prefer the lower BR
Yes, it might be just a tad bit less broken now.
IS-2
Ground RB 6.3 → 6.0
Mode: Air Simulator Battles
Vehicle: Ki-84 Ko (Japan and China)
BR Change: 5.0 > 5.3
Reasoning: Its 5.3 in ARB. The only plane that has a chance against it is the Spitfire LF Mk IX, which is also currently undertiered.
Mode: Naval AB & RB
Vessel: USS Candid
Change: Move USS Candid’s position after LCS(L)(3) in the tech tree
Reasoning: USS Candid is considered to be an upgrade to the LCS(L)(3) in terms of survivability, crew count, armor, and detailed damage modeling. The LCS(L)(3) relies on a simplified damage model and is more susceptible to being quickly destroyed. USS Candid should follow after LCS(L)(3) in the tech tree to reflect its survivability.
Mode: Air Simulator Battles
Vehicle: J-7E
BR Change: 11.0 > 11.3
Reasoning: Same reason it moved up in ARB, it is the best performing 11.0 by a huge margin.
Dear sweet god yes.
We already have the aspids at a lower BR.
Please move the F-104.ASA down
F-15J with AAM-3 at lower BR than F-14B with 9L is crazy
Mode: Air Simulator Battles
Vehicle: Ju 288 C
BR Change: 6.0 > 6.7
Reasoning: This is one of the fastest bombers in the game, with arguably the best gunner coverage of all. Prop planes have very little chances of intercepting it. Add that to the current grind meta that the german incendiary bombs allow, you inevitably get this particular vehicle spamed to unbearable levels. It frustrates both allies and enemies. Allies because they are forced to play in a team with only bombers. And enemies because they need to dedicate entirely to defend airfields from swarms of incendiary throwers. Moving it up to 6.7 would at least put it against some early jets capable of at least reaching it and having a chance of shooting it, and make the spammers at least think twice before using it to grind.
I actually don’t mind the Falcon losing its apds. It’s already very strong in a lot of aspects save mobility, and it can still shred 8.3 tanks.
Mode: Naval AB & RB
Vessel: USS Tucumcari
Change: 3.0 → 2.7
Reasoning: This is a hydrofoil gunboat without torpedoes. Against destroyers, it lacks any reliable means of disabling heavily armed opponents. Its BR should be lowered to 2.7.
IS-2 1944
Ground RB 6.7 → 6.3
This thing is absolute garbage and there’s no way it should be the same BR as the US or German 6.7 heavies
Mode: Air Simulator Battles
Vehicle: Sea Vixen F.AW. Mk.2
BR Change: 8.3 > 9.0
Reasoning: For similar reasons it moved up to 9.0 in ARB, it has the best missiles for that BR, while being fast and agile enough to escape any danger and re-engage, making it very frustrating to fight against. On top of that it has an excellent radar, which makes for a much bigger advantage in ASB than other game modes.
Mode: Naval AB & RB
Vessel: USS Flagstaff
Change: 3.0 → 2.7
Reasoning: This is a hydrofoil gunboat without torpedoes. Against destroyers, it lacks any reliable means of disabling heavily armed opponents. Its BR should be lowered to 2.7.
Skink
GRB:
5.3 → 4.7
Extemely Inept cannons, which are mediocre where their effective equivalent are at 3.7, Extemely small burst length and fairly long reload
Singificant increase of protection over Wirbelwind and M42 more than offsets the significantly worse cannons, but not by 1.7