Most jets starting from 10.0 get Activation Target Point, which essentially saves a point on the map.
You can use this to locate where the OSA was (after he fired, for example), and go low to strafe him.
I mean sure, teammates could help you.
I think M247 and OSA work very well together.
If you can only choose to have one SPAA, though, Tunguska is the best just because of versatility.
At 11.3 or 11.7, where supersonic aircraft with more capable ordnances exist (such as AS-30Ls, KH-29TES, Maverick Ds), I agree.
At 10.7, though, the only immense threat that you have would be the AJS37s (though they only get 3x Maverick As if they bother to take the flare + chaff pod), in which case it’s actually still a pretty fair fight.
AJS37 may still win but would probably have to expend at least two mavericks and get up close to put pressure.
A-10 Late gets maverick Ds but it’s slow and can’t really climb without getting shot out of the sky.
It can be annoying to deal with but buildings usually prevent it from being a problem.
All the space climbing laser-bombing aircraft like the Jaguars and AMXs are relatively easy to kill. The only real problems are the AS-30L Jaguars found in the French Tech tree and the Q-5L (because of its immense speed).
8 missiles + another 8 from ammo box.
Shooting ~6 missiles to intercept 2-4 mavericks (at the most for Jets at that BR) seems like a skill issue though, unless you include killing / pressuring the jet in the process.
Guns can also be used to intercept munitions directed towards you (though that takes some skill to perfect).
I mean, it’s better than dying to gun strafes / being unable to intercept them at all.
Look at the TOR for example.
It gives you one ping for one target per Air Alert.
It’s not ideal against multiple targets but you can try to switch between them.
The Strf 9040C is the only one with somewhat close penetration to the 2S38 having only 170mm pen while the 2S38 has 224mm pen.
Strf 9040C/Strf 9040 BILL/Lvkv9040C all take 70 seconds seconds to reload there 24 round magazine aswell while the 2S38 can fire all 148 rounds continuously without overheating in 95 seconds…
Some AA guns are made for versality of usage - ZSU-57 or bofors guns in british/swedish AA guns. I know they can broke game but i didn’t see half of team of falcons… I only see players with one resp - premium tank… Or one stock tank + some lower brs… Gaijin add free usage tanks for bigger BRs but they are stock… Maybe problem it is how that belts work? APDS are often eaten by volumetric armor on some tanks…
Proposal: BR Increase for BMPT and BMPT-72 (Ground RB)
I would like to raise further balance concerns regarding the BMPT and BMPT-72 in War Thunder, specifically their survivability and combat effectiveness relative to their current BR placement.
Proposed BR change:11.3 → 12.0
Outlive MBTs at higher BRs
Outperform IFVs in both survivability and lethality
Have fewer exploitable weak spots than almost any armored vehicle in the game
Yeah even 11.3 feels high for the AGS but i thought it was the lowest i could reasonably ask from 12.0 to be moved down to. And if they listen and it still underperforms maybe next round it could go lower because i dont see much reason for it to be higher than the striker/booker
Some of these are good some arent. Here’s what i’d add:
T-55A to 8.7
Object-906 to 8.3
Object-685 to 9.0
T-55AMD (and AM-1) as well as the T-62AM to 9.3
Olifant Mk.1 at 9.0 or at least 8.7
Vickers Mk 1 at 8.3
Turm III to 9.0
And i would also buff the reloads of things like the FV-4005 and the T-32’s, maybe some late IS tanks as well
Also Tiger II at 7.0 please
When you will move the T-80UD? It will be currently on the same BR with T-64B meanwhile having much better armor with KONTAKT-5 and better mobility. I propose move the T-80UD to 10.7
They are fine at 9.0.
The T-55AMD and AM-1 don’t even get good APFSDS unlike the T-62AM1, almost purely relying on a non-tandem ATGM.
8.7 if anything.
Olifant isn’t really mobile and has no armour.
I agree with this.
9.0 with no APFSDS doesn’t seem to make sense.
8.7 seems fine for it.
I agree with this.
Maybe a 10s reload for the T32s and ~16/18s for the IS-3/IS-4/IS-6.
FV-4005 could get a reload buff but I’m not sure by how much.
Sure, but a lot of other 6.7s would need to go up so that decompression can happen at ~5.3-6.3.
That would also unfortunately compress the 7.0-8.0 range.
Chances of any of those happening = 0. KT to 7.0 is fine, though.
IS-2/IS-3/IS-4 need the reload buff, yes. Especially IS-3 which just gets autocannoned to death so damn easy. I actually feel sorry for IS-3 players when I run into them with the Flakpanzer. IS-2 gives me more trouble.
Sd.Kfz.6/2 GRB 2.3 → 2.0 while it is relatively good, the push in up tiers to 3.3 is just bad and compared to the 40mm L/60 that can also be found at 2.3, it has lower AP performance (tbf APHE is a bonus). Puting it at 2.0 would improve the line up making, especially if you dont want to use 20mm guns.