Planned Battle Rating Changes (January 2026)

Anti Air APDS is not the problem. It is the APIT that acts like a long 88 shell that is the actual issue.

The APIT should be replaced with HE and they should keep the very limited reserve APDS so theyre not completely useless when theres no planes up.

Also since the ones that have the APDS included in the main belt are losing their APDS they should go down in BR as theyre pretty bad at anti air.
One has no radar and the other has a really bad radar that is only there to mess up your shot while also having no stabilization making it incredibly sluggish to react to incoming planes.

Thank you for puting the Marne and Aisne at destroyer spawns! Now just up the Amines one or two BRs. Am 100mm+ gun should not see small boats with 20mm guns!

I wasn’t (entirely) serious about that LOL.

Fix HESH or just not add an entire line of tanks… what will Gaijin do?

could still be a fun little rat flanker, good and fun are not always the same thing

1 Like

All guns anti-air rework spawn cost

All HE/AHEAD Belt should be the same low spawn cost to make it do the real anti-air duty.

All AP/APDS Belt should share the spawn cost with MBT/LT so it should have more points to waste than what is being right now.

This should better balance out the SPAA with guns situation right now.

3 Likes

You mean give SPAAs belt cost like planes? I like that idea!

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Yes

Fundamentally it just dies really easy. Any hit to the turret is likely to ammo rack it or kill the crew, so it ends up with a rather high luck component and difficult skill check to doing really well.

Although its global KD is pretty good 1.22, personally I suggested 8.7 earlier in the thread. 9.0 seems a bit much when iirc it doesn’t have an LRF and no APFSDS.

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100% Even then Im pretty sure I could make it work and have good games in it, theres plenty of more lightly armoured enemies around 8.3-8.7 where I bet a Scorpion 90 would be.

I think we both know the answer to that :P

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Centauro 120 is one of the slower light vehicles at that tier.
Gun is nothing special, reload is nothing special, has bad gun depression.

It’s really, really mid.

Or extend highest BR to 15.3 and give this thing AAM-4 then move it up to 13.7 and the tech tree version give it AAM-4B then also move it up to 14.0-14.3.

Please make the F-2A ADTW more playable. With the current bug of hard-lock radar and RWR alert at 50% of the range right bow it’s so annoying.

If T-55AM-1 can be at 9.0 I think Turm III can as well.

dude ur comparing a MBT with aps, ARMOUR, DARTS, STAbalizer. to a light tank

T-55AM-1 doesn’t have APS.
Both have stabilizer.
T-55AM-1’s dart is actually worse than L7 APDS.

at this point with the SU-30 MKK/MK2 just give it the AAM-4s so its a C&P F-2A but with less CAS options, it’s already got the F-2As radar that was a later upgrade to use the AAM-4 (at least from what I have read) so it should be compatible with them, the regular F-2A can get the AAM-4B and AAM-5 as the game gets to those generations of missiles.

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You could also compare it with the object 435 which doesnt even get the extra armour of the t55am1

I wouldn’t even call it mid.

Bmd-4 is better, and the Beglit is even better than the bmd. All three are 9.7

1) 2S6 Tunguska

Current BR: 10.7
Proposed BR: 11.3

Justification

The 2S6 Tunguska significantly overperforms at BR 10.7 when compared to peer systems:

  • Missile Range Parity with Higher-BR Systems
    The 2S6 has a missile engagement range comparable to the ADATS, which sits at BR 11.7. Despite this, the Tunguska remains a full 1.0 BR lower.
  • Superior Gun Armament
    The 2S6 is equipped with 4× 30 mm autocannons, which provide:
    • Extremely high close-range lethality against aircraft and helicopters
    • Effective last-ditch defense against guided munitions
    • Limited anti-light-vehicle capability in ground engagementsIn contrast, the ADATS M113 has no gun armament at all, relying exclusively on missiles.
  • Hybrid Engagement Flexibility
    The combination of long-range SAMs + high-rate cannons gives the 2S6 a level of versatility that exceeds what is typically expected at BR 10.7.

Conclusion:
At 10.7, the 2S6 offers a capability set that is far closer to 11.3–11.7 level SPAAs, making a BR increase to 11.3 justified and necessary for balance.


2) Pantsir-S1

Current BR: 12.0
Proposed BR: 12.3

Justification

The Pantsir-S1 is objectively the most capable SPAA currently placed at BR 12.0:

  • Significantly Longer Missile Range
    The Pantsir has approximately 8–9 km more effective missile range than other 12.0 SPAAs such as:
    • ITO 90M
    • CS/SA5
    • Tan-SAMThis allows it to deny airspace far beyond what other nations can contest at the same BR.
  • Highly Advanced Radar Suite
    The Pantsir’s radar system is exceptionally effective at:
    • Tracking fast jets at long range
    • Detecting and intercepting guided bombs, missiles, and rockets
    • Maintaining stable locks even in high-clutter environmentsIn practice, this makes the Pantsir not just an aircraft killer, but also a hard counter to modern CAS gameplay.
  • Disproportionate Battlefield Impact
    At BR 12.0, the Pantsir can engage aircraft before they can realistically deploy their ordnance, while competing SPAAs must rely on shorter reaction windows.

Conclusion:
Given its range advantage, radar quality, and interception capability, the Pantsir-S1 clearly exceeds the performance envelope of other 12.0 SPAAs and should be moved to BR 12.3.


Additional Balance Proposal: Russian Auto-Spawn SPAA

  • The automatically available SPAA for Russia at top tier should not be the Pantsir-S1.
  • Instead, the Tor-M1 or 2S6 would be a far more appropriate default vehicle:
    • Strong but more limited engagement range
    • Less dominant radar and interception capability
    • Better parity with other nations’ auto-spawn SPAAs

Allowing immediate access to the Pantsir amplifies its already excessive influence on early-game air control.

5 Likes

It already out preforms 8.7s.

Truly a Desert Storm moment (now can I get JP233 so I can neutralise aircraft on the airfield and make the runways unusable)

1 Like

AI

Fall of mankind.

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