Yet another nerf to a British vehicle. Probably destroyed to many Russian tanks/apcs so it’s got to be adjusted…
British RB Ground BR’s:
- A1E1 Independent: 1.3 down to 1.0. Terrible armour for a heavy tank, worse than many nations light tanks even at 1.0. Terrible mobility. Massive target. 3-Pdr gun isn’t a redeeming factor either, it’s not the worst gun in the game, but due to all the other factors combined it’s made much worse.
- SARC IVa: 1.3 down to 1.0. It’s fast, and that’s kinda it. If you compare it to the Daimler it shares a BR with, it loses in almost every respect. Worse armour, no shoulder stabiliser, gun is incredibly bouncy and kicks like a mule after firing, worse gun elevation and depression angles, and it’s open-topped.
- Churchill Mk. I: 3.3 down to 3.0. The 2-Pdr is horrendous at this point, mainly due to the lack of mobility to flank. Even taking it in downtiers it struggles to penetrate Pz. IV F2’s with add-on track armour, Pz. III M’s, M4A1’s, etc.
- Crusader AA Mk II: 4.0 down to 3.7. I don’t understand why this vehicle even went up. Just compare it to the Wirbelwind, far less rate-of-fire, less penetration, and half the guns. The only advantage the Crusader AA Mk. II has is an enclosed turret and more mobility. The 2 were very asymmetrically balanced.
- Churchill Mk. III: 4.0 down to 3.7. Less mobility than the Churchill Mk. I, same hull armour, and worse turret armour (only 3.5 inches compared to 4 inches). The gun is better, but that’s it. It’s also the same gun that’s on the AEC Mk. II at 3.0 - which is also wrong. It should have the 6-Pdr Mk III not the Mk V.
- Churchill NA75: 4.3 down to 4.0. It’s more of a side-grade over the Churchill Mk. III, not a direct upgrade. You lose the good rate-of-fire, lose the shoulder stabiliser, and lose a decent amount of penetration for a better damaging shell. That’s the only difference, the shell is good but if the Churchill Mk. III goes down then the NA75 should as well.
- Comet: 5.3 down to 5.0. It’s really a shadow of its former self. The A30 Challenger is a better vehicle in almost everyway. Just compare it to the VK 3002 (M).
- AC IV: 5.3 down to 5.0. It’s just a slightly better Firefly. Again, just compare it to the VK 3002 (M).
Skink: 5.3 down to 4.7. Just like the Crusader AA Mk. II really don’t understand why it keeps going up. Again, just compare it to the Wirbelwind, you still have less firepower and penetration but now have the double the guns of the Crusader AA Mk. II, and the same amount of guns as the Whirbelwind. Is that really worth a BR increase of 1.3 currently (4.0 to 5.3)?
- Tortoise: 6.7 down to 6.3. Just compare it to the T28, very similar vehicles except the Tortoise is covered in weakspots, lacks APHE, and just as slow.
- Falcon: 8.3 down to 7.7. Now that we’ve finally removed the problematic belt can we move this down to a lineup that really needs an effective SPAA?
- Chieftain 900: Stay at 9.0 (or 9.3 with additional changes) Why is this even going up? If it’s overperforming and the vehicle is suppose to be the tech-demonstrator just remove the L23. APFSDS was an optional upgrade, the vehicle was based off a Chieftain 5/3P which doesn’t have APFSDS stowage. At 9.3 it is just a worse Khalid in nearly every way. If it must go up (emphasize on must) then at least do this Planned Battle Rating Changes (January 2026) - #59 by Master_Teaz
- Chieftain 10: Stay at 9.0 (or 9.3 with additional changes) Same as the above, it’s been fine for a very long time. Now it has a backup vehicle it’s suddenly a problem? Again, if it must go up please consider this post Planned Battle Rating Changes (January 2026) - #59 by Master_Teaz
Vehicle: B7A2 (Homare 23)
Gamemode: Air Realistic, Air Arcade
BR Change: 3.7 —> 5.7
Reason: This plane is completely broken. It outclimbs and outturns literally every single fighter at 3.7-4.7. Either its completely broken energy retention should be nerfed, or at least its BR should be adjusted to something reasonable for what this legal cheat is capable of.
I saw people who are doing 200 kills to 8 deaths in this thing; this is ridiculous.
I can tell you why it has such a high BR compared to other SPAAs at that BR range.
It has actual armor and it isn’t open top. The hull and turret can take quite a lot of gunfire from planes, unlike most other SPAAs at that BR range.
The israeli Ah-64A and 64D also has MAW but it’s integrated within the platform meaning that you could carry stingers.
In GRB, they rarely do. If a target is moving randomly, you lose LOS (point), or you switch target, Hellfires spend more energy over correcting which results in them over shooting or losing all it’s energy.
It’s why I prefer the ATAKAS over the hellfires. You get a 6km range where as with the hellfires, you’re playing dice.
You can guide multiple vihkrs at once, but only within a certain window after launching. Regardless, this tactic only works in very specific scenarios. it works well in PVE.
That can be said about any CAS aircraft but there’s a reason why you don’t see mavericks launcher >10km. They are extremely slow. This makes it easy to intercept or dodge (intentionally or unintentionally )
The issue is that it’ll be in the same BR as the CLAWS which can take out the Ka52 without have LOS. It’ll make the Ka52 near useless.
The only tangible thing the hellfire has is it’s damage potential but what’s the point if you can’t hit targets reliably.
Vehicle : Yak-9K & Yak-9UT
Gamemode : Ground RB
Change : 5.0 —> 5.0 & 6.0 —> 6.0(Remove APHE)
Reason : The APHE on the Yak-9K and Yak-9UT is breaking game balance. It’s common for just one of these planes to completely turn the tide of battle. The APHE should be removed immediately.
Vehicle: Type 81 (C)
Gamemode: Ground Realistic
BR Change: 11.7 → 10.7
Reason: Lack of radar, and the missle range is not enough to counter most of the thing it met in current BR bracket.
It has the same armour as a Sherman, if you haven’t learned how to kill a Sherman with planes at 2.0 (where you’ll be uptiered into facing the M4A3 105) then that’s your problem. The Skink’s firepower is anemic.
move the puma to 10.0 or 9.7
Vehicle: Tan-SAM Kai
Gamemode: Ground Realistic
BR Change: 12.0 → 11.7
Reason: The radar is somehow broken and the missile range is not enough to counter most of the thing it met in current BR bracket.
I’m not talking from a CAS perspective, I’m talking from the perspective of the guy sitting in the Skink
The armour is a massive help and the weak firepower is only a problem against tanks. As a SPAA the Skink is fine at 5.3.
i wouldnt call it better gaijin just raised the tiger E to add the more premium tigers no clue why and didnt even give them the add on armor they gave the tigris which is mad annoying cause the add on armor is basically pay to win
(Air RB)
F-104G (Germany, Italy, France) [11.0 → 10.7]
Reason:
No all-aspect IR missiles (like MiG-21bis), less amount of missiles (compare to MiG-21bis), no maneuverability (compare to all fighters on its BR, even Su-17 with its strike aircraft role will be better)
rip
Vehicle : Netz
Gamemode : Air RB
Change : 12.7 —> 12.3
Reason : Netz only carries IR missiles without IRCCM. That this aircraft shares the same BR as the F-16A OCU is no laughing matter. (The F-16A OCU can carry AIM-9M or Magic2 missiles.)
What? you don’t think the 11.7s will like my F-15J launching MACH 1.6 orbital strikes on them with AAM-3s?
Jokes aside it’s an incredibly stupid move to put these down in BR.
100% those are 13.7 material even WITHOUT the max BR increase.
So - we still have at least in the US tree on the Arcade side:
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F-105’s at 11.0 which is well above where it should be, 10.7 which I believe was it’s old BR was a stretch at times
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F-111A at 11.3, sporting AIM-9B’s, when the F-105 before it has 9E’s and was retired as/before the F-111 was entering service, and the E model was the predominate model/B’s being rebuilt to them when the F-111A made it’s official roll out.
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The F-104A/C at 9.7 - when they’ve been nerfed to hell with that rate of fire nerf being really the last kicker. When other supersonic aircraft with similar firerates and weapons exist at 8.7 and 9.0 in the Russian tech tree. No way those being 9.3 breaks the game if the MiG-21S (R-13-300) is fine at 9.0.
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The F-86F-2 at 9.0 when it is literally the 7.7 version with cannons and doesn’t even have missiles like anything around it or even some 8.3 aircraft, including other F-86 variants
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The US F-14’s (not the Iranian one) pretty much dead and unused at this point. I almost never see them, unless I’m flying them. Likely cause the AIM-54’s are garbage, with the A sitting there with 7F’s and 9H’s at 12.3 when everything else is getting 7M’s and 9L’s, and the B at 12.7 being slightly better in yeah finally getting the 7M’s and 9L’s, at a BR where a lot of the newer 12.7’s are sporting IRCCM missiles, and that’s before getting in to the 13.0’s people pull in to 12.7 match making with ARH and IRCCM missiles, and the people bringing 13.3 ARH missile busses like the Su-34 or the newer premium Su-30’s you added in to 13.0 matchmaking that they constantly see where 6-8 R-77’s (or their export variant) leagues better than the AIM-54’s it gets.
Some of this isn’t new, some of these are years old at this point, and some (like the F-111A STILL only having access to 9B’s) are just so dumb that they are even a thing. If were gonna say 13.0 is the ‘standard’ for where you start to see systems like AMRAAM and foreign equivalents in terms of FOX-3 missiles, then basically anything without that needs to be like 12.3 or lower. 12.7 needs to be something like the Iranian F-14 where it’s Fakour-90’s aren’t as good as the AMRAAM, but way better than the AIM-54 and actually score kills. 12.3 will still likely get saddled with 13.3+ matches from time to time having to deal with them but at least it won’t be as irritatingly often when your stuck with sidewinders or the like only or some SARH while some guy launches 8 missiles and runs away cause they have ARH ones.
Air RB
B-66B
9.0->8.3
Way too slow for the BR. Top speed is okay but the problem is acceleration. B-55B is no faster than every other jet fighter in the BR so you are not going to reach the base first. You are also guaranteed to get intercepted by enemy interceptor and you are going to die to missiles cuz u cant even out mauver an aim9b for God sake. Absolutely horrid plane to play. Yak-28B at the same BR that can run away from everything btw.
Vihecle: F-14B
Gamemode: Air Realistic
BR change: 13.0 —>12.7
Reason: About F-14B its have a same reason as mentioned above abot F-14A. Its need AIM-9M same as F-15A too, If F-15A go down to BR-12.7. But that mean all jet in BR 12.7 should get a FOX-2 IRCCM as standart
such as MIG-29 and F/A-18C Early. Therefore F-14B should be at 12.7 BR and need AIM-9M if F-15A be in 12.7 BR and another 12.7 jet should be get a FOX 2 IRCCM missile same as F-15A
yes