Vehicle: F-4F KWS LV
Gamemode: Air Sim
Change: 13.0 —> 13.3
Reason: The F-4F KWS LV should match the battle rating of its direct equivalent the Tornado F3 late and Mig-29SMT both of which are currently 13.3. With the introduction of a 13.3 bracket. It is time for 13.0 to begin a process of decompression and the F-4F KWS LV belongs at 13.3 and not alongside the 13.0 Fox-3 aircraft such as the Viggen DI and Sea Harrier FA2.
Vehicle: Leopard 2A4
Gamemode: Ground Realistic
BR Change: 10.7 —> 11.0 (Maybe)
Ammo Change: Add DM33 or maybe even DM43 and make it 11.0 with DM43
Reason: while it is still a solid tank, over time and due to BR compression we have Tanks at 11.0 which have K5, APS and 3BM60(580mm pen) while Leopard 2A4 is still stuck with 408mm pen
In response to my own suggestion, an alternative suggestion:
F-15A & related variants.
BR change to 13.3
Game mode air RB.
Reason: F-14B, Sea Harrier, etc are 13.0 while being inferior.
Shenyang F-5: 9.3 > 9.0 In ARB
Reason for wanting this change:
The Shenyang f-5 is functionally identical to the Lim-5P flight performance wise with the only differences being that it swaps one of the 23mm’s for a 37 and has the addition of 2x Aim-9B equivalents.
There is no reason for this plane to sit at 9.3 being the same br as Mig-19’s, F-104’s, F-100’s, and Mig-21’s when the Lim-5 and Mig17PF are at 8.7.
The Shenyang has the exact same flight performance as the lim 5 and the 17PF but sits 2 full br’s higher for no reason.
The Cl13B Mk6 which is simply a superior plane to the shenyang in basically every metric is still a BR lower, so it makes no sense why this plane is still 9.3.
Facing 10.3 planes and all aspect missiles is extremely unfun and not enjoyable at all.
Hence my suggestion and asking to move it back down to 9.0 at minimum, since its performance is identical to the Lim5p and the 17PF. Please show this plane some love and move it back to a BR where it can be relevant and fun again.
Edit* I see its going to 9.0 specifically in Sim battles, please make the same br change apply to ARB as well this plane really is not up to par or competitive at 9.3.
Vehicle: Hunter F6 (France)
Gamemode: Air Simulator
BR Change: 9.0 —> 9.3
Reason: Currently at 9.0 is the Hunter F1 in the British TT which has both a weaker engine and an inferior wing design. It is inferior to the Hunter F6 in every respect. In addition to this the Hunter F6 has 2x Aim-9Bs where the F1 has none. The F6 also has drop tanks, and can use these to dump most of its weight when entering a fight. In the Swedish TT is a Hunter F4 with 2x Aim-9B called the J34, which is currently located at 9.3 within ASB. The Hunter F6 needs a BR increase to 9.3 at the bare minimum to match the BR of the J34. The J34 then likely needs a BR reduction to 9.0
Su-30MK2/MKK
BR change to 13.7
Game mode air RB.
Reason: With Flankers and others ideally being moved to a more correct BR of 13.3, and F-16As currently being 13.3, there’s no reason for those aircraft to be 13.3 as well.
Vehicle: J34
Gamemode: Air Simulator
BR Change: 9.3 ----> 9.0
Reason: The J34 is a Hunter F4 with 2x Aim-9Bs but this just means it has a larger internal fuel storage than the Hunter F1 and gains no meaningful flight performance improvement over the Hunter f1, whilst the 9Bs are incredibly valuable to have, they don’t warrant a BR increase at this time and if needs be, the Hunter F1 can simply go down to 8.7 where it likely needs to be anyway.
Vehicle: HF-24 Marut
Gamemode: Air Realistic
BR Change: None
Change: Removal of Air-spawn / Move to Rank VI
Reason: It is a fighter aircraft with 4x 30mm ADENs and a high sub-sonic speed, comparable aircraft such as the Hunter F1 do not get air-spawn nor do significantly weaker aircraft such as the Buccaneer S.1 which has 0 A2A capabilities and is substantially slower than the Marut. There is 0 justification for the Marut to have air-spawn other than to make it better than all other options, if it’s air-spawn is to remain, then other aircraft, such as the Hunters should receive air-spawn.
Vehicle: Sea Harrier FRS1 (SQV) (And by extension the AV-8S Late)
Gamemode: Air Sim
BR Change: 11.3 ----> 11.0
Reason: The Sea Harrier FRS1 currently holds a Battle Rating in Air Sim that is 0.3 higher than it is in RB and a BR 0.7 higher than equivalent 4x Aim-9L carriers such as the A-10A Late. The Sea Harrier’s main competition at 11.3 is the Mig-23ML/MLD which are superior in every single respect to the Sea Harrier.
In the future, this BR may be appropriate for the Sea Harrier FRS1 but in its current highly unfinished state, it lacks much of IRL capabilities and so needs a lower BR.
It should be noted the Sea Harriers currently do not have basic capabilities that are highly essential for Air Sim. Such as a gunsight modeled.
The Chieftain changes are dumb, the Falcon needs to go down to like 7.7 is if loses the APDS round, also the BMPT needs to go to 12.3+
Vehicle: SPYDER AiO
Gamemode: Ground RB
Change: 12.7->12.0
Reason: currently its worse than many other anti airs; Pansir and CS/SA5, both at 12.0 outclass it by a mile; either downtier it or give it its DERBY-MR or DERBY-ER long range missiles, its completely outclassed currently
Wth is happening here, did they tell you to give your suggestions?
Vehicle: F-84F (US)
Gamemode: Air Realistic
Change: Remove Air spawn (Via Rank increase)
Reason: All the other F-84s in game do not get airspawn, however the US F-84 for some reason does. This is not only unfair on the Strategic bombers and jet bombers dependent on airspawn for their survivability, but also gives them an advantage over all other fighter aircraft at this BR, particularly the F-84s from other nations.
Vehicle: Shenyang F-5
Gamemode: Air Realistic Battles
BR Change: 9.3 → 9.0
Reason: No reason to only have this change happen in simulator, this plane is not fit to be at 9.3 currently. All other afterburning MiG-17s are at the same BR as the non-afterburning ones by which logic the one with missiles should be the same BR as the MiG-17AS, which is 9.0
It has nothing to offer at 9.3 over planes like the cl-13mk6 or the F4D that warrants its placement into all aspect territory, its flight performance is equivalent to planes that are currently rated at 8.7, two BR steps just for some PL-2s just doesn’t make sense.
*Edit: I see tpom was faster than me, go like their post above too.
kfir canard
11.0 ->10.7
air rb
2 9gs, 36 flares, no radar, mid rwr
Vehicle: AMX A-1A
Gamemode: Air Realistic & Air Sim
BR Change: 11.0 ----> 10.7
Reason: The AMX A-1A is identical in nearly every single respect to the tech-tree version the AMX, except it has the MAA-1 Piranha Air-to-air missiles. These are notably different to the Aim-9Ls that the standard AMX carries but comparable in overall performance and I don*t believe justify any reason for the AMX A-1A to be any higher at this time.
All Ground Attack aircraft are underperforming notably with Air Realistic at the moment, especially sub-sonic airframes that routinely encounter super-sonic ground attack aircraft. Such a higher BR guarantees that they will encounter aircraft such as the F-4S which routinely clear any and all bases long before the AMX can arrive.
The only gamemode that the AMX A-1A performs “well” in is Air Simulator, but even within this gamemode it is notably underpowered and would be better suited at 10.7 alongside similar airframes such as the AMX and Buccaneer S2B. Whilst the MAA-1’s are little stronger with Air Sim due to their short burn time, making them harder to see, the lack of radar limits the AMX A-1A’s ability to ID targets at longer ranges.
The AMX and AMX A-1A are not strong dogfighters, with aircraft like the Sea Harrier FRS1e at 10.7 much more capable under most conditions and its hard to justify even 10.7 for the airframes if not for the on-going compression
With the introduction of the Hawk 200, located at 10.7 with 4x Aim-9Ls, the overall justification for 11.0 has only become much weaker
av8b na and harrier T.10
air rb
11.3 → 11.0
only 9Ls and a subsonic airframe, for some reason the same br as the j7E
Vehicle: Phantom FG1
Gamemode: Air Realistic
BR Change: 12.0 ----> 11.7
Reason: It has one of the worst A2A weapon loadouts at that BR and is being carried by the fact it has decent engines and slightly more CMs than most. But vs equivalent F4s like the F4S, it stands no chance, let alone aircraft on its own tree like the Tornado F3 that is universally better in almost all respects at the same BR.
Vehicle: Phantom FGR2
Gamemode: Air Realistic and Air Simulator
BR Change: ARB: No change, ASB: 11.3 ----> 12.0
Loadout Change: Add Aim-9L and/or Skyflash SuperTEMP
Reason: Unlike the Phantom FG1, the FGR2 actually used Aim-9L when it was in service with the RAF, this would give the FGR2 the performance it needs to operate at 12.0 alongside airframes such as the Tornado F3 and JAS37D . This change also helps differentiate between the FGR2 and FG1 which are currently Identical and gives a reason to own both airframes.
Vehicle: Tiger UHT/HAC
Gamemode: Ground Realistic
BR Change: 13.0 → 12.3
Reason: while it has access to F&F Missiles, its nowhere close to the AH-64E and Mi-28NM/Z-10ME, the HAC/UHT dont have a Chain gun, have at best only 8 Missiles with 7km range, while others have 16 F&F missiles with 16-25km range