My reason the AMBT is 10.0 with 6.7 ace reload and KE-W with 583 pen but has more speed with 1200 HP and the 25mm on top. Sabra Mk.1 is also 10.0 with 908 HP and 6 sec reload M322 with 588 pen and even has more hull armor than both of those. I do understand the 120S gets M829A1 with 600 pen also with M1A1 turret so 5 sec ace reload but the like 750 HP max and terrible hull/turret ring being bigger than the normal abrams doesn’t make much sense to be .3 over those other 2. I would also add the 120S does get gen 2 thermals i believe it never got IRL but it doesn’t get the planned 1200 or so HP engine it was going to so maybe if it gets that than 10.3 seems good BR.
the bottom gear only goes so low, and with how gaijin’s torque curves are modelled you would have very little starting torque
At the time of the message i did not realise that the Bottom gear of the Flakbus was such a high ratio
with the same top speed it wouldn’t change anything, but a higher top speed will affect the top speed in each gear ratio and make each one longer, reducing starting torque
But this doesn’t modify torque curve below 2600 at all. Engine should behave identically below 2600 as it does right now, because the only thing that changes is max RPM.
If Gaijin is incapable of making a change so simple…
…I’m not even surprised. But it still sets a new low if true.
Its unmanned turret have shell in autoloader next to its breech, but unlike from PUMA or BMPT it has no blowouts. Any 3+ kg HE/HEAT just overpressuring this thing
And as bonus, you can pen it with 12mm from sides, sometimes even with 7mm mg
I think this br change is kinda not justified, because mainly low levels in top tier have problems with it, and killing whole premium because of it, it’s just dumb
their torque curves are based on % of RPM as Gaijin does the bare minimum for Torque modelling, and there is only 1 Power/Torque stat in the Code. Which is the Horsepower, where Torque is done based from backsolving from the max power and RPM, therefore in game with a horsepower rating that is constant, a higher RPM will trash Torque
All vehicles use the same Torque curve seen there^
Proper Torque modelling would be very good, but gaijin doesn’t do it
This is also why Torque converters in game are modelled as they are (doubling gears and placing one in between each existing gear) as gaijin doesn’t model torque nor torque converters properly
Vechicle: Yamato/ Musashi
Game mode: Naval Arcade/ Realistic
Change: Increase number of hull sections/ hull section HP
Reason: even with the reduction in fatal ammunition explosions the ships can be easily sunk via the “unsinkability” mechanic, last I checked it takes the 8.0 Amagi 3 salvos to black a hull section on Yamato, that’s just 9 salvos to destroy the ship. This is also historically inaccurate as, due to the design of the Yamato classes anti-torpedo bulges being known to transfer excessive force into the main hull causing leaks they where designed with extensive anti-flooding measures including over 1000 water tight compartments and counter flooding abilities.
It should be noted that it took 19 torpedo strikes and 17 bombs to cause Musashi to flood and sink and despite concentrating on a single side of the ship to try to capsize her Yamato took 10 to 13 torpedo’s and 6 or 7 bombs before a massive magazine detonation sunk her. This should indicate that the Yamato class had the damage control abilities to handle significant flooding and structural damage that is not reflected in the poor survivability in game.
Why do people keep comparing it to IFVs? It is a SHORAD in real life and should be compared to the Otomatic as well. And in those terms it just straight up better with a way lower BR.
these ruin the game further for any jets below 9.7, as currently there is very little counterplay for even 9.3 supersonics, let alone korean war and other Gen 1/2 Jets
They are Fast, Turn somewhat well, Has a Vulcan, that is radar guided no less,
the AIM-9P has no business at 9.7 on a supersonic platform,
Having recently got the otomatic, i can safely say it is just terrible. Took me far too many games just to get apfsds (which was rank 4 along with lrf which is a fucking rare sight for russian tanks who get that rank 1/2) and even then all you face are bmpt’s who you cant kill from the side as the era genuinely just negates the apfsds round. It should be moved down to 10.7 to fill that 10.7 lineupe, or at least 11.0 as it is worse than the 2s38 simply due to the fact the turret is THAT big along with the 12 round limit on apfsds which has gotten me killed alot.
MIG29A (9.12/13)
Should receive R73 and a fixed flight model at a cost of removal the R27ER to stay at the same br of 12.7
the F15A/J/BAZ going down with IRCCM missiles shows IRCCM missiles can be at 12.7 (and the f16 ocu being 12.7 with 9m+ magic 2)
all of these jets are just making fun of the mig29s at 12.7 its a joke
please lord gajin spare my boy mig29
I say give them back their 9e’s, they did just fine without 9ps and when they were given them with no br change it was a huge mistake. i have it and it should not be at the br along side the mig 21 sps k as they far outclass everything around them.
Its only use case in GRB rn is as a CRAM to intercept enemy AGMs. Beyond that its below mediocre at best. It should be moved down but it’s minor nation stats are holding it at 11.3
Its alot of fun doing it, only thing making it painful is the radar not differentiating between vehicles and munitions. Makes it a real task figuring out what to shoot first. Also, im not even sure you get sp/sl for shooting down munitions.
So you want the 5s reload, Gen 2 TVD, M829A1 slinging Abrams turret to face 9.0?. Yes its slow, but proper position and playing of the vehicle negates the hull issue. AMBT may be faster yes, but has a fraction of the armour. Sabra “having more hull armour” is nonsensical because HEATFS and APFSDS will still punch clean through the armour of the vehicle.