The one in game is not the BMP3M, its the base model and its given the thermals from a different vehicles.
ive edited the post
to be fair there should have been two different bmps in the first place, one that is cold war spec (no thermals, no atgm autoloader) and one that is modern (bmp3m with both of those things)
Oh ok all good just saw that,
GRB/ARB
F-16AM (FRA), F-16A MLU (CHN)
Give AN/AAQ-33 ATP
I also expected them to add baskets to all new vehicles at least. But it really seems they just did it to nerf Abrams and Leopard tank trees. Its just not fair and no one saying anything against it. Tanks without baskets just declass the ones which have this mechanic.
The internal ammo issue @BMP-T is just a hoax…Still don’t get how they spin it to make it internal.
Group VT4 and VT4A1 and WZ1001 and ZTZ99A into folders, just like it was done, for example, with Leo A5 and A6 or Abrams
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Mode: Ground Realistic Battles
Vehicle: Centurion Mk.1
Change: 6.0 → 5.7
Reasoning: The turret frontal armor of the tank has long been only 127 mm, not 152 mm, which makes it vulnerable to most guns at BR 6.0. The vehicle’s survivability is low, as 3 out of 4 crew members are located in the turret, and any hit to it often results in the tank being destroyed.
The gun has good nominal penetration; however, due to the use of sub-caliber and solid-shot rounds without explosive filler, it deals poor post-penetration damage. The high rate of fire is further limited by the 5+1 round mechanic, which negates its advantage in combat.
In addition, the tank’s mobility is unsatisfactory - its maximum speed is only 36-38 km/h, which does not allow it to maneuver effectively on the battlefield.
Taken together, these drawbacks indicate that the Centurion Mk.1 does not fit BR 6.0, and lowering it to 5.7 would be a more balanced solution.
Mode: Air Realistic Battles
Aircraft: Me 262 A-1a, Me 262 A-1a/Jabo, and Me 262 A-2a
Change: 7.0 → 6.3, 7.0 → 6.3, and 6.7 → 6.3
Reasoning: These were the world’s first mass-produced jet aircraft. They have poor maneuverability and take a long time to build up speed, which means they can only rely on their velocity - something that is rarely achievable at BR 7.0 (where they very often face 7.7 and 8.0). In addition, they are equipped with a very specific armament: four 30 mm MK 108 cannons with extremely poor ballistics.
It should also be noted that at BR 6.3 there is already the Me 262 A-1/U4, armed with the 50 mm Mk.214a cannon, which offers far superior ballistics and aiming performance, and yet it does not cause any balance issues.
Mode: Naval Arcade & Realistic Battles
Ship: RN Zara and RN Pola
Change: 6.0 → 5.7
Reasoning: One of the longest reload times for 203 mm guns among its counterparts, weak damage from their 203 mm shells, low accuracy of the same 203 mm guns, lack of torpedo armament, not the best armor.
It won’t hurt it at low speed. Why do you think so? All gears will become a bit longer, but this means you’ll be able to use more power, before you had to swtich gear at 2600 RPM. Now you’ll get additional 400 RPM range with more power at your disposal. Which is excellent news.
Leclerc S1 and S2 to 11.3 - 11.7
Reason to give france more of a vehicle br spread from 10.7 - 12.7
Multiple vehicles from other nations already sit within this br range some with better shells than what is currently offered to these tanks at 12.7 already.
Fanks
Now, I havent played top tier in a hot minute so I’m not gonna dispute what you’ve said, but next time, please please please write what you’ve just written directly in reply to whatever suggestion regards the Abrams.
If people know why you’re suggesting, a debate can happen on whether it is reasonable.
Yet
Wait until you find out about the CVR(T)s…
Vehicle: 120S
Gamemode: Ground RB/AB
BR Change: 10.3 - 10.0
My reason the AMBT is 10.0 with 6.7 ace reload and KE-W with 583 pen but has more speed with 1200 HP and the 25mm on top. Sabra Mk.1 is also 10.0 with 908 HP and 6 sec reload M322 with 588 pen and even has more hull armor than both of those. I do understand the 120S gets M829A1 with 600 pen also with M1A1 turret so 5 sec ace reload but the like 750 HP max and terrible hull/turret ring being bigger than the normal abrams doesn’t make much sense to be .3 over those other 2. I would also add the 120S does get gen 2 thermals i believe it never got IRL but it doesn’t get the planned 1200 or so HP engine it was going to so maybe if it gets that than 10.3 seems good BR.
the bottom gear only goes so low, and with how gaijin’s torque curves are modelled you would have very little starting torque
At the time of the message i did not realise that the Bottom gear of the Flakbus was such a high ratio
with the same top speed it wouldn’t change anything, but a higher top speed will affect the top speed in each gear ratio and make each one longer, reducing starting torque
but yes you are correct
RB :
AMX-30 S DCA: 8.7 > 8.3/8.0 (6)
AMX-13 (FL11) : 4.3 > 4.0/3.7 (4)
Mephisto: 8.7 > 9.0 and HOT-3 missiles (4)
F-84F (Non-US) Rank 6 > Rank 5 (3)
CA Lorraine 6.0 > 5.7 (3)
Mirage 4000: 13.0 > 12.7 (4)
Leclerc MSC: 11.0 > 10.7 (2)
F-84F (All) 8.3 > 8.0 (2)
AMX-32 : 9.7 > 9.3 (2)
Char 25 t : 8.0 > 7.7 (2)
SO 4050 Vautour II B : 9.0 → 8.7, Rank 6 → Rank 5 (2)
SO 4050 Vautour II A : 9.0 → 8.7, Rank 6 → Rank 5 (2)
AMX-50 (TO90/930) : 8.0 > 7.7 (1)
M26 (FR/US) 6.7 > 6.3 (1)
Aconit Flower-class corvette (AB/RB): 2.3 → 3.0 Rank II → Rank III (1)
L9059 (AB/RB): 2.7 → 2.3 (2)
Amiens (AB/RB): 3.0 → 3.3 (1)
VLT-2 (AB/RB) : 3.3 → 3.0 (1)
VLT-1 (AB/RB) : 3.3 → 3.0 (1)
La Combattante (AB/RB) : 3.7 → 3.3 (1)
F6F-5N, F6F-5N FR: 4.3 → 4.0 (1)
H-34 (france): Give it 4 AS-11 (1)
MB 175 T (Ground) : 3.3 → 3.0 (1)
SA.342M Gazelle: 9.7 → 9.3 (or add RWR) (1)
Dupleix: 5.7 → 5.3 (1)
Mirage 2000C-S5: 12.7 → 12.3 (1)
Mirage 2000D-RMV: 12.7 → 12.3 (1)
Mirage 2000D-R1: 12.3 → 12.0 (1)
Le Corse (F761): 4.0 → 3.3 (1)
Le Brestois (F762): 4.3 → 3.7 (1)
L’Intrépide: 2.7 → 2.0 (1)
Commandant Dominé: Spawn in Sub-chasers’ spawn point (1)
Mirage 2000C-S4: 12.3-> 12.0 (Simulator) (1)
Mirage 3E: 10.7 → 10.3 (1)
Mirage 2000-5 (All): 14.0 → 13.7 (1)
Belgian F-16A Blk15: 13.0 → 12.7 (1)
But this doesn’t modify torque curve below 2600 at all. Engine should behave identically below 2600 as it does right now, because the only thing that changes is max RPM.
If Gaijin is incapable of making a change so simple…
…I’m not even surprised. But it still sets a new low if true.
Its unmanned turret have shell in autoloader next to its breech, but unlike from PUMA or BMPT it has no blowouts. Any 3+ kg HE/HEAT just overpressuring this thing
And as bonus, you can pen it with 12mm from sides, sometimes even with 7mm mg
I think this br change is kinda not justified, because mainly low levels in top tier have problems with it, and killing whole premium because of it, it’s just dumb
gaijin doesn’t use normal torque curves
their torque curves are based on % of RPM as Gaijin does the bare minimum for Torque modelling, and there is only 1 Power/Torque stat in the Code. Which is the Horsepower, where Torque is done based from backsolving from the max power and RPM, therefore in game with a horsepower rating that is constant, a higher RPM will trash Torque
All vehicles use the same Torque curve seen there^
Proper Torque modelling would be very good, but gaijin doesn’t do it
This is also why Torque converters in game are modelled as they are (doubling gears and placing one in between each existing gear) as gaijin doesn’t model torque nor torque converters properly