Planned Battle Rating Changes for February 2025

I really hope the F-4 KWS goes up this patch. It’s honestly one of the best 13.0s and could easily defend itself at 13.3.

Ki-200 from 8.7 maybe to 8.0?

Tornado gr4
12.3 to 12.0 ARB
All vehicles the tornado is fighting at its BR vastly out power it in almost every way, this jet is terrible in ARB and needs to go lower

Then tell me what the AAM-3 EJ Kai in 13.0 is better than F-15A/J, MIG-29G, Su-33, Su-27, Mirage 4000?
Its FM or the quality/quantity of the missiles?
It seems like all the jets listed above are far superior, aren’t they?

Or do you think all those jets are considered “OP”?
Also, why can’t I see you complain about the Tornado F.3 Late that also has the same “OP” load-out moving to 13.0?

Ground Realistic Battles, ZT3A2 (Ratel). 8.3 > 8.7.

For reasoning, let’s compare ZT3A2 at 8.3 and AFT09 at 9.0. Let’s keep in mind that many people complain about AFT09 being too strong for its BR.

First, armor. Both of the vehicles have nearly nonexistent armor, having a 10 millimetres of steel in the sides of a hull, and 20 in the front.

Second, mobility. Both of the vehicles are wheeled, and even though AFT09 has 23.2 horsepower per ton while ZT3A2 has only 18.2, the South African ATGM carrier has better top speeds, both forwards and backwards.

Third, weaponry. While AFT09 has access to its only missiles right from the moment of purchase, ZT3A2 has two options, with the better one requiring a modification of rank 3. Additionally, Chinese missiles have better penetration, being able to destroy 1200 millimetres of steel while ZT3A1 (stock ZT3A2 missiles) can only penetrate 650 millimetres and ZT3A2 (top ZT3A2 missiles) 1 metre flat.

Fourth, convenience. While AFT09’s two-plane stabilizer is completely useless, ZT3A2 has a 7.62 mm machine gun, which is also stabilized. And while both of the vehicles have thermal imagers, ZT3A2’s one is better, having a 800x600 resolution versus 500x300 resolution of Chinese carrier’s one.

To conclude, if we were to compare ZT3A2 and FV 102 Striker, the other British 8.3 ATGM carrier, the only thing where Striker would win is its size, a couple of parameters would be the same, and in the overwhelming amount of things, ZT3A2 would win.

1 Like

A-4 Ayit
GRB
9.7 → 10.3

Being able to carry 5 decently long-range guided munitions is already quite excessive at 9.7, as most SPAA are limited by the range of their MANPADS missiles (Stinger, HN-6, etc.) and cannot easily combat the Ayit, especially with its countermeasures. Its air-to-ground performance is more comparable to the A-10A Early (10.3 in GRB), while having improved flight performance that makes it a much harder target to hit and gives it decent air-to-air combat abilities. It should not be dunking on 8.7-9.0 SPAAGs that have no chance of even engaging it before it dumps a missile or GBU onto it.

6 Likes

Ground Realistic

Yak-3

4.3 → 4.7/5.0

I am making this as a similar suggestion, such that it will also cover for GRB, since the BR are divided between the modes.

Reasoning for my own suggestion:

The Yak-3 is one of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, nearly all the dogfights in GRB, is being taken place at the lower altitudes, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground.

7 Likes

Ground Realistic

Eremin’s Yak-3(e)

4.0 → 4.7

I am making this as a similar suggestion, such that it will also cover for GRB, since the BR are divided between the modes.

Reasoning for my own suggestion:

The Yak-3 is one of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, nearly all the dogfights in GRB, is being taken place at the lower altitudes, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground. This here is more or less a regular Yak-3, but with one less machine-gun. But at the same time, it also weighs less than a regular Yak-3 with the same engine, thereby it have access to more power.

4 Likes

Ground Realistic

Yak-3U

5.7 → 6.0

I am making this as a similar suggestion, such that it will also cover for GRB, since the BR are divided between the modes.

Reasoning for my own suggestion:

The Yak-3 is one of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, nearly all the dogfights in GRB, is being taken place at the lower altitudes, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground. The Yak-3U is the worst offender of the Yak-3’s, being near UFO like flight performance, easily outperforming other planes that are located at a lot higher BR.

6 Likes

The search function exists. Use it.

Ahem…

Correct me if I’m wrong (I really want to be right now), but when I last played Sea Harrier FRS 1 (on the 1st of February):

RWR didn’t identify the target, just the band;
The engine exhaust was black as night;
Not really sure but what the radar gunsight is, but considering the bug report you linked, it appears to be absent as well;
And I don’t remember any fuel tanks in suspended armament.

Maybe I misunderstood you, and it’s a list of incoming changes that you consider positive. In that case, I think that even with all that, Harrier would suffer at 11.0 most of the time.

There is zero reason for it to go to Russia. Talk about beating a dead horse. Moving it up will effectively make the one thing you claim it is so OP for pointless, and we will be right back where we are. 14.0 aircraft will force it to belly hug the ground, making the Fakour pointless. You might as well remove it and give the existing F-14A an Iranian skin. That is the single thing going for it and if you are dying to it these days, that is quite literally a skill issue and is saying that Gaijin should never add a somewhat unique vehicle ever again because it might have just one asset that makes it a doll hair better.

1 Like

Yet, I guess your post is also instantly not getting taken seriously.

Anyway, I would agree to have the AAM-3 EJ Kai at 13.0 when and only when all those jets get moved up.

Ground Realistic

Yak-3 (France)

4.3 → 4.7/5.0

This is a suggestion for redundancy of my other suggestion on the USSR Yak-3

The Yak-3 is one of the strongest fighters in the game for its BR, especially at lower altitudes. The thing is, nearly all the dogfights in GRB, is being taken place at the lower altitudes, since everything is concentrated on the small area at the ground, making it really effectively in GRB even though it have armaments against ground.

4 Likes

So they buffed the Magic 2. They BUFFED the R-73 on steroids to be EVEN BETTER. While the Rafale is still insane and the MK2000 is at its peak rn. They buffed it. What is happening.Surely they’re going to adjust BRs. It goes from 2km to a hit in like less than a second now.

This is a list of buffs the FRS1 could and should get. That would naturally mean it would be better suited at its current BR or maybe even a higher BR with others more complicated and difficult to add to the game (like VIFF denying IR locks)

IRL FRS1s took on and beat F-5Es and F-15As and won in mock combat.

It would give you the lead on target when you had a radar lock, would make aiming the guns far far easier. Aircraft like the Tornados, Phantoms, Gripen and Typhoon all have it, if you have any of those. Heck even the FA2 has it. So jump into a test flight, lock a target with the radar and close within 1km and you’ll see your reticle change

Magic 2 small buff isn’t such a big change to warrant any br increase… And it is barely useful with the rafale, no clue what you are on there.

It is more about accurately modelling the magic 2 that is all.

The point is that it was already one of the best IR missiles in the entire game, and now it’s much better in CQC.

better to wait and see. Data mines are easy to jump to conclusions with but reality doesnt always align with that. Im not overly concerned at the moment

There will be barely any change in game… You act like it was when there was the big change for magic 1 and 2 when they began accelerating faster than before. There it would be like adding 1mm of protection to a tank.
And there will be downside for it accelerating only 2 seconds now instead of 2.2.