Planned Battle Rating Changes for February 2025

AB/Ground, R3 T20 FA-HS. 4.7 > 4.7(keep).

Over the last few updates, this vehicle has been greatly weakened.
HVAP rounds are now shattered by armor and its anti-tank efficiency has been greatly reduced.
There are no uppers or nerfs with respect to driving performance or anti-aircraft performance, so this should not be a reason to go up.
If the BR is to be raised based on better anti-tank performance, it is inconsistent with Ostwind’s -.7 BR stance, since that one is far superior in anti-tank performance, with improved APHE performance and the ability to cause ammunition induced detonation.
A BR of 5.7 would make anti-tank combat even more impossible than it is now.
If you really want to increase BR, equip the fictional DM63 and change its Rank to V to increase BR to 8.0. I’ll gladly use it XD

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Ju 288C in GROUND REALISTIC BATTLES
6.0 → 7.0

I see you’ve kept Canberra B2 at 8.3 because of it’s two 4000lb HC bombs
Well Ju 288C has two MUCH LARGER BOMBS 2736kg TNTe rather than 1782kg TNTe and it’s sitting at 6.0

It may not be a jet but it’s also extremely fast for it’s BR and has defensive armament.
Just a thought

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Air Simulator Battles, F-86K, 9.3 > 9.0

The F-86K compared to other 9.3 aircraft is woefully underpowered. It has inferior acceleration, slightly worse top speed, and at best comparable armament to other aircraft at the BR. The acceleration difference in particular is extreme, being as much as 35% slower than many other fighters. On top of that, it is also less maneuverable, while also having a worse radar than other fighters at 9.3 that are equipped with one. Even bombers with a full payload can accelerate as fast or faster than the F-86K, while also having a similar top speed (though admittedly much worse maneuverability, primarily due to carrying more than 5 tons of extra weight). At 9.0 the F-86K would still be inferior in many respects to other aircraft, but not to anywhere near the same degree as it is currently.

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sir the R27ER existed before the fakour…

spading the harrier FA2 was made a lot worse because of the F14 event ill just say that

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It needs to be higher than F-14A USN, but it can’t be the same BR as F-14B.

it would be great if Gaijin had decompression-ish things on this BR change, too.

It needs to be higher than F-14A USN, but it can’t be the same BR as F-14B

But Gaijin just ended up sending F-14A IRIAF 13.0. :/

Subjectively, I feel good and happy bc I didn’t liked Tomcat supremacy before and am not a big fan of F-14A IRIAF.
but Objectively, I think this situation is an awful way of getting rid of F-14A IRIAF.
Typical Gaijin movement.

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Gamemode: Ground RB
Vehicle: R3 T106 FA
BR change: 8.0—> 7.7
Reasoning:
-It has enough firepower but its recharge time, few ammunition, rotation and elevation of the canon is mediocre, compared to the T114 that currently has a lower BR.
-It flanks well but when you run out of ammo you will likely get killed trying to reach a capture point.
-Maybe they should change their role to tank destroyer to have the ammo box, tanks like Type 60 CSRAP (C) and M50 have both the role of scout and tank destroyer.
-The only good thing that has too fast and can be quite stealthy in some cases.

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I’m currently spading the F-1. This is with a controller on PS5.

A majority of the playbase has such a terribly pathetic reliance on flares that they become convinced that if a plane doesn’t have them it is always worse than a plane it faces that does.

The F-1 is very capable at 10.0.

Air Simulator Battles, Ju 288 C, 6.0 > 7.0

The Ju 288 is far too high-performance for its BR. Its power and maximum speed makes it nigh-impossible to intercept, especially at low altitudes. It easily reaches speeds barely lower than fighters at the same BR, and has maneuverability that allows it to react relatively quickly to threats. It also has very strong rear-facing armament, and its speed and maneuverability makes it capable of guaranteeing that any intercepting fighter MUST make a slow approach from directly behind if the Ju 288 pilot is paying any attention at all - made simple by the fact that 3rd person gunners make situational awareness ludicrously trivial. With any interceptor forced to present an easy target while sitting outside ideal fighter gun range, exceptional payload, top speed comparable to fighters, and maneuverability to put every other bomber to shame, 6.0 is far too low for the Ju 288. It should be moved to 7.0, where it’s maneuverability, payload, and defensive armament are still good, but its top speed is no longer sufficient to make it nigh-impossible to intercept.

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I disagree. I think these HEAT slingers should stay at 8.0 or above.

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This is totally nonsense - i flew roughly 130 matches in the 262s (6.3 and 6.7) and the 162 in the last 10 weeks. I never got hit by a Spit because they are way too slow. But i killed at least a dozen of them - mainly when they were too cocky or made the mistake to rearm on their forward airfield.

Props are forced to play like rats vs jets.

Ive never really fought a competent early jet player in a spit because they all run like cowards and when I’m in a jet myself they don’t know how to dogfight.

That’s . . . how you fight props as a jet. Early jets don’t have the low-speed acceleration to dogfight with props, but they do have the top speed to deny one. So they deny a knife fight and do BnZ attacks. But yes, many of them don’t know how to dogfight competently in planes with low TWR.

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Well that’s just the issue isn’t it? Early jets are just a stepping stone everyone has to go through, it makes sense there are nearly no competent early jet players since it’s a big playstyle and performance change.

And I think most people find Korean war jets more appealing since their performance is more pleasant, which is why you don’t see many high levels going back to early jets

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id agree if they actually tried to boom and zoom me, they often run away fully after a failed strafe. If they try to dogfight its over in one circle

Bigger problem at the moment is that those Korean jets are undertiered because they got pushed down by the F-104s, which got pushed down by the Su-25 and A-10. So those 1940s jets are stuck fighting MiG-15s and Sabres most of the time, which is a brutally unfair fight.

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I didnt find it to be that big of a change, you just cant be as aggressive in the turnfighting

Yeah, F3 Late and ICE are just so far ahead of it, its actually quite funny

what do you think BnZ is? You don’t turn around until your opponent isn’t going to be able to get a shot on you. Ideally you make it 2v1 so that after your failed pass your buddy goes in to make a pass, and you just trade back and forth until the victim is down.

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one boom and zoom isnt much, they never go for another try. multiple of them does make it fun tho as its so easy to dodge