Planned Battle Rating changes for August 2025 (updated 16:00, 15.08)

Vehicle: Harrier GR.1

Gamemode: Ground Realistic

BR Change: 9.7 ----> 9.3

Reason: The Harrier Gr1 is rather lacking in terms of performance when it comes to CAS and Britain has very little in the way of 9.7 line-up for ground. The Harrier Gr1 is weaker than the Buccaneer S2 already at 9.3 for CAS but would provide a stronger option for a CAP Fighter, which is a little lacking at that BR, with the only meaningful option the Hunter F1 on the TT or Hunter FGA9 if you have the premium. Additionally, the Harrier Gr.1 has no CMs and is unable to defend against any of the IR threats at this BR

With the Tornado WTD61, Tornado MFG and Tornado A200 only 0.3 BR above as well, with notably
a better performance in every single respect, the need to lower the Harrier GR.3 is only increased further.

F-4C which has just been moved down also outperforms the Harrier GR1 in CAS in every single respect

3 Likes

I agree fully with the BR change (I made the same suggestion myself), but the Hunter F.58 is now 10.0.

1 Like

Can we finally stop changing top speed, if we change HP?
That is not how that stuff works.
If your engine is to weak, to use the ratio of the transmission, you will just be slower. Yes, you will not reach your Top Speed, BUT if you drive down a hill, you will be able to reach the speed.
The theoretical Top Speed depends on the transmission, not the engine. So does a Tiger II not reach 42 kmh on flat surface? Maybe.
Should it be able to reach 42kmh driving downhill? Yes

But this change hardcodes the speed. So you can drive downhill all you want, you will be capped.
Change this, as well as with the E-100.

1 Like

Not in SB. Its still 9.7

Vehicle: F-5A, F-5C, F-5A (Thai), F-5A (RoC)
Gamemode: Air Realistic
BR Change: 10.7 —> 11.0
Reason The aircraft is a highly capable dogfighter, that consistently performs extremely well at the BR. It also has a number of ahistorical attributes that allow the aircraft to be incredibly potent in the hands of most pilots, such as the cold fusion engines which make defeating any IR Missiles rather trivial.

If an additional buff is required the F-5As and F-5C could receive Aim-9Ps currently found on the F-5A (RoC). A precedent already exists for giving like for like aircraft weapons and equipment not found on the actual example. Such as the F-5C receiving flares.

4 Likes

Vehicle: F-5E, F-5E (RoC), F-5E (Swiss)

Gamemode: Air Realistic

BR Change: 11.0 —> 11.3

Reason The aircraft is a highly capable dogfighter, that consistently performs extremely well at the BR. It also has a number of ahistorical attributes that allow the aircraft to be incredibly potent in the hands of most pilots, such as the cold fusion engines which make defeating any IR Missiles rather trivial

Unlike the F-5C, the F-5E also gains a number of useful additions, such as EEGS.

3 Likes

Yak-28B in Air Arcade is curently BR 10.7, not 9.3

1 Like

Vehicle: NF-5A

Gamemode: Air Realistic

BR Change: 10.7 —> 11.3

Reason The aircraft is a highly capable dogfighter, that consistently performs extremely well at the BR. It also has a number of ahistorical attributes that allow the aircraft to be incredibly potent in the hands of most pilots, such as the cold fusion engines which make defeating any IR Missiles rather trivial.

Unlike the other F-5As, this F-5 gains notable advantages and should be classed on par with the F-5A(G) and F-5Es.

3 Likes

Vehicle: F-5A(G)

Gamemode: Air Realistic

BR Change: 11.0 —> 11.3

Reason The aircraft is a highly capable dogfighter, that consistently performs extremely well at the BR. It also has a number of ahistorical attributes that allow the aircraft to be incredibly potent in the hands of most pilots, such as the cold fusion engines which make defeating any IR Missiles rather trivial

The F-5A(G) also gains access to 2x Aim-9Ls, this is already very low for a supersonic capable aircraft, but when combined with such a capable dogfighting platform, makes for a powerful combo

3 Likes

Vehicle: F-5E FCU

Gamemode: Air Realistic

BR Change: 11.3 —> 11.7

Reason The aircraft is a highly capable dogfighter, that consistently performs extremely well at the BR. It also has a number of ahistorical attributes that allow the aircraft to be incredibly potent in the hands of most pilots, such as the cold fusion engines which make defeating any IR Missiles rather trivial

The F-5E FCU is one of, if not the best F-5s in game. Armed with 2x Aim-9P-4 and 2x Python-3, it has a very powerful combo of A2A weapons on a very capable platform.

3 Likes

@Morvran is on fire today. What got into him? I need whatever tea he drinks in the morning that gets him going.

3 Likes

Vehicle: Netz & Netz (Mod)
Gamemode: Air Simulator
BR Change: 13.0 ----> 12.7
Reason: The Netz and its premium equivalent have an almost identical performance to the US F-16A which is currently at 12.7, with the only real difference being the Python-3 which whilst stronger in some respects to the Aim-9L, is not an IRCCM missile and so this leaves the Netz far weaker than other equivalents such as the Belgium F-16A or Gripen A that both have Aim-9Ms. Lowering both to 12.7 would be far fairer, especially with how compressed 13.0 is already.

2 Likes

Get the fuck away from the AGS , leave it at 11.3. By moving it to 11.7 you automatically move it to 12.0+. Your matchmaking is in shit. This tank will play at the bottom of the list all the time, it doesn’t belong there.

4 Likes

Once again we’re back at decompression discussion. As usual, we’ll be looking at all top tier (Rank VIII) aircraft and their ARB BRs. This discussion seems more important than ever considering how many BR complaints there are in the forums, with the potential for disastrous results.
This time I’ll be further expanding top BR from 14.7 to 15.0 to allow for increased nuance at the topmost BRs.
For TL,DR: main decompression points at current 13.0, 13.7, 14.0

11.3

Expand

Tornado IDS MFG
Tornado GR.1, Tornado IDS ASSTA.1, Tornado IDS 1995
Tornado MLU RET.8- unless it receives better missiles which has been stated as a possibility

11.7

Expand

Su-25SM3

12.0

Expand

Kurnass 2000

12.3

Expand

Tornado ADV, Tornado F3
F-4EJ KAI
JA-37D
Harrier GR.7
JF-7A
MiG-21 Bison
Tornado GR.4
Mirage 2000D-R1

12.7

Expand

F-16A
F-20A
Mirage 2000C-S4
F-14A
Netz, Netz
Mirage 2000D-RMV

13.0

Expand

F-16A ADF, ADF, MLU, AJ
MiG-29 9.12A,B, 9.13
Yak-141

13.3

Expand

AV-8B plus, AV-8B Plus, FA.2
MiG-29G
F/A-18A, C Early
F-14A IRAIF, F-14B
F-16A (FR)
JA-37DI, DI
Kfir C.10

13.7

Expand

Tornado F.3 Late
F-4F ICE
J-8F
F-15A, J, Baz
Su-27, J-11, Su-33
Mirage 4000
JAS-39A

14.0

Expand

JF-17
F-16D Barak II
MiG-29SMT

14.3

Expand

Su-34
J-11A
JAS-39C, C, C, C HU
F-16AM, OCU, C, C Barak II
Mirage 2000-5F, 5Ei
F-18C

14.7

Expand

J-10A
F-15C, J(M), Baz M
Su-27SM
J-11B
F/A-18C, MLU

15.0

Expand

EF-2000, F-2000A, FGR.4
F-15E,I
Rafale
Su-30SM

Bonus: armament changes

Expand
  • Netz, Netz: remove ahistorical Python 3, to 12.7
    More historical while maintaining balance
  • F-16A: add AIM-9M, to 13.3
    Netz, Netz: remove Python 3, add AIM-9M, to 13.3
    F-16 ADF (US): add AIM-9M, to 14.3
    F-16 ADF (IT), MLU: add AIM-9M, to 14.3
    More historical particularly for the ADF and MLU, while maintaining balance. Moves 4th gen airframes away from 3rd gens while keeping performance via armament.
  • MiG-29 9.12A,B,G, 9.13: add R-73, remove R-27ER/ET, to 13.3
    Much needed historical change plus better balancing for 29G.
  • Yak-141: add R-73, R-77, to 13.7
    Historical change of intended weaponry
  • MiG-21 Bison: add R-77, to 13.7
    Historical change
  • J-8F: add PL-8B, to 13.7
    Historical change and slight buff but not huge
  • F/A-18A add AIM-7P, AIM-9M, to 13.7
    F/A-18C Early add AIM-9M, to 13.7
    Historical additions and good buff

Closing notes
As usual, I will explain but not defend my decisions. That is, I’ll answer questions for why vehicles were placed where they were but will not engage further. I simply don’t have the time nor energy to argue around in circles with every single person who disagrees.
Yes, there are BR overlaps between rank VIII and VII, and Rank VII vehicles that need rebalancing. But I’ve decided to set a hard line at Rank VIII, because otherwise I’d end up rebalancing almost every vehicle in the game!
Aircraft don’t all fly the same. This has two really important effects to remember- not every aircraft can use the same playstyle and not every aircraft can be the best of the BR. Remember these two factors before asking for a lower BR because x plane can’t do y as good as z plane can. Look at the aircraft holistically and used in its best role when considering balance.
Remember, if you think there’s a balancing issue, aim upwards and not downwards. This is about decompression and not compression after all! So I’m hoping not to see “F-18 should be 12.0 because AIM-9L” or the like.

1 Like

I just pre-write all these and C&P them as 99% of the time I have to rewrite them every single update anyway

3 Likes

But that was my last one on my list. At least for now. I’ve got a few others that are WIP. Like nerfing the Abrams reload rate and better balancing Helis against the new SAMs

though I have a few to manually write

Ratel 90 change seems unnecessary. I don’t think it’s that good. I took the Charioteer Mk VII over it into my 6.7 and 7.0 lineups.

1 Like

Just so you know, this post is automatically discarded once it is all clumped into one post rather than each vehicle suggestion getting its own post.

Ah okay, good idea.

brother, python 3 (and thus pl-8) is seen as a top round like r73 and magic 2, I know that doesn’t make sense, but that’s how Gaijin sees things.
Just look how back when J-10 came out, PL-8 (not the pl-8b today) is seen as better than pl5e2, and it’s linked under the pl5e2 at tier 3 or 4 I forgot.