It’s an SPG with wings. You sling 4 F90, put your engine to 0 and engine break on and guide them until they’re on target and then head right back to the airfield. Don’t even need countermeasures. Play it like a support jet, not like Tom Cruise. Use something else if you want to dog fight.
4 second reload with an empty tank is pretty potent. The type 90 is a great example, it may not have much armour but most most shot will only take a crew member out allowing for quick shots back. Paired with the quick reload makes it a very good cqb brawler, which suits the war thunder “meta”. Its why a VERY fast leo with an autloader and decent round is a good combination. Does it deserve 11.0? I cant say but its not going to suddenly become usless at the br.
Pylon can be used for both you don’t tend to see a 6 Phoenix load out with the missiles touted at costing over a mill a piece and no F-14 could land back on a carrier with 6 Aim-54s due to the weight
And if they notch my missiles and come after me? Guess I just die
Yet they can all do exactly what I can do but have more missiles, superior avionics and more counter measures?
Thx, yes and for me it doesn’t even really matter as I’m terrible at the game. I just happen to like this one, even more for the looks. Still thermals would help me.
But seeing it getting higher and higher for sure doesn’t help me. ;-)
No? You’re already back at your airfield grabbing 4 more F90. Sounds like you’re firing them way too close. Whats your strategy in it?
Send them at 40km ish at a speed of mach 1.3
But the problem is the higher BR jets I keep having to face can easily get into the notch before they impact.
as for secondary missiles the IR missiles are awful and the Sedjeel is great for multipathing targets but not capable of doing what other SARHMs can. R-27 is also fine but lacks the massive acceleration of the R-27ER
I send them from upwards of 60-80KM out. Why wait for 40KM? You’re not using AIM120. Use that range.
More energy when they impact harder to defeat in theory
Me if I was spreading misinformation. Freccia is far from the worst. Freccia is equipped with the 25 mm Oerlikon KBA 02 autocannon which has higher fire rate and damage performance compared to other 30 mm autocannons and 20 mm autocannons. Something I been noting a very long time.
I believe that Freccia may be one of the best if not the best Western IFV in terms of firepower currently in-game. Its design also gives a huge advantages, the Spike-LR II being installed at 0° makes possible close range engagements much more easier when compared to KF41 Lynx or Vilkas with elevated launcher, on top of having 10, if I’m not wrong Spike-LR II ATGMs.
I would agree, but it doesnt do more damage than the 30mm. Had for too many occasions where im spraying the side of a tank and ill be seeing it pass right through. Couldn’t even tell i was penning half the time. Does it deserve to be moved up? Maybe, but 10.7 suits it fine for now.
It has the same gun as the Bradley and Desert Warrior it is poor compared to what Russia has.
SPIKES are fine but easy to fool with smoke…Do you know what smoke can’t fool a 57mm autocannon spewing darts.
NATO IFVS are hard to rank the PUMA seems great it’s got good fire power and is tough.
CV-90s 40mm is also very good.
But in honesty Russia just has the best IFVS: BMP3, BMD-4, BMP-2M and 2S38 can all perform at top tier
I would agree with a battle rating increase. Fortunately that’s not the case of which Freccia has way too good statistics nor the main feature — Spike-LR II ATGMs are behaving correctly. Using a vehicle that I play constantly: Type 87 RCV, at least on me, it feels that it deals incredible damage which means I can store ammo easier for tuffer targets.
At least from experience, you can use not more than 10 rounds not because you should but because you can. In my opinion it behaves much better when compared to an 30 mm Bushmaster II Mk. 44 autocannon or an 30 mm 2A42 autocannon in terms of damage and performance either from the cannon itself and the shells it fires. Same is applied on 35 mm autocannons (e.g. 35 mm Oerlikon KDA and Oerlikon KDE).
Okay, so here’s what i usually do… climb, fire as soon as possible and then glide with air brake on. The goal is to guide your missiles on target for as long as possible while keeping your jet as far away from the enemy as possible. Here is one battle from the other night:
The EF-2000 I took out at 40KM+ didn’t notch… didn’t turn… he was too invested in slinging AIM120s from the 40KM mark like a robot:
He is your food. There are so many like him who have googled the ‘optimal range to fire AIM120’ and then fly straight not expecting an F90 to have already been fired at the beginning of the game.
Honestly both the BMP-2M and the 2S38 could go to 10.7/11.0.
Perhaps I’m wrong or read it completely from another vehicle page but the Wiki states 25 mm Oerlikon KBA 02 as main armament on the Freccia. For instance, only the M3 Bradley is equipped with lower caliber 25 mm M242 autocannon which still do have inferior performance being restricted to APDS and firerate.
And yes, we can also consider the Strf 9040 as, maybe the best, this is unclear and depends on the user, IFV in-game but I do consider Freccia due to the reliability in most scenarios of close range combats to long range combats. The firerate is a good counterweight to increase the performance of the autocannon even with lower caliber. XM-800T is a good example.
Talking about Soviet and Russian IFVs, personally I don’t think they’re what people think: BMP-2 is my favorite, BMP-3 in my opinion is the hardest to dominate, BMD-4 is too expensive which doesn’t means isn’t good at what it can do, BMD-4M the better option is definitely good, though I have hopes for the 3UBR11 APDS-FS belts, which will, fairly increase its battle rating, on this I don’t care and BMP-2M years of glory been gone since, four years ago, but still very effective, at least on my experience is good.
2S38 is, still a hot topic, I wish people could play it, the kill-death ratio doesn’t reflect how good people think it’s. Some do play good with this vehicle, other doesn’t even own it but still making vague arguments on how it’s good. If the kill-death ratio values in ground realistic battles were good as arcade’s, I won’t oppose to a battle rating change, as I mentioned very previously about, the ground arcade battles battle rating increase is fair.
No you are correct while the penetration and ammunition is the same the rate of fire is distinctly different
it could nonetheless still move up to 10.7. I think 10.7-11.0 would be a far better place for an IFV that just shreds everything it faces with ease
Mode: Naval Acrade Battles & Naval Realistic Battles
Ship: HMS Churchill
Change: 3.3 → 3.0
Reasoning: HMS Churchill is one of the most underperforming and weakest destroyers at 3.3 due to its extremely limited armament. Its sole 102 mm primary gun, backed only by mediocre AA weapons, leaves it severely underpowered compared to other destroyers at the same BR. Against 4.3 destroyers, it doesn’t stand a chance and is consistently outclassed. Lowering its BR to 3.0 would make it more playable.
Is there any plans to lower the BR of the F-16A Netz and Netz (Mod)?
I’ve been playing it and for now it has been a very bad experience, most of the time you get uptiered to 13.7 and you can’t really do much against ARH missiles (I know most SARH capable planes around this BR also face this, but in this case you only get access to the 9L’s and Python 3’s)